Game Maker: Difference between revisions

Content added Content deleted
No edit summary
Tag: HHVM
m (update links)
Line 14: Line 14:
When looking at the games made with these, be warned: [[Sturgeon's Law]] is in full force.
When looking at the games made with these, be warned: [[Sturgeon's Law]] is in full force.


[[I Thought It Meant|Not to be confused with]] [http://www.yoyogames.com/make Mark Overmars' Game Maker] which is sufficiently complex to be considered a full-fledged 2D [[Game Engine]], or for that matter [http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker], a [[Commodore 64]] application released in 1985.
[[I Thought It Meant|Not to be confused with]] [http://www.yoyogames.com/make Mark Overmars' Game Maker] which is sufficiently complex to be considered a full-fledged 2D [[Game Engine]], or for that matter [http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker], a [[Commodore 64]] application released in 1985.
{{examples}}
{{examples}}
* Klik & Play / The Games Factory / Multimedia Fusion
* Klik & Play / The Games Factory / Multimedia Fusion
Line 30: Line 30:
** The premier game creation program for Mac OS X, Power Game Factory is best suited for [[Platformer|platformers]] such as ''[[Super Mario Bros.]].'' or ''[[Contra]]''. Sprites, sounds, enemy behavior and more can be customized, and parallax scrolling is supported for backgrounds. The latest version, 1.1, allows two sizes for background tiles: 64×64 and 32×32 pixels. It also includes ''two'' complete games: ''Greenland Invasion'' and ''Zombie Holiday''.
** The premier game creation program for Mac OS X, Power Game Factory is best suited for [[Platformer|platformers]] such as ''[[Super Mario Bros.]].'' or ''[[Contra]]''. Sprites, sounds, enemy behavior and more can be customized, and parallax scrolling is supported for backgrounds. The latest version, 1.1, allows two sizes for background tiles: 64×64 and 32×32 pixels. It also includes ''two'' complete games: ''Greenland Invasion'' and ''Zombie Holiday''.
* [[MUGEN]]
* [[MUGEN]]
** The most robust engine for 2D [[Fighting Game|Fighting Games]] out there, MUGEN sports a huge variety of features that enable makers to do damn near anything with it. There are a few full games out there, mostly fan games like ''Brutal Paws of Fury Remix'' and ''[[Mortal Kombat]]: Integral'', but far more common are stand-alone characters that can simply be plugged into the engine and used against each other in an [[Ultimate Showdown of Ultimate Destiny|anything-goes slugfest]].
** The most robust engine for 2D [[Fighting Game|Fighting Games]] out there, MUGEN sports a huge variety of features that enable makers to do damn near anything with it. There are a few full games out there, mostly fan games like ''Brutal Paws of Fury Remix'' and ''[[Mortal Kombat]]: Integral'', but far more common are stand-alone characters that can simply be plugged into the engine and used against each other in an [[Ultimate Showdown of Ultimate Destiny|anything-goes slugfest]].
* ''[[wikipedia:SEUCK|Shoot-Em-Up Construction Kit]]'', or ''SEUCK'' for short, was the starting point for quite a few Amiga, Commodore 64 and Atari ST public domain games.
* ''[[wikipedia:SEUCK|Shoot-Em-Up Construction Kit]]'', or ''SEUCK'' for short, was the starting point for quite a few Amiga, Commodore 64 and Atari ST public domain games.
* ''[http://www.renpy.org/wiki/renpy/Home_Page Ren'Py]''
* ''[http://www.renpy.org/wiki/renpy/Home_Page Ren'Py]''
Line 55: Line 55:
* There are a veritable ton of [[Phoenix Wright]] case makers on various fansites around the Internet; some complex, some not-so complex.
* There are a veritable ton of [[Phoenix Wright]] case makers on various fansites around the Internet; some complex, some not-so complex.
* [[World Builder]] was a popular graphic adventure game maker in the black-and-white [[Apple Macintosh|Macintosh]] era, and was best known for the commercial game ''[[Enchanted Scepters]]'' (among amateur authors, Ray Dunakin and Louise Hope are probably the most noted). Its creator went on to found Cyberflix Interactive and develop an [[Full Motion Video|FMV Game]] engine called Dream Factory.
* [[World Builder]] was a popular graphic adventure game maker in the black-and-white [[Apple Macintosh|Macintosh]] era, and was best known for the commercial game ''[[Enchanted Scepters]]'' (among amateur authors, Ray Dunakin and Louise Hope are probably the most noted). Its creator went on to found Cyberflix Interactive and develop an [[Full Motion Video|FMV Game]] engine called Dream Factory.
* [[Step Mania]] is a vanilla build of [[Dance Dance Revolution]], allowing people to make their own rhythm games from it. Hell, it's what ''[[In the Groove]]'' and ''[[Mungyodance]]'' were built off of.
* [[StepMania]] is a vanilla build of [[Dance Dance Revolution]], allowing people to make their own rhythm games from it. Hell, it's what ''[[In the Groove]]'' and ''[[Mungyodance]]'' were built off of.
* ''[[Wario Ware]] DIY'' is a Game Maker that offers an easy-but-effective game making engine, though the games are limited to the four- to eight-second duration the series is known for. A [[Game Mod|hack]], however, can be used to create "boss-type" games, which have no time limit.
* ''[[Wario Ware]] DIY'' is a Game Maker that offers an easy-but-effective game making engine, though the games are limited to the four- to eight-second duration the series is known for. A [[Game Mod|hack]], however, can be used to create "boss-type" games, which have no time limit.
* ''[[Unlimited Adventures]]'' allows to create [[Gold Box]]-style RPG games.
* ''[[Unlimited Adventures]]'' allows to create [[Gold Box]]-style RPG games.
* The [http://www.toolkitzone.com/ RPG Toolkit]. You can make other types of games with it, but it's pretty hard. The learning curve for the programming language is steep, too, since (as of Version 3.0) it's now based entirely on C++.
* The [http://www.toolkitzone.com/ RPG Toolkit]. You can make other types of games with it, but it's pretty hard. The learning curve for the programming language is steep, too, since (as of Version 3.0) it's now based entirely on C++.
* ''Captain Gamemaker'' was an early example, which made a list of 30 bad titles in PC Gamer UK circa 1997. A quick glance at Google turns up no results for it, but it was definitely there.
* ''Captain Gamemaker'' was an early example, which made a list of 30 bad titles in PC Gamer UK circa 1997. A quick glance at Google turns up no results for it, but it was definitely there.