Game Breaker/Video Games/Role-Playing Game/Final Fantasy: Difference between revisions

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== Final Fantasy XI ==
== Final Fantasy XI ==
* With ''[[Final Fantasy XI]]'' being a [[MMORPG]], what counts as a [[Game Breaker]] is always a source of heated debate and often changed as the metagame evolved and new patches were brought in to [[Nerf]] the most obvious ones. Here are some of the more famous ones over the game's history:
* With ''[[Final Fantasy XI]]'' being a [[Massively Multiplayer Online Role Playing Game|MMORPG]], what counts as a [[Game Breaker]] is always a source of heated debate and often changed as the metagame evolved and new patches were brought in to [[Nerf]] the most obvious ones. Here are some of the more famous ones over the game's history:
** Up until mid-2005, the game had an unnatural, objective bias towards ranged weapons. Damage was fixed and not subject to the random number generator, only being reduced at a near-insignificant rate by the enemy's VIT. What this meant was a shot that did 180 damage to leveling fodder did 175 to a top-tier monster. This is before one even looks at the Ranger class, which was painfully unfair. Ranged Accuracy and Attack gear was both really cheap and plentiful, with even the cheap stuff giving way better results than hard-to-get endgame gear for the other jobs. The flat curve of power and total lack of diminishing returns made it ridiculous overpowered in practically every situation. Rangers also got a couple tiers of a Ranged Accuracy-enhancing passive trait (which, as if to mock the other jobs, also affected melee), Barrage (fires five successive shots while giving full TP for each hit), and could lay down constant 1800+ damage Sidewinders when the most other jobs could hope for with their weapon skills was ~1100. The sheer number of other unintended benefits to the job were staggering and endgame consisted pretty much of "throw more Rangers at it".
** Up until mid-2005, the game had an unnatural, objective bias towards ranged weapons. Damage was fixed and not subject to the random number generator, only being reduced at a near-insignificant rate by the enemy's VIT. What this meant was a shot that did 180 damage to leveling fodder did 175 to a top-tier monster. This is before one even looks at the Ranger class, which was painfully unfair. Ranged Accuracy and Attack gear was both really cheap and plentiful, with even the cheap stuff giving way better results than hard-to-get endgame gear for the other jobs. The flat curve of power and total lack of diminishing returns made it ridiculous overpowered in practically every situation. Rangers also got a couple tiers of a Ranged Accuracy-enhancing passive trait (which, as if to mock the other jobs, also affected melee), Barrage (fires five successive shots while giving full TP for each hit), and could lay down constant 1800+ damage Sidewinders when the most other jobs could hope for with their weapon skills was ~1100. The sheer number of other unintended benefits to the job were staggering and endgame consisted pretty much of "throw more Rangers at it".
** Colibri. No one will ''ever'' fight a monster that parrots spells cast on it back at the party, steals the tank's food, and has a single-target [[Limit Break|TP]]-killing move, right? Why, you can't even debuff it! Let's make its whole region grant an XP bonus to make up for it. (Never mind that if you don't cast on it, a colibri is essentially a mage-type mob with no spells -- all of the [[Squishy Wizard|Squishy]] with none of the [[Squishy Wizard|Wizard]]. Did I mention that the region not only has an XP bonus, but very short respawn times? Needless to say, colibri [[Broken Base|are a rich source of flame wars]].)
** Colibri. No one will ''ever'' fight a monster that parrots spells cast on it back at the party, steals the tank's food, and has a single-target [[Limit Break|TP]]-killing move, right? Why, you can't even debuff it! Let's make its whole region grant an XP bonus to make up for it. (Never mind that if you don't cast on it, a colibri is essentially a mage-type mob with no spells -- all of the [[Squishy Wizard|Squishy]] with none of the [[Squishy Wizard|Wizard]]. Did I mention that the region not only has an XP bonus, but very short respawn times? Needless to say, colibri [[Broken Base|are a rich source of flame wars]].)