Genre Shift: Difference between revisions

m
Copyedit (minor)
m (Copyedit (minor))
 
(2 intermediate revisions by one other user not shown)
Line 313:
* ''[[Oddworld]]: Stranger's Wrath'' starts out as the Oddworld equivalent of a western. Mysterious [[Bounty Hunter]]? Check. Gun toting outlaws? Check. Hick Towns populated by chicken men? ...Um, Check. But then in the final third of the game, {{spoiler|after stumbling into an ambush set up by the [[Big Bad]], and getting hit with a [[Tomato Surprise]],}} the game shifts to a more traditional Oddworld setting as you help the native Grubbs overcome the [[Big Bad]]. This change completely overhauls the game. Stranger's costume changes, the concept of Moolah (and therefore the concept of enemy bounties) is removed (enemies are turned into ammo instead. Don't ask), the soundtrack changes from spaghetti western music to epic orchestrated pieces, the enemies change from gruff outlaws to military Mooks, new gameplay mechanics are added, and the scenery colors shift from browns and reds to blues and greys.
* The ''[[Chzo Mythos]]'' goes from fairly conventional (but good) horror, to [[Recycled in Space|SPACE horror]], to [[Cosmic Horror]].
* Similarily, ''[[EarthBound]]'' starts off as pure humour and affectionate ribbing of the Unite States (it is the [[Trope Namer]] for [[Eagleland]], after all) then goes to sci-fi at the Cave of the Past, then shifts to [[Cosmic Horror]] at the end of said cave.
* In terms of in-game Genre Shift, ''[[Spore]]'' goes from the hunt/gather adventure-game-esque "Cell" and "Creature" stages, to real-time strategy for "Tribal" and "Civilization," to a [[Wide Open Sandbox]] for "Space."
* ''[[Okami]]'' gets a bit of a shift towards the end, from a feudal Japan mythical fantasy to a feudal Japan {{spoiler|Sci-Fi}} fantasy.
Line 379:
* ''[[Super Mario Galaxy]]'' starts off like most typical ''Mario'' games, where the title plumber had to rescue Princess Peach from Bowser (in this game, Bowser kidnaps Peach and carries her off into space), but about halfway through the game, the plot unexpectly shift to a sad story about the loss of a different princess' family, but then cuts back to Mario still trying to save Peach from Bowser.
* ''[[Paper Mario: The Thousand-Year Door]]'' starts out as a turn-based RPG that seems typical Mario, with the heroic plumber fighting bad guys by jumping, stomping, and hammering, as he tries to rescue Peach (as usual) and find a lost treasure. And then it goes into [[Cosmic Horror]] territory we discover the "treasure" is an ancient demon who seeks to shroud the world into eternal darkness, Peach being the intended sacrifice to fuel said demon's return, a plot turn that brings the story squarely into [[Cosmic Horror]].
* The original ''[[Might and Magic]]'' did this with almost every game. Each game always started out in what appears to be a standard fantasy RPG setting, but then shifts to [[Science Fantasy]], with the heroes and the player discovering [[Ray Gun]]s, robots, and similar things that don't belong, until finally discovering that their world is a [[Lost Colony]] created by [[Sufficiently Advanced Aliens]].
 
== Web Comics ==