Display title | G-Police |
Default sort key | G-Police |
Page length (in bytes) | 10,656 |
Namespace ID | 0 |
Page ID | 60721 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Jade Shauni (talk | contribs) |
Date of latest edit | 16:58, 3 September 2019 |
Total number of edits | 8 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | G-Police was a shooter video game developed by the now-defunct Psygnosis and released in 1997 for the PlayStation and PC. The game is set in 2097 in Blade Runner-eqsue cities set in domes. Then player pilots a futuristic helicopter type aircraft (known as a Havoc Gunship) around these cities and upholds the law by raiding bases, destroying enemy aircraft, keeping corporations in check, bombing targets and generally bringing justice down on those who deserve it using a huge arsenal of various weapons. The game world was slightly free-roaming, in that players could choose to fly around cities as they pleased, although there was generally nothing to do unless you fancied blowing up civilian vehicles. Some missions even required you to get to a location as quick as possible before the target was lost. It was known at the time for taxing the PlayStation systems to their limit due to graphics strain from the free-roaming world it created. This meant the draw distance was set low to help compensate for the processor-heavy game. |