Growing the Beard/Tabletop Games: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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(he was a developer before that.)
(Undo revision 1201792 by Goo Monster (talk) I was mistaken)
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* ''[[Magic: The Gathering]]'' was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the ''Mirage'' set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on as a designer.
* ''[[Magic: The Gathering]]'' was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the ''Mirage'' set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.


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Revision as of 11:44, 22 December 2014


  • Magic: The Gathering was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the Mirage set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.