Gameplay and Story Segregation: Difference between revisions

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'''Forms of '''Gameplay and Story Segregation''' include:'''
'''Forms of '''Gameplay and Story Segregation''' include:'''
* [[Arbitrary Headcount Limit]] <br />Arbitrary requirement that stops you from having too many characters in a party or unit.
* [[Arbitrary Headcount Limit]] <br />Arbitrary requirement that stops you from having too many characters in a party or unit.
** [[Lazy Backup]]
** [[Lazy Backup]] <br />If you're only allowed three out of eighteen party members, and those three are killed, you get a Game Over even though the rest are still alive.
**:If you're only allowed three out of eighteen party members, and those three are killed, you get a Game Over even though the rest are still alive.
**:Worse yet, in some games losing one specific key playable character ends the game, [[We Cannot Go on Without You]] style, no matter how many other characters are still alive. For instance, checkmate ends the game the moment the king is dead in [[chess]].
* [[Canon Shadow]] <br />A character or item that seems to be in the party, but other than giving stats, doesn't affect the plot at all.
* [[Canon Shadow]] <br />A character or item that seems to be in the party, but other than giving stats, doesn't affect the plot at all.
* [[Commonplace Rare]] <br />When a seemingly common item takes an excessive amount of effort to acquire.
* [[Commonplace Rare]] <br />When a seemingly common item takes an excessive amount of effort to acquire.