Gameplay and Story Segregation: Difference between revisions
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'''Forms of '''Gameplay and Story Segregation''' include:''' |
'''Forms of '''Gameplay and Story Segregation''' include:''' |
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* [[Arbitrary Headcount Limit]] <br />Arbitrary requirement that stops you from having too many characters in a party or unit. |
* [[Arbitrary Headcount Limit]] <br />Arbitrary requirement that stops you from having too many characters in a party or unit. |
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** [[Lazy Backup]] |
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**:If you're only allowed three out of eighteen party members, and those three are killed, you get a Game Over even though the rest are still alive. |
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**:Worse yet, in some games losing one specific key playable character ends the game, [[We Cannot Go on Without You]] style, no matter how many other characters are still alive. For instance, checkmate ends the game the moment the king is dead in [[chess]]. |
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* [[Canon Shadow]] <br />A character or item that seems to be in the party, but other than giving stats, doesn't affect the plot at all. |
* [[Canon Shadow]] <br />A character or item that seems to be in the party, but other than giving stats, doesn't affect the plot at all. |
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* [[Commonplace Rare]] <br />When a seemingly common item takes an excessive amount of effort to acquire. |
* [[Commonplace Rare]] <br />When a seemingly common item takes an excessive amount of effort to acquire. |