Hacx: Twitch 'n' Kill: Difference between revisions
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The development of the game was notably rushed with the intent of seeing a release before id Software's ''[[Quake]]''. The result was an [[Obvious Beta]] of varying quality throughout its 21 levels (ranging from abysmal to above average by ''Doom'' mapping standards), with the final map {{spoiler|ending on a ''Knee Deep in the Dead''-style [[Cliff Hanger]]}}. The game still missed the deadline and as a result, ended up selling poorly - being overshadowed by ''Quake'''s far more advanced 3D engine. |
The development of the game was notably rushed with the intent of seeing a release before id Software's ''[[Quake]]''. The result was an [[Obvious Beta]] of varying quality throughout its 21 levels (ranging from abysmal to above average by ''Doom'' mapping standards), with the final map {{spoiler|ending on a ''Knee Deep in the Dead''-style [[Cliff Hanger]]}}. The game still missed the deadline and as a result, ended up selling poorly - being overshadowed by ''Quake'''s far more advanced 3D engine. |
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Regardless, work began on a sequel titled "''Hacx 2 3D''", which started development on the ''id Tech 2'' [[Game Engine |
Regardless, work began on a sequel titled "''Hacx 2 3D''", which started development on the ''id Tech 2'' [[Game Engine]], but then saw desperate shifts to the ''[[Unreal]]'' and ''Genesis3D'' engines before the inability to find a publisher put both the project and Banjo Software itself to rest. |
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In 2005, Rich Johnston (aka Dr. Nostromo), a former Banjo Software member, released the full add-on as [[Freeware]] - but that's not all, in 2009, prolific ''Doom'' modder Xaser, with support from Nostromo, started an [http://forum.drdteam.org/viewforum.php?f=165 official fan project] to "finish" the rushed game. From version 1.2 and onwards, the game's most infamous bugs were fixed, and it was made into stand-alone game, meaning it can be played by itself on the ZDoom source port without requiring a copy of ''Doom II''. |
In 2005, Rich Johnston (aka Dr. Nostromo), a former Banjo Software member, released the full add-on as [[Freeware]] - but that's not all, in 2009, prolific ''Doom'' modder Xaser, with support from Nostromo, started an [http://forum.drdteam.org/viewforum.php?f=165 official fan project] to "finish" the rushed game. From version 1.2 and onwards, the game's most infamous bugs were fixed, and it was made into stand-alone game, meaning it can be played by itself on the ZDoom source port without requiring a copy of ''Doom II''. |
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* [[Cyberspace]]: Several levels take place here, much of them being surreal in design. |
* [[Cyberspace]]: Several levels take place here, much of them being surreal in design. |
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* [[Mega Corp]]: Genemp Corporation, among others. |
* [[Mega Corp]]: Genemp Corporation, among others. |
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* [[Shout |
* [[Shout-Out]]: A few here and there. |
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** One of the quit messages in the ZDoom version is "[[The Matrix|Shoulda taken the blue pill.]]" |
** One of the quit messages in the ZDoom version is "[[The Matrix|Shoulda taken the blue pill.]]" |
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* [[Standard FPS Guns]]: Not too surprising, as this game was a mod for ''Doom'' - the game that codified this trope. The fan-updated version (Hacx 2.0) has made efforts to subvert this though, such as turning the formerly shotgun-like Tazer into a mini [[BFG]]-like weapon. |
* [[Standard FPS Guns]]: Not too surprising, as this game was a mod for ''Doom'' - the game that codified this trope. The fan-updated version (Hacx 2.0) has made efforts to subvert this though, such as turning the formerly shotgun-like Tazer into a mini [[BFG]]-like weapon. |