Future Wars: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
prefix>Import Bot
(Import from TV Tropes TVT:Main.FutureWars 2012-07-01, editor history TVTH:Main.FutureWars, CC-BY-SA 3.0 Unported license)
 
No edit summary
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{trope}}
{{work}}
[[Future Wars]] is an [[Adventure Game]] by [[Delphine]] that focuses on [[Time Travel]]. It was one of the first adventure games on the PC to use 256-color VGA graphics, released over a year before [[King's Quest V]].
''[[Future Wars]]'' is an [[Adventure Game]] by Delphine that focuses on [[Time Travel]]. It was one of the first adventure games on the PC to use 256-color VGA graphics, released over a year before ''[[King's Quest V]]''.


The nameless protagonist stumbles upon a time machine and happens to foil an alien plot in the middle ages; as a reward, he is taken to the dystopic future (under attack from those same aliens) and asked to help defeat them in the stone age.
The nameless protagonist stumbles upon a time machine and happens to foil an alien plot in the middle ages; as a reward, he is taken to the dystopic future (under attack from those same aliens) and asked to help defeat them in the stone age.


{{tropelist}}
Includes the following tropes:
* [[The Future]]: One of the eras you travel to.

* [[Lost Forever]]: A classic adventure gaming trope, it is quite easy to leave several areas while forgetting to obtain an item that becomes crucial later.
* AGNFCAAP.
* [[Phlebotinum Breakdown]]: The time machine doesn't work too well, causing you to end up in the wrong spot at least twice.
* [[Dystopic Future]]. It's pretty much in ruins because of the aliens.
* [[Pixel Hunt]]: Early in the beginning, you have to put a one-pixel flag into a one-pixel hole to proceed.
* [[Lost Forever]]. A classic adventure gaming, trope, it is quite easy to leave several areas while forgetting to obtain an item that becomes crucial later.
* [[Sudden Gameplay Change]]: The endgame consists of two back-to-back action sequences.
* [[Phlebotinum Breakdown]]. The time machine doesn't work too well, causing you to end up in the wrong spot at least twice.
* [[Pixel Hunt]]. Early in the beginning, you have to put a one-pixel flag into a one-pixel hole to proceed.
* [[Sudden Gameplay Change]]. The endgame consists of two back-to-back action sequences.
* [[The Future]]. One of the eras you travel to.


{{reflist}}
{{reflist}}
[[Category:Adventure Game]]
[[Category:Adventure Game]]
[[Category:Amiga]]
[[Category:PC-98]]
[[Category:Sharp X68000]]
[[Category:Future Wars]]
[[Category:Future Wars]]
[[Category:Trope]]

Latest revision as of 12:43, 19 May 2019

Future Wars is an Adventure Game by Delphine that focuses on Time Travel. It was one of the first adventure games on the PC to use 256-color VGA graphics, released over a year before King's Quest V.

The nameless protagonist stumbles upon a time machine and happens to foil an alien plot in the middle ages; as a reward, he is taken to the dystopic future (under attack from those same aliens) and asked to help defeat them in the stone age.

Tropes used in Future Wars include:
  • The Future: One of the eras you travel to.
  • Lost Forever: A classic adventure gaming trope, it is quite easy to leave several areas while forgetting to obtain an item that becomes crucial later.
  • Phlebotinum Breakdown: The time machine doesn't work too well, causing you to end up in the wrong spot at least twice.
  • Pixel Hunt: Early in the beginning, you have to put a one-pixel flag into a one-pixel hole to proceed.
  • Sudden Gameplay Change: The endgame consists of two back-to-back action sequences.