Display title | Gimmick Level |
Default sort key | Gimmick Level |
Page length (in bytes) | 21,452 |
Namespace ID | 0 |
Page ID | 116798 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 21:28, 10 April 2017 |
Total number of edits | 10 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Gimmick Levels are parts of a videogame where some aspect of the game, such as the visuals or the layout, is radically changed, but the general gameplay remains the same. (If the gameplay does change, then it's a Mini Game or an Unexpected Gameplay Change.) These sorts of levels can exist in any game, but they are far more likely in action-oriented games, where they serve to break up the normal gameplay and keep it from getting stale. |