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[[File:fireemblemjugdralcases_4970.png|frame|[[Marth Debuted in Smash Bros|Marth and Roy]], [[Running Gag|is]] [[Memetic Mutation|that]] [[Sarcasm Mode|you]]?]]
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The fourth and fifth ''[[Fire Emblem]]'' games, which constitute the second timeline and canon of the franchise. It's the only other canon with ties to another, being set in the distant past of [[Fire Emblem Akaneia|Akaneia]] according to [[Word of God]]; in practice the only real tie between the two is the Divine Dragon God Naga. The two are quite the [[Ensemble Darkhorse|fan-favorite games]] [[Germans Love David Hasselhoff|among the English fanbase]] as a result of their radical but effective changes and differences, as well as their deeper and darker story.
* '''''Fire Emblem: Genealogy of the Holy War''''' (1996, [[Super Famicom]]) is a game that spans decades and generations
* '''''Fire Emblem: Thracia 776''''' (1999, [[Super Famicom]]<ref>
There are also two prominent manga adaptations of ''Genealogy of the Holy War'', one by Mitsuki Oosawa and one by Nuts Fujimori. Both offer rather different interpretations on the events of the game, and both contribute to filling out the backstories and characterisations of numerous characters.
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{{tropelist|page=Genealogy of Holy War}}
* [[Absurdly Youthful Mother]]: Most of the
* [[Adaptation Expansion]]: The Oosawa manga covers a lot of characterization of the side characters, and goes into more detail on what happens within the countries where the battles happen. For instance, it creates a rather big subplot on the...[[Brother-Sister Incest|unique]] [[Star-Crossed Lovers|situation]] between
* [[Alas, Poor Villain]]: Arvis clearly becomes one of the major antagonists...and yet at the same time, actually isn't ''that bad''. Despite {{spoiler|killing Sigurd and taking his wife (who was unknowingly ''related'' to him)}}, he nonetheless wanted to make a much more peaceful empire out of everything, and despite that his son and Manfroy had gone mad, he still tried to stop the casualties of the child hunting. There was a good reason Seliph said that Arvis does not deserve hatred. Of course, this doesn't excuse all the evil Arvis did, and proved he was very willing to do, just to seize power and create his utopia.
* [[Aliens Made Them Do It]]: Manfroy's plot involves quite a bit of this.
* [[Alternate Show Interpretation]]: Depending on which version of the manga you may read. Mitsuki Oogawa's is more [[Darker and Edgier|dark, tragic and character-driven]] (and [[Hotter and Sexier|somewhat sexually-explicit]]); Nuts Fujimori's is [[Lighter and Softer|more gag-based, wacky, and lighthearted
* [[Anyone Can Die]]: It's a war story. What do you expect? {{spoiler|The game even kills off the main character, rather suddenly}}.
* [[Arbitrary Headcount Limit]]: One of only two games in the series to [[Averted Trope|avert this.]] You will have up to 24 characters at a time and can use every one of them. This, of course, means that the ''[[Fire Emblem]]'' fanbase's obsession with [[Character Tiers]] is shifted to long, tortuous debates about [[Shipping]] instead.
* [[Awesome but Impractical]]: The Holy Weapons are unspeakably powerful but are very expensive to repair, making their general use highly impractical. Generally, stronger weapons are more expensive, so the high price tag associated with repairing the better weapons usually leads players to reserve the stronger stuff for more powerful opponents.
* [[Awesome Yet Practical]]: The Holy Weapons are expensive to repair, yes, but so powerful, they kill in 1 or 2 hits, regardless of what you fight with them. Money won't be much of an obstacle if you're keen on gameplay, and every character with them will be [[Game Breaker|a freaking God of Death.]]
* [[Bag of Sharing]]: As averted as possible. Each character even has his or her own money. The only way to trade items between units is to sell an item to the pawn shop and then buy it back with the other unit. Thieves can give their money to any unit, but otherwise, only lovers can trade money with each other.
* [[Bittersweet Ending]]: Sure, you {{spoiler|killed the vessel of a deadly dragon, ended the oppression of an empire and have had your leader crowned as a benevolent Emperor}}, but {{spoiler|the schism that lead to the empire's rebirth means that no fewer than
* [[Break the Cutie]]: Happens to several characters in the game, but most prominently the (seemingly) unbreakably cheerful
* [[Brother-Sister Incest]]: While other games have it relegated to subtle subtext at best, this game actually has it happen as a major plot point, occurring no matter what you do.
** To be fair, the main brother-sister couple in the game didn't know they were (half-)siblings.
** This is the only game that makes two of the potential couples cases of [[Brother-Sister Incest]] and [[Kissing Cousins]] at the same time, if you pair up a kid of
** A glitch in the [[Relationship Values]] system allows the player to potentially pair up the main character of the second generation with his [[Mysterious Waif]] half-sister. {{spoiler|Said sister is the result of even further [[Brother-Sister Incest]]
* [[Cain and Abel]]: If a party member is stated to have a sibling and that sibling doesn't eventually join your team, they will show up as an enemy.
* {{spoiler|[[Cavalry Betrayal]]: Arvis's [[The Plan]] in Chapter 5}}.
* [[Darker and Edgier]]: And ''how''. Both of the ''Jugdral'' games deconstruct a lot of the tropes prevalent in the ''[[Fire Emblem]]'' series (not to mention what happened in the middle of
** Taken [[Up to Eleven]] in the Oosawa manga, which has lots of [[Melodrama]] and plot twists. A way of seeing the whole plot can be as a deconstruction of a crusade or holy war: the good guys ''are'' good, yes, and the ultimate bad guys ''are'' bad, but most of the antagonists aren't genuinely opposed to whatever it is the protagonists intend to do more than they're frightened that the protagonists are going to crush them into the dirt. Politically, the earliest aggressive act that prompts Sigurd's initial sortie, the invasion of southern Grandbell by Verdane, is apparently because the king of Verdane has seen enough evidence (admittedly manufactured by [[The Chessmaster|Manfroy]]) that Grandbell intends to subjugate Verdane. The whole first half of the game follows the good guys across half the continent as they inadvertently (or consciously) destroy every government they come across. In his relentless quest of self-defense, Sigurd conquers Agustria and Verdane, destroys the entire military of Silesia, then invades his own country to prove himself innocent. Throughout the latter half of the game, villains are repeatedly shown considering what is best for their people, even if their decisions have led to oppressing others. There definitely are good guys and bad guys in the game, and protagonists are definitely the good guys, but viewed in an independent light their actions aren't any different from those of their enemies. No matter how peaceful or well-intentioned Seliph might be, he (once victorious) parcels up sections of the now-conquered empire amongst his supporters, which is ''exactly the same thing'' Arvis did when he took the throne.
* {{spoiler|[[Dead All Along]]: Lewyn in the second half is heavily implied to be this, with the Wind Spirit Forseti allowing his spirit to inhabit his body}}.
* [[Deader Than Dead]]: Par for the course for the ''[[Fire Emblem]]'' series: when anyone is defeated in battle, they die forever, [[All Deaths Final]]. However, there's exactly ONE way to bring back a dead unit: the Valkyrie Rod. It has one use before it breaks and can only be used by someone with Major Blagi blood (i.e. Claude, and either Sety or Corple if Claude is their father). Still, [[Continuing Is Painful]], since the Valkyrie Rod is outrageously expensive to repair (30,000 gold per use).
* [[Death Equals Redemption]]: The more sympathetic villains are generally shown to regret some of their worse acts, and usually predict their own demise before the engagement that confirms it.
*
* [[Defeat Means Friendship]]: Averted, as with most ''Fire Emblem'' games. Defeat usually means no-frills death when it doesn't mean "now I'm running away, and you'll have to fight me again."
* [[Demoted to Extra]]: Meta-example. This is the only canon to have almost no representation whatsoever in ''[[Super Smash Bros Brawl]]''. All other sets of games (Akaneia-Valencia, Elibe, Magvel, Tellius) have trophies, stickers, songs and either a playable character or an [[Assist Character]]. The ''Judgral'' games? A [[Palette Swap]] of Ike vaguely resembles
** In the Oosawa manga, this applies to the three knights
* [[The Dev Team Thinks of Everything]]:
** If you hack Gungir into your inventory, the item description asks how you got it.
** The [[Final Boss]] is supposed to be beatable by only either {{spoiler|Julia with the Naga tome, or Seliph with the Tyrfing via [[Cherry Tapping]]}}, and there is a different quote depending on whose hand the [[Final Boss]] died to. But there is a quote programmed for literally anyone else ''but'' the mentioned two... if for some reason you manage to get someone like Sety to do it.
* [[Did Not Do the Research]]/[[Spell My Name with an "S"]]: Both averted and played straight. To say that the game borrows a lot of names from Norse mythology is like saying ''Thracia 776'' is mildly difficult and [[Shown Their Work|more than a few named-after items are spot-on]]. On the other hand, the official spellings for them are abominable even by [[Engrish]] standards. A weapon that is very obviously meant to be the Tyrfing, to provide the most egregious example, has been spelled as "Tailfang" and "Tyrhung]]. The [[Flip-Flop of God|Flip Flops Of God]] do not help.
* {{spoiler|[[Dropped a Bridge on Him]]: "Welcome to the party we're throwing for you, Siglud! Meet my wife, who ''was'' your wife before she was kidnapped and brainwashed! Now we're going to drop huge flaming rocks on you."}}
* [[Eighties Hair]]: The artstyle of this game's character portraits was angled rather strangely and in particular fluffed up the front parts of everyone's hair to absurd degrees, giving almost everyone this look. ''Thracia 776'' stopped doing this and any characters who returned from ''Genealogy of the Holy War'' were all redrawn with normal-looking hair.
* [[Eleventh-Hour Superpower]]: {{spoiler|Julia with Narga}}.
** {{spoiler|Also Sigurd and Seliph with Tyrfing: if not quite as awesome, it does have a good deal more availability. Narga is closer to Eleventh Hour and Fifty Minutes [[God Mode]] since you get it solely for the last castle of the last chapter}}.
* [[Even Evil Has Standards]]:
** {{spoiler|Lombard}} is disgusted by Andrey killing his father without remorse.
** Bloom is pretty okay with {{spoiler|letting Hilda torture Tailtiu (or Ethnia) to death}}, but he doesn't support {{spoiler|the child-hunting}} whole-heartedly, and is somewhat kinder to {{spoiler|Tailtiu/Ethnia's daughter Tine/Linda}}.
** {{spoiler|'''Arvis''' himself hates the child hunts. So much that he deploys a small [[Batman Gambit]] to stop them, with some help from Yurius's girlfriend Ishtar}}.
* [[Everyone Is Related]]: Many members of the first-generation party are either nobility or royalty, and these nobles and royals end up breeding with one another to create a Second Generation rebel army whose members are related not only everyone else on their own side but are also related to everyone on the other side, too. It's like one huge [[Family Feud|family]] [[Incredibly Lame Pun|feud]]. [https://web.archive.org/web/20131203070324/http://serenesforest.net/fe4/family.html Here's the family tree].
* [[Evolving Weapon]]: Kill 50 units with the same weapon, even if it's a holy weapon, and the weapon will gain the Critical skill, with the critical chance increasing by 1% with each additional kill up to a maximum kill count of 100 ([[Game Breaker|a +50% critical bonus]]).
* [[Face Heel Turn]]:
** Hell, this never ''stops'' being true. While he might veer into [[Well-Intentioned Extremist]] territory, he's only doing what he does because he's sure it's for the best.
***
* [[Genki Girl]]: Tailtiu, Silvia, Fee and Patty are all super cheery girls.
* [[Guide Dang It]]:
** Even though the word "genealogy" is in the title, it isn't obvious what you're supposed to do in terms of pairing people up. Without prior knowledge one is more than likely to only have half of their possible moms produce kids, the other half dying childless, and the entire process can look remarkably scripted unless you're lucky enough to have been placing your units so an unusual pairing brews. Some of the villagers do give hints about how the mechanics work, but they make absolutely no sense unless you are already aware of the mechanics in the first place. "Sons tend to inherit characteristics from their fathers, and daughters tend to inherit traits from their mothers" sounds like meaningless gibberish unless you know what’s coming.
** There are many hidden events in the game in which the game never tells you about in advance. For example, the event where Lex can acquire the Brave Axe requires to go to a cliff on the lake while holding an Iron Axe in Chapter 1. In addition, many of the events are exclusive to the substitute characters so many of them are inaccessible if you paired up many of the female characters.
** There is a specific AI quirk that is difficult to figure out without trial and error where the enemy commander retreats to their castle to bring reinforcements if most of their squad were killed. They will retreat without regard to enemies on their way, even when they were blocking the castle entrance. Hannibal in Chapter 9 is one of these types of commanders and exploiting this quirk is the only way to make him easier to recruit.
* [[Heel Face Turn]]: Many characters (including one or two of the best) start off as enemy units who can be somehow convinced to join your cause.
* [[Heel Realization]]: {{spoiler|
*
* [[Heroic Lineage]]: As the title implies, ''Genealogy of the Holy War'' does more with this trope than even most ''Fire Emblem'' games, applying it to much of the cast and even [[Gameplay and Story Integration|making it a game mechanic]].
* [[Hot Chick
* [[Hotter and Sexier]]: The Oosawa manga gets away with cranking up the sexiness in the storyline quite a bit, with several scenes
* {{spoiler|[[I'm Dying, Please Take My MacGuffin|I'm Dying, Please Take My Infinity +1 Sword]]: How Sigurd gets the Tyrfing from his father}}.
* [[Inconsistent Dub]]: Parts of the fan translation: for example, Ayra is called "Ira" in gameplay, but a conversation with Quan refers to her as "Ayra". Not even ''this page'' can agree about the spellings for most of the names.
* [[Infant Immortality]]: Averted. Hard. Hell, in a certain "Protect the Civilians for free levels" event, the civilians are little children of the "child" class (which is Civilian, except, justifiably, weaker). The enemy also explicitly kills children in the plot.
* [[Inferred Survival]]: How did the
** {{spoiler|
* [[Infinity-1 Sword]]: Sigurd gets one of the best generic swords in the prologue chapter, a Silver Sword (it's the only rank-A weapon you will have until at least
* [[Infinity+1 Sword]]: The Holy Weapons: each provides magnificent onscreen bonuses to the Major-Blood characters wielding them ''and'' are always the best (or, since Swords and Spears have multiple Holy Bloodlines, second-or-third best) weapons of their class. This is ignoring the usual free Skill or Skills that these weapons provide.
* [[Interface Spoiler]]:
** On the Holy Blood Screen, Deidre has a small, purple spot in the middle of the circle which isn't present with normal units, indicating her Lopt Blood without spelling it out by name.
** Any character you can recruit will have a Luck score higher than 1.
** Units occupy set spaces in the castle screen, usually in order of when they're acquired; if you have a visible empty space surrounded by units, you're either going to recruit someone very soon or you missed someone.
** It's also possible to figure out
* [[Inventory Management Puzzle]]: You literally have to sell your items then buy them back at double the price if you want to trade them around your units.
* [[Invulnerable Civilians]]: Averted very hard
* [[Katanas Are Just Better]]: The Balmung, wind sword, and hero sword are all this.
* [[Kissing Cousins]]: It happens quite a few times with the preset stuff alone, but it has crazy potential depending on how you set up your pairings in the first generation.
** [[The Long List|(takes deep breath)]] Patty and Lester
* [[Lawful Stupid]]: Poor
* [[Lethal Joke Character]]: Dew, from the first generation. Starts at level one, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best (base) growth rates in the first generation (sans HP). He's not [[Can't Catch Up|likely to contribute meaningfully to battles in the first generation]]; instead, his usefulness lies in the fact that he is one of the best [[Kidanova|fathers]] in the game because of those growth rates' being passed down, in addition to the Bargain skill. His biggest flaw, his low HP growth, is mitigated by the HP growth bonuses granted by all degrees of Holy Blood; he is one of the best to pair with Briggid, and he is a strong contender for other mothers of physically-oriented children such as Ayra or Lachesis, all three of whom pass some degree of Holy Blood onto their kids. Though it's true that Dew passes on some very good growths, Bargain (everything's half price), and Sun Hit (absorb damage dealt as HP), he's still usually considered inferior to other partners such as Lex or Holyn for Arya (both give Arya a Hero Sword to pass down, Lex gives Arya's kids Minor Neir blood, Elite (double experience gain) and Ambush (always attack first when HP is lower than 50%), though Lex doesn't pass any weapons onto Skasaher since Skasaher can't use axes, and Holyn gives Arya's kids Major Odo blood, giving them twice the stat bonuses of their usual Minor Odo blood as well as twice the benefit for using swords, which are the only weapons Arya's kids can use, and gives Skasaher his inventory; he also passes down Moonlight Hit, which is a mixed blessing since it competes with Arya's Comet Hit (which, 98% of the time, is much better) for activation) and Beowulf and Finn for Lachesis (both remedy Lachesis' lack of skills to pass onto her kids, providing them with Pursuit and, in Beowulf's case, Charge, both skills considered vitally necessary as they give units more attacks per battle; Delmudd is also able to inherit Beowulf's equipment).
* [[Lord British Postulate]]: Of the "If it has health, he can be killed" variety. {{spoiler|Julius}} appears in chapter 10 and can actually fight you. If you're lucky enough to score some criticals (or get a couple good shots with Forseti) or just [[Cherry Tapping|Cherry Tap]] {{spoiler|Julius}}, you ''can'' beat {{spoiler|him}}. Data also suggests that {{spoiler|Julius}} was intended to be fightable in ''Thracia 776'', meaning that we could have had a true example of this.
* [[Lost Forever]]: Several characters if you don't recruit them, accidentally kill them, or don't manage to rescue them from the far-more-powerful-than-they mooks who spawn near them. ''Thracia 776'' even makes some characters become dark warlords if you miss them.
** Sometimes requires a great deal of effort to avoid losing recruits, such as in [[Fragile Speedster|Arya's]] case: you must avoid damaging her since you might inadvertently kill her (she has the fewest HP you have yet seen on any enemy unit as well as the lowest defense), she's unbelievably dangerous insofar as she has the opportunity to one-shot literally everyone in your party, ''and'' you can't recruit her until you take the castle she's guarding, being physically in your way. It's necessary to lure her away from the castle so you can kill the guards and take it, then run up to her and talk to her, all while being very careful never to engage her lest she pull off one of her relatively common ten-hit combos or lest
* [[Mad Scientist's Beautiful Daughter
* [[Magikarp Power]]:
** Dew the Thief starts heavily under-leveled with almost no offensive capabilities whatsoever, but he has some of the best stat growth rates of the First Generation. Once promoted he will contribute substantially to battles, and if he gets married he will pass his high growths down to a Second Generation character.
* [[Nintendo Hard]]: It's part of Nintendo's long-running Fire Emblem series, noted for not being terrifically forgiving.
* [[Non-Lethal KO]]:
** Arena defeats don't result in character deaths; instead, they reduce the character's HP to 1.
** Every time Deirdre falls in battle, she'll come back at the end of the chapter, unscathed because the enemy merely captured her.
** When Quan, Ethlyn and Finn join Sigurd's army, they're protected by a special script that causes them to go back to Leonster in the event that they are defeated. {{spoiler|The special script stops working when they leave for good at Chapter 4}}.
* [[Overlord, Jr.]]: Edain, Brigid, Lex and Tailtiu have not so nice older or younger brothers that took after their dads and then have villainous kids of their own. {{spoiler|And the [[True Final Boss]] is Arvis's [[Demonic Possession|power]]-[[Brainwashed and Crazy|mad]] son Julius}}.
** Or [[Anti-Villain|antivillainous]] in the case of Iuchar, Iucharba, Brian, Arion, Ishtar and Ishtore. The first two can be recruited (though only one at the time), and {{spoiler|Areone can be made into an allied unit (not under your specific control, but fights for your side anyway) by Altena}}.
* [[Properly Paranoid]]: Some villagers in the first half speak of periodic hunts declared by nobility to kill those accused of being of Loptous descent. {{spoiler|You witness a major justification in the second half}}.
* [[Pseudo Crisis]]: Turn-based game variation: in Chapter 1, after subduing Genoa Castle, Elliot arrives from Agustria to the north leading a large squad of knights with the intent to take on Sigurd's army for daring to invade Verdane, and his knights start moving toward Evans Castle, Siglud's home base for the chapter. At this point, the bulk of the player's forces are probably way to the south, dealing with the enemy castles down there, so it looks like you're doomed... {{spoiler|until after the next turn's enemy phase, where Eldigan leads the Cross Knights from Nodion and curb stomps Elliot's forces}}.
* [[Recurring Boss]]: You'll see the [[Tor Hammer]] used against you more times than you'll care for, spanning ''three'' generations of users.
* [[Redshirt Army]]: {{spoiler|The
** Quite likely also the remnants of Johan's or Johalva's armies after you recruit one of them to your side.
* {{spoiler|[[Rocks Fall, Everyone Dies]]: The ending of the First Generation, or Chapter 5. It's even worse when you consider that they're dying to Meteor, so nearly your entire First Generation party is killed by rocks... though Sigurd is killed by Arvis himself}}.
* [[Self-Made Orphan]]:
** Chagall and Andrey killed their fathers for power.
** {{spoiler|Julius killed his mother in a fit of madness (and almost kills his sister Julia, but Mom manages to save her before dying) and later leaves his father to die}}.
** [[Video Game Cruelty Potential|The player can make]] Lex, Tailto, Johan and Johalva do in their fathers.
* [[Shades of Conflict]]: While the player characters are the clear good guys here, the villains are either [[Anti-Villain|Anti Villains]] (Brian, Ishtar, Ishtore, Areone, {{spoiler|pre-recruitment Altena}} and several minor bosses) or [[Well-Intentioned Extremist|Well Intentioned Extremists]] ({{spoiler|Arvis}}, Travant, though YMMV) who are mixed in with [[Complete Monster|Complete Monsters]] (Hilda, Manfroy, Loptous-possessed Julius).
* [[Star-Crossed Lovers]]: The tale of {{spoiler|Sigurd and Deirdre}} is a tragic one. They get married and have a young child, but then {{spoiler|Deirdre gets kidnapped and brainwashed into marrying her half-brother only to bear children that would have major Loptous blood. Then Sigurd gets killed}}.
* [[Storming the Castle]]: While many ''Fire Emblem'' games do this, every chapter in ''Genealogy of the Holy War'' literally involves storming multiple castles.
* [[Strong Family Resemblance]]:
** A number of characters resemble their [http://images.wikia.com/fireemblem/images/9/9e/Crusaders.jpg Holy Crusaders] ancestors. Shanan looks like Od, Lewyn looks like Sety, Njörun looks like Altena, and Fjalar looks like Arvis. It's less obvious with the rest, but there are still a few traits that the main characters obviously got from their Crusader ancestors.
** In-game portraits of some child characters are slightly edited version of their fixed parent. Larcei is essentially Ayra with short hair while Ares is Eldigan with slight facial differences.
* [[Take Care of the Kids]]: {{spoiler|Sigurd gives baby Seliph to Oifey and Shanan after capturing Luveckto keep Seliph safe}}.
* {{spoiler|[[Time Skip]]: After Chapter 5}}.
* [[Too Awesome to Use]]: The Holy Weapons are very powerful, and anyone using one is granted numerous bonuses to their stats in addition to the high numbers attached to the weapon itself. It also does not take much work to wear them down, as it is not unusual for a player character to attack twice or three times per exchange, and Holy Weapons are painfully expensive to repair. Using one to fight in the arena will usually involve a repair bill swallowing up at least half the prize money, and using one to fight [[Mooks]] is overkill to the point of waste, especially in the case of the faster Holy Weapon users who trade harder hitting for more attacks. As such, Holy Weapons are better left off being used sparingly against strong opponents.
* [[Updated Rerelease]]: Fan-made example, unfortunately. [http://www.feuniverse.net/forums/index.php?showtopic=17 Fans from the fansite Fire Emblem Universe have decided to hack ''Fire Emblem 7'' for the GBA to make it akin to ''Fire Emblem 4'', with updates, features, et cetera]. It has, sadly, been dead for quite some time now, [[Trolling Creator|as revealed by the creator of it in the April 2nd "release"]].
* [[Wham! Episode]]: {{spoiler|At the end of Chapter 5, Sigurd fights his way to his home and Arvis welcomes him with open arms... and then Sigurd and his army get massacred}}.
{{tropelist|page=Thracia 776}}
* [[Cherry Tapping]]/[[Mercy Rewarded]]: Capture. Your stats are heavily lowered, but you can capture the defeated enemy and seize their items.
* [[Complete Monster]]: While this is obviously YMMV for the villains, ''Thracia'' reveals that there was a plan to ''create'' them in-universe. Those accepted to be nobles of {{spoiler|the new Loptous Empire}} would be taken from their families and raised to be this. In fact, it seems that doing your best to ''become'' one is a prerequisite for being one of the order's higher-ups. This is one of the reasons why Salem left.
* [[Crutch Character]]: Evayl is probably the best example of this in the series. Yeah, Jagen and Marcus in ''[[Fire Emblem Elibe]]'' are probably considered the archetypical examples, but Evayl is {{spoiler|removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter}}. Furthermore, the game will literally [[Plot Armor|rig the RNG so that she can't die]] early in the game, in order to ensure that {{spoiler|she gets turned to stone by Veld in Chapter 5}}.
* [[Dark Is Not Evil]]: ''Thracia 776'' is notable for having the first playable "dark mage" in the series' history.
* [[Five-Man Band]]: The Magi Squad.
** [[The Hero]]: Sety.
** [[The Lancer]]: Asvel.
** [[The Big Guy]]: Either Brighton or Machyua.
** [[The Smart Guy]]: Again, either Brighton or Machyua.
** [[The Chick]]: Lara.
* [[Fog of War]]: Introduced here.
* [[Foregone Conclusion]]: Well, obviously
* [[Hero of Another Story]]: Leif was just another character in the last game, but is now the main Lord.
* [[Hijacked by Ganon]]: The last chapter reveals {{spoiler|the Loptous Sect manipulatyed Travant into killing Quan and Ethlyn}}. YMMV as to whether this is an improvement to the story or just an [[Ass Pull]] to give the final boss more of a personal connection to [[The Hero]].
* [[Interquel]]: Takes place in between chapters 6 and 7 of ''Genealogy of the Holy War''.
* [[Invulnerable Civilians]]: Averted even more so than in ''Genealogy of the Holy War''. They can also be captured by enemy soldiers and taken away.
* [[Nintendo Hard]]: The series is normally hard, but ''Thracia 776'' turns it [[Up to Eleven]].
* [[No Fair Cheating]]: Gungnir exists, but is [[Dummied Out]]. [[Take That Fandom|It has a description telling you not to hack
* [[Non-Lethal KO]]: Capturing can generally only be done at low HP, and when you release a unit, they leave the battlefield and don't return. The benefit from this is that you can take the enemy's equipment, in a game in which equipment doesn't have much durability and is very expensive to purchase.
* [[Official Couple]]: In ''Genealogy of the Holy War'', all pairings except Sigurd/Deirdre, Quan/Ethlyn {{spoiler|and Arvis/Deirdre}} were optional and customizable. However, Lewyn/Erinys was canonized in ''Thracia 776'' through the presence of Ced ''and'' Forseti in the game. {{spoiler|[[Ship Sinking|The marriage didn't end very happily though]], due to either personal difficulties or Lewyn having his memories and/or personality messed with upon being revived/possessed by Forseti}}.
** Also, this game strongly hints at Lachesis/Beowolf and Lachesis/Finn: yes, both of them, as Beowolf is Diarmuid's daddy and Finn is Nanna's. Also, Beowolf seems to have ''another'' son with an unnamed noblewoman of Conote, Fergus, who's a playable character here. This makes Diarmuid, who already has Nanna as a maternal half-sister, have ''another'' half-sibling on his dad's side. Yes, the families in this game are really fucked up.
** Nanna/Leif, assuming Nanna doesn't die during the course of the game.
*** Likewise, Fred and Olwen marry if neither kicks it. Same goes to Machyua and Brighton, and Tanya and Orsin. {{spoiler|While not ''as'' openly stated, Princess Miranda is hinted to have married Conomore, which doubles as [[May-December Romance]] since he was her ''father's'' retainer}}.
** Selphina and Glade are ''already'' [[Happily Married]] too.
* [[Shades of Conflict]]:
** Main Characters: on the white end of the scale, you have the heroic and sheltered Prince Leif and the remnants of the Leonster Knights. Around the grey area you have you have Lifis who wreaked havoc on Thracian civilians, Pahn who's a thief, a good natured thief no less though. Not to mention there's a couple of [[Punch Clock Hero|Punch Clock Heroes]] that join just because they're there at the right moment (Fergus, Shiva, Trewd and Ralph). Also, there's the Bishop August who seems to have a morally ambiguous past and holds a cynical view towards the Manster nobles.
** Enemy Characters: around the Grey end, there's a good amount of enemy bosses who fit here such as Largo (Dorias even commends Leaf if he captures Largo instead of killing him), Rumay, Gomes (a bandit no less) and Reinhardt. Around or near the black area is Kempf (a man who even his fellow commanders view with disgust), Raydrik and Veld.
* [[Taken for Granite]]: The [[Big Bad]]'s modus operandi. {{spoiler|Eyvel}} gets hit with it early on. You can get {{spoiler|her}} back in a sidequest chapter later on, if you meet certain requirements.
* [[Trope Codifier]]: Sort of, in a series internal sense: for all its unique features, ''Thracia 776'' still plays much closer to and feels more like every ''Fire Emblem'' game since, Akaneia remakes aside, than its predecessors do; as such, it could be said to be the game which set the mold for the franchise's modern incarnations.
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