Information for "Gameplay and Story Segregation"

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Display titleGameplay and Story Segregation
Default sort keyGameplay and Story Segregation
Page length (in bytes)141,839
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Page ID64628
Page content languageen - English
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit00:15, 8 January 2023
Total number of edits41
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This trope occurs whenever there is inconsistency in how things work or behave between the gameplay and storyline sections of the game, the latter of which consists of cutscenes and dialogue. While this trope is generally forgivable due to technological limitations, Egregious instances can result in the shattering of the player's Willing Suspension of Disbelief. Typically, it's done to try and make a more interesting game, since simply hitting One Hit KO all the time like in that cutscene would be utterly boring, while having a person who actually can't open doors like in that last cutscene would make the game needlessly frustrating. Accordingly, it's sometimes excused by Acceptable Breaks From Reality, but by no stretch does that justification cover all of the flat-out weird mismatches perpetrated by game makers over the years.
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