Ghostbusters: The Video Game/Nightmare Fuel

Everything About Fiction You Never Wanted to Know.


  • Ghostbusters: The Video Game has part of what made the original film so great, and what the sequel lacked: A combination of great comedy with a truly freaky movie/game. In no level is this more apparent than "Return to the Sedgewick", which is only merely spooky until you go up to the top floors with Egon. This editor pities any Ghostbusters fans playing the game who happen to be arachnophobic, and the Spider Witch, from her backstory to her appearance when you fight her, is just disturbing. This editer swears that he saw Glasgow scars (you know, like a certain MonsterClown) when he got a good look at her face after beating her.
    • And then there's the earlier Library level in which you must go through the children's reading room with Ray. It's dark, the sounds of children laughing and crying fill the air, and if you look through your PKE meter goggles, you can see ghostly little handprints and children's drawings on the walls. And when you leave the room, suddenly a boy's voice shouts "BYE!". You've got that right, scooter.

Peter: [audibly shaken] You'd think I'd be USED to that by now!

    • I can handle seeing Ray getting possessed, and while an elevated heartrate may result from certain boss battles, most of the game can be taken in stride. But I had the wits scared out of me by an offhand remark made by Ray in the Xbox version of the videogame, as he and Rookie investigate the library. As Rookie opens a door into a closet in the Juvenile section of the library, Ray adopts a sing-song-tone to say, "come out come out, wherever you are..."