Game Breaker/Video Games/Party Game: Difference between revisions

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{{cleanup|The various media need their own subpages of [[Game Breaker]].}}


Examples of [[{{TOPLEVELPAGE}}]]s in [[{{SUBPAGENAME}}]]s include:
[[Game Breaker]]s that don't fit into any of the other categories.
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== Tabletop Games ==
* Subverted in [[Magi-Nation]]. A power gem could be bought for 8 animite and sold for 12 animite. However, while animite is the currency of the realm, you never need to buy items, as you can recover health naturally, and you need infused animite anyways to forge rings. Basically, its a game breaker in the most technical sense that you need animite, but you don't need it that badly.


== Video Games ==
* The NES version of ''[[Monopoly]]'' allows the player to make offers on AI players' property, which the AI will accept a certain percent of the time depending on how high the offer is. However, since there's no limit to how many times an offer can be made per turn, the player can repeatedly offer an extremely low amount for a property and the AI will eventually agree. Effectively, this means the player can take over the entire board with ease.
* The NES version of ''[[Monopoly]]'' allows the player to make offers on AI players' property, which the AI will accept a certain percent of the time depending on how high the offer is. However, since there's no limit to how many times an offer can be made per turn, the player can repeatedly offer an extremely low amount for a property and the AI will eventually agree. Effectively, this means the player can take over the entire board with ease.
* In ''Mythic Quest'', the main character's Shadow Sword is so powerful it is often accused of being a [[Game Shark|hack]] in that video game by other characters. All the Shadow Spells fall under this, usually ending up in [[One-Hit Kill|one hit KO]] territory.


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Latest revision as of 21:21, 11 April 2024


Examples of Game Breakers in Party Games include:

  • The NES version of Monopoly allows the player to make offers on AI players' property, which the AI will accept a certain percent of the time depending on how high the offer is. However, since there's no limit to how many times an offer can be made per turn, the player can repeatedly offer an extremely low amount for a property and the AI will eventually agree. Effectively, this means the player can take over the entire board with ease.