Guide Dang It/Game Guides: Difference between revisions

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*** The guide points out that from after that battle you have {{spoiler|permanent Auto-life}} and thus, ''cannot fail''.
** Ditto FF9. The guide goes up to Deathguise, and then tells you to look at their (now non-existent) website if you still need help.
** The official guide for ''[[Final Fantasy X 2|Final Fantasy X-2]]'' includes a section on how to earn 100% in one run. Unfortunately, it leaves out many important details, and some instructions are just plain wrong. You'd be lucky to break 95% using it.
** The Brady Games ''[[Mega Man Battle Network]] 6'' strategy guide doesn't include maps. This can be a problem since the areas in the Battle Network series areas are practically all mazes.
** Brady Games' guide for ''[[Star Fox Adventures]]'' contains a particularly egregious example. The guide omits any mention of the final boss, {{spoiler|Andross}}, offering no strategies for one of the toughest bosses in the game. That's bad enough, but what really seals it is that the cover of the guide explicitly says that it would reveal the identity of the aforementioned final boss, and implies that it would contain strategies for it. It doesn't.
** The guide for ''[[Mega Man Battle Network]] 3'' does not give any information on what the chips do, instead using the descriptions given in-game, which aren't exactly 100% reliable. Later guides are much better about this. Additionally, there is no map for Undernet 3, which is a rather large place. In addition to ''that'', while it says where to find the Omega bosses, it makes no mention that you must first fight through three waves of Omega viruses before actually taking on the boss.
** The guide for ''Xenosaga Episode III'' completely omits the whole Ha Kox mini-game, only telling you that it's where you get some powerful equipment.
* Prima's guide for ''[[Super Smash Bros.]] Brawl'' is pretty awful. The author was apparently unaware that ROB's Arm Rotor can deflect projectiles... and, worse, that Fox's Firefox (a move which dates back to the original SSB) can be aimed. Additionally, the fact that Lucario's recovery move can be controlled mid-dash seems to have been omitted.
** Their guide for the original game was worse. Pretty much the entire Jigglypuff section was dedicated to just whining about how crappy the character was, in particular her "completely useless" down+ B move, which the guide repeatedly urged to never, ever use. Apparently the author was completely unaware that said move can potentially be ''[[Game Breaker|one of the most powerful attacks in the game]]'' if it's pulled off correctly.
** You think the bios are bad enough? The unlockables section got incredibly lazy after the first few characters. The first few characters listed not only did not get ALL the info on unlocking (they didn't mention that playing 50 or 70 matches were one of the few requirements for challenging Falco and Captain Falcon respectively), but after all 3 of Ganondorf's unlocking methods were listed, every character afterward had their methods listed as "have (name) join you in The Subspace Emissary." Did they just give up and figure everyone used that mode for getting everyone?
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* Prima's guide for ''[[Dragon Age]]: Origins'' has several glaring flaws. Among these are absolutely no information on the companion sidequests aside from small snippets in each character bio, containing at least one falsehood, (It claims that {{spoiler|Sten will abandon you if you defeat him in a duel at Haven}}, when in fact {{spoiler|it actually raises your approval with him}}), ''and'' leaves some key details about certain quests out. (For example, nowhere does it say that {{spoiler|its possible to make Wynne immediately hostile if you bring Morrigan along for the Circle Tower quest.}}) On the plus side, the guide's data tables for talents and items are decent enough.
* Prima's guide for Tomb Raider: The Last Revelation repeatedly tells you to use the revolver and laser sight to take out skeletons in the Coastal Ruins and Catacombs, while forgetting that you don't actually get the revolver until the first Cairo level, City of the Dead. Apparently Prima used the All Guns cheat to write their guide.
* The Brady Games strategy guide for ''[[Metal Gear Solid 3: Snake Eater]]'' featured a section that lists the location of the 64 Kerotans. Hitting all the Kerotans is one of the two methods for unlocking the Stealth Camouflage. The only problem is they only list the location of 61 Kerotan. The missing three have a section...but all it shows is a picture of a Kerotan with the words, "Find Me!". There also seems to be absolutely no mention of the Tsuchinoko or the method for unlocking the EZ Gun for difficulties other than Very Easy. They also give you the WRONG method for acquiring The End's special boss camo, twice!
* The Prima guide for the original Grandia is a monument to [[They Just Didn't Care]], lacking, among other things, any information on how to beat the many bosses in the game, any mention of some of the secret dungeons, any maps for any of the non-secret dungeons, and loss of synchronization between the guide text and the photos near the end of the game. Ultimately, the guide ends before the final boss is reached.
* The Prima guide for ''[[Digimon World]]'' deliberately omitted information on three Digimon from both the American and British types. Because of this, these three are considered secret characters by many and forums are flooded with questions on how to obtain them. The British version, otherwise pretty detailed, also forgets to mention the requirements for the second part of the Grey Lord's Mansion quest and gives one location for where you can encounter Nanimon (there are five, and you need to visit all to recruit the character).
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* ''Nintendo Magazine System's'' guide for ''[[Turok (series)|Turok]]'' had duplicate pages in the Treetop Village stage, leaving figuring out how to get one key up to the player.
* The Nintendo Power Guide for ''[[Final Fantasy Crystal Chronicles]]'' goes up to {{spoiler|Raem's first form}}; after this, the advice they give for the last boss (They don't show an image or anything) is that it requires you to clear your head and your memories ( {{spoiler|letting the boss do that will result in a game over}}). It doesn't help that the fight in question is a Guide Dang It.
* The Prima guide for ''[[Ogre Battle 64]]'' was so incomplete and error-prone that [http://www.gamefaqs.com/n64/198230-ogre-battle-64/faqs/9979 there is a guide] on [[Game FAQsGameFAQs]] solely devoted to pointing these errors out. Notable flub-ups include claiming you couldn't recruit a number of classes, including the titular Ogres, when you actually could, listing the locations you had to take specific characters to in order to get certain items, ''without telling you how to get said characters in the first place,'' and failing to mention the chaos frame, the scale that determines the ending to the game.
* The PSM guide for ''[[Silent Hill]]'' was based on a beta version of the game, where some of the puzzle solutions and/or hints were different, for example the astrological sign puzzle in Nowhere, which initially was a numerical order puzzle, but changed to a "count the appendages" puzzle in the final version.
** The guides for the game featured in ''Tips & Tricks'' and its competition, ''Xpert Gamer'', made the same mistake, as they were all based on the beta version. At least ''T&T'' corrected it, if not all of these three magazines.
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* Prima’s guide for ''[[The Legend of Dragoon]]'' contains [[Rouge Angles of Satin|numerous typographical errors]], [[Did Not Do the Research|describes enemies and items that do not actually exist in the game]], and makes only the vaguest mention of the [[Bonus Boss|Bonus Bosses]]. It was obviously a [[Obvious Beta|rushed first draft]], because at one point, it tells you to consult the “provided map” to navigate a confusing dungeon… except there are no maps to be found anywhere in the guide. However, that certainly doesn’t excuse it from ''spoiling every single plot point in the walkthrough.'' That said, it has HP totals for every monster in the game, and its boss fight strategies are usually pretty decent, so it isn’t a complete failure. [[Shmuck Bait|So long as you don’t read ahead.]]
* Prima's guide for ''[[Lego Adaptation Game|Lego Star Wars 2]]'' was incomplete in many ways; it skips the minikit where you need to drive a car up a ramp in one room, skips the power brick that is behind the x-wing at the beginning of one of the levels (or under one of the wings, depending on the version) and even skips the whole "driving around the road puzzle" in on the Dagobah stage, saying the power brick is already there.
* The guide for ''[[Dragon Quest IX]]'' is actually pretty good aversion of this trope - while it doesn't cover ''everything'' you'd want, you'd probably only find yourself looking up guides on [[Game FAQsGameFAQs]] to find stuff about grotto maps and how to complete come quests in specific. The game guide still tells you how to do several of the ones in the base game without DLC, too. Did we also mention that this is for a [[Nintendo DS]] game and that it's over 400 pages? That's a ''lot'' for a handheld game!
* Prima made a 2 pack guide for the GBA ''[[Golden Sun]]'' games. I don't know about any other copies, but one of the maps in mine was missing, and a jacked up image of a different map was in it's place.
* The official Nintendo Power guide for ''[[Final Fantasy Crystal Chronicles]]'' led you up until the penultimate boss, and states that the final battle requires to clear your memories. It doesn't tell you anything about the final boss. {{spoiler|Images of your family appear and you cast cure on them. They turn into "???" magicite, which will cast a level 3 spell or make you invincible for a while. Every image you turn into magic takes away one of your memories. I never lost all of them, but it will probably either make the images quit appearing or you will lose.}} On the upside, the battle is too awesome to spoil. Also, the book lists pretty much every single other variable possible in the game.
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* The Nintendo Power guide for ''[[Final Fantasy Tactics Advance]]'' gives no strategy for most missions out of the numbered 300. In other words, the missions to unlock Shara, Ritz, Babus and Ezel are without coverage, as well as the missions dealing with {{spoiler|the corrupt Judges}}. There are also 6 semi-unique characters that the guide does not mention anywhere.
* The no longer valid after patches variant is lampshaded in ''[[Dark Souls]]'', the patch notes for 1.05 contain "Official Guide nerfed".
* The ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'' Prima guide says that when you need to return to the first room of the Great Bay Temple to change the direction of the water flow, you should use the Song of Time as a shortcut. If you didn't know, it's actually the Song of SOARING that's supposed to be the first-room shortcut. The Song of TIME takes you all the way back to the First Day, outside the Clock Tower in the middle of Clock Town. [[Face Palm|Now imagine if it was your first time playing the game]]...
* The Prima Guide for [[Time Splitters|TimeSplitters 2]] had a few problems. The big one was the entire (very helpful and extensive) Mapmaker guide told you how to make a map using the Gothic tileset - which unfortunately was [[Dummied Out]] before release, making the entire sample map they teach you to build (and various reference screenshots) completely irrelevant. In addition, some of the strategies for missions outright say "this is a good method for finishing the challenge, but you won't be able to get a gold medal with it", before offering no other alternative. Fortunately most of the time it is possible to get a gold with the methods provided anyway.
* Many guides from gamefaqs.com fall under this premise. Many of them are clearly guides for the ''japaneseJapanese'' game versions and thus contain information about features that were modified or removed entirely. Why else would a game guide use all japaneseJapanese names when the americanAmerican version does not, or advise you how to play minigames that were [[Dummied Out]] in the international export?
** Another frequent offender is advice that doesn't tell you anything useful at all. That impossible to find button for the locked door? It's not all that useful to be told to "unlock the door by finding the button and pushing it," when it doesn't explain where it is.
 
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{{reflist}}
[[Category:Guide Dang It Game Guides{{TOPLEVELPAGE}}]]
[[Category:SandboxLiterature]]