Final Fantasy XV: Difference between revisions

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[[File:FFXV-5.jpg|thumb]]
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[[File:Noctis.jpg|frame|[[Orcus on His Throne|Why does he look so bored?]] [[Development Hell|Because he had to sit in that chair for ten years.]]]]


{{quote|''This is a fantasy based on reality...''|'''Tagline'''}}
{{quote|''This is a fantasy based on reality...''|'''Tagline'''}}
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** Fast Travel so the open world is less tedious to travel.
** Fast Travel so the open world is less tedious to travel.
** Tutorial modes which can be revisited at any time.
** Tutorial modes which can be revisited at any time.
** Ability to skip to morning or night for certain quests while waiting at camp.
* [[Absurdly High Level Cap]]: As of the latest patch, it's around 120. It's possible to low level beat the game, but if you want to do all the sidequests, they will require going as high on the level scale as possible, and experience needed for higher levels ramps up geometrically.
* [[A Worldwide Punomenon]]: The game script is LOADED with puns, the point you'd swear the ''[[Dragon Quest]]'' writers wrote it, and given Square and Enix are the same company, they likely did.
* [[A Worldwide Punomenon]]: The game script is LOADED with puns, the point you'd swear the ''[[Dragon Quest]]'' writers wrote it, and given Square and Enix are the same company, they likely did.
* [[Acceptable Breaks From Reality]]: While introducing various survival game elements, certain things are made easier regardless:
** Like in ''[[Morrowind]]'' shops and quests are 24/7 available.
** To make battle fair on the player, once you leave the arc radius of enemy vision, you're effectively gone in their view, if they could still actually see you, which makes it possible for the player to avoid being relentlessly pursued by things that are too strong to handle.
* [[Actionized Sequel]]: This game abandons nigh all elements of [[Turn Based Battle]]. It does have a Wait mode that allows for a limited degree of it to return, but otherwise the battles are determined by [[Action RPG]] rules.
* [[Adaptation Distillation]]: ''Pocket Edition'' is basically a streamlined, cut-down for mobile devices take on the main game, telling the same story and using most of the same audio and cutscene assets, but otherwise makes the game more feasible for play on mobile devices.
** [[Adapted Out]]: As a consequence of boiling the game down to it's essence yet making it play well on mobile devices, features of the main game like Elemancy, most options to manually drive the Regalia, and many other things like the fishing minigame were cut.
* [[Aerith and Bob]]: The names of characters range from loaded with [[Gratuitous Latin]] to being very plain.
* [[After The End]]: Post-Chapter 13 is the setup for the multiplayer-expansion Comrades.
** Chapter 14 takes place after a ten-year [[Time Skip]].
* [[All Just a Dream]]: The Platinum Demo and Moogle Festival DLC have no real relevance to the game and quite divorced from it in any real sense.
** A cruel version happens towards the end of Chapter 1. You see a depressing scene of Insomnia getting it's ass kicked by the Niflheim Empire, then it cuts abruptly to Noctis waking up,implying it was a dream. Then you discover it actually happened.
* [[All There in the Manual]]: To an absurd extreme:
** [http://cdn.sqexeu.com/files/ff15/main_site/public/novella/FFXV_Novel_ENG.pdf This is an official novella set before the day Noctis leaves Insomnia prior to the start of the plot]
** The ''Final Fantasy XV Complete Official Guide'', like many others, has supplemental material never mentioned in the game itself,like the name of Noctis' mother.
* [[Altum Videtur]]: You can't swing a dead cat without running into something with a Latin name in this game.
* [[American Kirby Is Hardcore]]: The Japanese cover is pretty laid back and chill, with the whole "four guys on a road trip" prominently feature. The American version has them prepared for battle.
* [[Beef Gate]]: Daemons are intended as such by default, as they are far more dangerous than daytime monsters, thus meant to discourage low level players from gallivanting around the map at all hours.
* [[Beef Gate]]: Daemons are intended as such by default, as they are far more dangerous than daytime monsters, thus meant to discourage low level players from gallivanting around the map at all hours.
* [[Crossover]]: Got some temporarily available DLC that did this with ''[[Assassin's Creed]]'', and Noctis would also become a [[Guest Fighter]] in ''[[Tekken]]'' 7.
* [[Crossover]]: Got some temporarily available DLC that did this with ''[[Assassin's Creed]]'', and Noctis would also become a [[Guest Fighter]] in ''[[Tekken]]'' 7.
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* [[Game Mod]]: The first game in the series to officially support this.
* [[Game Mod]]: The first game in the series to officially support this.
* [[Obvious Beta]]: Both the prototype of what this game would be and even its first releases qualified as this, with the first responsible for the game being retooled heavily into what was actually released. The actual released product has received numerous updates since release to add further content and flesh out the initial experience, which was still underdone originally, especially in the second half of the game.
* [[Obvious Beta]]: Both the prototype of what this game would be and even its first releases qualified as this, with the first responsible for the game being retooled heavily into what was actually released. The actual released product has received numerous updates since release to add further content and flesh out the initial experience, which was still underdone originally, especially in the second half of the game.
* [[Shotgun Wedding]]: Noctis' is practically drafted into marrying Lunafreya. Given he already loves her, it's a [[Perfectly Arranged Marriage]], so he's just fine with that, as is she. {{spoiler|Too bad for both it was a ruse at their expense}}.
* [[Spiritual Successor]]: This game bears a lot of similar themes as ''[[Final Fantasy VI]]'', including an [[The Empire|empire]] with [[Magitek]] weapons, a Kefka-esque villain, and even a "World of Ruin", {{spoiler|which basically Eos after the Eternal Night falls on it}}.
* [[Spiritual Successor]]: This game bears a lot of similar themes as ''[[Final Fantasy VI]]'', including an [[The Empire|empire]] with [[Magitek]] weapons, a Kefka-esque villain, and even a "World of Ruin", {{spoiler|which basically Eos after the Eternal Night falls on it}}.
* [[Wide Open Sandbox]]: After the first few chapters the world is yours to explore in ever widening extremes. It becomes far more linear by the end of the game, though.
* [[Wide Open Sandbox]]: After the first few chapters the world is yours to explore in ever widening extremes. It becomes far more linear by the end of the game, though.