Gameplay and Story Segregation: Difference between revisions
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Since large-scale [[cutscene]]s and extensive dialogue have only been present in games the last twenty years or so, '''Gameplay and Story Segregation''' is far more prevalent from the 16-bit era onwards, especially ones in which the storyline is a focal point of the game.
▲'''Forms of '''Gameplay and Story Segregation''' include:'''
* [[Arbitrary Headcount Limit]] <br />Arbitrary requirement that stops you from having too many characters in a party or unit.
** [[Lazy Backup]]
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