Display title | Gameplay Ally Immortality |
Default sort key | Gameplay Ally Immortality |
Page length (in bytes) | 37,496 |
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Page ID | 66078 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 16:39, 10 January 2022 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | A game world with compelling characters and a deep plot runs into a certain problem when death is included in the equation. If the enemies were able to kill the NPCs at any time, then the game would have to adjust the plot to believably account for their absence. This often proves technically unfeasable, especially with Loads and Loads of Characters. |