Fire Emblem Fates/Characters/Nohr: Difference between revisions

Content added Content deleted
m (Robkelk moved page Jegues to Fire Emblem Fates/Characters/Nohr over a redirect without leaving a redirect: revert vandalism)
Line 9: Line 9:
*[[Crutch Character]]: He can hit hard with his legendary sword, Siegfried, and can also use it for ranged. Even if he isn't using it, just having it in his inventory gives him four more Defense points. As an Palindin, he already has an high movement range and his Personal Skill, Chivalry reinforces his role as an front-line warrior by improving his damage output against those who are at full health.
*[[Crutch Character]]: He can hit hard with his legendary sword, Siegfried, and can also use it for ranged. Even if he isn't using it, just having it in his inventory gives him four more Defense points. As an Palindin, he already has an high movement range and his Personal Skill, Chivalry reinforces his role as an front-line warrior by improving his damage output against those who are at full health.
===Camilla===
===Camilla===
[[An Axe to Grind]]: Even though she can also wield offensive magic in her default class, her stats tend to favor her using physical weapons, such as an axe.
[[Crutch Character]]: In Conquest, she joins your team during an siege level with the intent of clearing out the opposition. Since her class, Malig Knight, is an promotion of Wyvern Rider; she has an advantage over most of the enemies that appears throughout the first half of the game on account of them being in a class that's weaker than her's. Although, she doesn't get an lot of experience points from her.
[[Ms. Fanservice]]: While her Malig Knight outfit isn't that revealing, it highlights her...unmentionables to the point that even the cutscenes will focus on them.

===Leo===
===Leo===
* [[Combat Pragmatist]]: His personal skill, Pragmatic, causes him to fight better against injured opponents (+3 damage given and -1 damage received).
* [[Combat Pragmatist]]: His personal skill, Pragmatic, causes him to fight better against injured opponents (+3 damage given and -1 damage received).