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[[Future Wars]] is an [[Adventure Game]] by |
''[[Future Wars]]'' is an [[Adventure Game]] by Delphine that focuses on [[Time Travel]]. It was one of the first adventure games on the PC to use 256-color VGA graphics, released over a year before ''[[King's Quest V]]''. |
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The nameless protagonist stumbles upon a time machine and happens to foil an alien plot in the middle ages; as a reward, he is taken to the dystopic future (under attack from those same aliens) and asked to help defeat them in the stone age. |
The nameless protagonist stumbles upon a time machine and happens to foil an alien plot in the middle ages; as a reward, he is taken to the dystopic future (under attack from those same aliens) and asked to help defeat them in the stone age. |
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{{tropelist}} |
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Includes the following tropes: |
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* AGNFCAAP. |
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* [[Dystopic Future]]. It's pretty much in ruins because of the aliens. |
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{{reflist}} |
{{reflist}} |
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[[Category:Adventure Game]] |
[[Category:Adventure Game]] |
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[[Category:PC-98]] |
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[[Category:Sharp X68000]] |
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[[Category:Future Wars]] |
[[Category:Future Wars]] |
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Latest revision as of 12:43, 19 May 2019
Future Wars is an Adventure Game by Delphine that focuses on Time Travel. It was one of the first adventure games on the PC to use 256-color VGA graphics, released over a year before King's Quest V.
The nameless protagonist stumbles upon a time machine and happens to foil an alien plot in the middle ages; as a reward, he is taken to the dystopic future (under attack from those same aliens) and asked to help defeat them in the stone age.
Tropes used in Future Wars include:
- The Future: One of the eras you travel to.
- Lost Forever: A classic adventure gaming trope, it is quite easy to leave several areas while forgetting to obtain an item that becomes crucial later.
- Phlebotinum Breakdown: The time machine doesn't work too well, causing you to end up in the wrong spot at least twice.
- Pixel Hunt: Early in the beginning, you have to put a one-pixel flag into a one-pixel hole to proceed.
- Sudden Gameplay Change: The endgame consists of two back-to-back action sequences.