Gobliiins 4: Difference between revisions
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''[[Gobliiins 4]]'' was released in March 2009. The game was designed by Pierre Gilhodes and developed by Societe Pollene. Compared to the previous games it boasts 3D graphics but the game mechanics have not changed by much. |
''[[Gobliiins 4]]'' was released in March 2009. The game was designed by Pierre Gilhodes and developed by Societe Pollene. Compared to the previous games it boasts 3D graphics but the game mechanics have not changed by much. |
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[[Needs Wiki Magic Love]]. |
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[[Category:Video Game]] |
[[Category:Video Game]] |
Latest revision as of 19:22, 24 July 2020
The Gobliiins series consists of four puzzle adventure games developed and released by Coktel Vision (and later Sierra On-Line) in the early 1990s for the Amiga, Atari ST, PC and Mac platforms. The fourth title was released in 2009. The unique visual look of the series and its characters was contributed by Pierre Gilhodes, a French artist who gave his famous signature style to many of Coktel Vision's other games. The original is slated for an upcoming iOS debut, brought by publisher Bulkypix.
Gobliiins 4 was released in March 2009. The game was designed by Pierre Gilhodes and developed by Societe Pollene. Compared to the previous games it boasts 3D graphics but the game mechanics have not changed by much.
Tropes used in Gobliiins 4 include:
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