Genius Loci: Difference between revisions

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Rescuing 1 sources and tagging 1 as dead. #IABot (v2.0beta9)
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* ''[[Dungeons & Dragons]]'' has multiple examples:
* ''[[Dungeons & Dragons]]'' has multiple examples:
** Fossergrims and Oreads are to waterfalls and mountains (respectively) what Dryads are to trees. Dryads can't really be called an example of this trope, unless you consider a tree a place.
** Fossergrims and Oreads are to waterfalls and mountains (respectively) what Dryads are to trees. Dryads can't really be called an example of this trope, unless you consider a tree a place.
*** Unless it's a very, ''very'' big tree, like Stoutrunk, a ''huge'' treant in Bytopia (mentioned in the ''[[Planescape]]'' splat book ''Planes of Chaos''), who is so huge an inn (run by his human "business partner") has been built inside him. Stoutrunk has only one rule for patrons: no fire allowed.
** The monster called a Spirit of the Land is the spirit of a particular geographical area, such a valley, desert or river. They can transform in an elemental form to defend the terrain feature they're associated with.
** The monster called a Spirit of the Land is the spirit of a particular geographical area, such a valley, desert or river. They can transform in an elemental form to defend the terrain feature they're associated with.
** There's an actual creature called a Genius Loci. They form from places that are undisturbed for a long time. They're normally not intelligent, but can enslave a creature, which then gives them intelligence and the ability to speak. They're often, but not always malign.
** There's an actual creature called a Genius Loci. They form from places that are undisturbed for a long time. They're normally not intelligent, but can enslave a creature, which then gives them intelligence and the ability to speak. They're often, but not always malign.