Display title | Gameplay and Story Segregation |
Default sort key | Gameplay and Story Segregation |
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Page ID | 64628 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 00:15, 8 January 2023 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | This trope occurs whenever there is inconsistency in how things work or behave between the gameplay and storyline sections of the game, the latter of which consists of cutscenes and dialogue. While this trope is generally forgivable due to technological limitations, Egregious instances can result in the shattering of the player's Willing Suspension of Disbelief. Typically, it's done to try and make a more interesting game, since simply hitting One Hit KO all the time like in that cutscene would be utterly boring, while having a person who actually can't open doors like in that last cutscene would make the game needlessly frustrating. Accordingly, it's sometimes excused by Acceptable Breaks From Reality, but by no stretch does that justification cover all of the flat-out weird mismatches perpetrated by game makers over the years. |