Display title | Good Morning, Crono |
Default sort key | Good Morning, Crono |
Page length (in bytes) | 22,767 |
Namespace ID | 0 |
Page ID | 24528 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | InternetArchiveBot (talk | contribs) |
Date of latest edit | 16:21, 18 October 2022 |
Total number of edits | 18 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | When it comes to Kid Heroes, they're usually not granted the courtesy of starting their adventure out in the thick of combat. That would just be cruel, unless they're being forced to undergo Training from Hell. In many cases, if the main character in a role-playing game is no more than sixteen years of age, they'll likely start the game in bed, sleepy and bleary-eyed. A younger sibling, parental figure or, if it's a Dating Sim, Patient Childhood Love Interest will usually be the one to awaken the hero, informing him/her that they're Late for School/an audience with the king/a date with their love interest. |