Halo: Reach: Difference between revisions

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** Armor Lock is quite difficult to master, requiring precise timing, anticipation, and a keen awareness of your surroundings. Skilled armor lockers become immune to grenades, impossible to melee, lethal to charging vehicles, and are able to reflect heavy weapons like rockets back at their opponents.
** Armor Lock is quite difficult to master, requiring precise timing, anticipation, and a keen awareness of your surroundings. Skilled armor lockers become immune to grenades, impossible to melee, lethal to charging vehicles, and are able to reflect heavy weapons like rockets back at their opponents.
* [[Does This Remind You of Anything?]]: One of the live-action commercials features a soldier using a rocketpack to fly up to an enemy command carrier floating above a city and destroying it with a bomb with a visible, beeping digital timer counting down that he had picked up off the ground. Unlike [[G.I. Joe|Duke]] though, [[Dying Moment of Awesome|he doesn't make it out alive]].
* [[Does This Remind You of Anything?]]: One of the live-action commercials features a soldier using a rocketpack to fly up to an enemy command carrier floating above a city and destroying it with a bomb with a visible, beeping digital timer counting down that he had picked up off the ground. Unlike [[G.I. Joe|Duke]] though, [[Dying Moment of Awesome|he doesn't make it out alive]].
* [[Doing It for the Art]]: Even though ''Reach'' was never originally planned, it's clear from the many new features and remarkable polish that Bungie is by no means phoning it in.
* [[Doomed by Canon]]: No effort was made to hide the fact that Reach falls before the Halo Trilogy even begins. Even if any character in the game survives, Reach itself is doomed.
* [[Doomed by Canon]]: No effort was made to hide the fact that Reach falls before the Halo Trilogy even begins. Even if any character in the game survives, Reach itself is doomed.
* [[Doppelganger Spin]]: The Hologram Armor Ability creates a copy of you that moves in a straight line towards a point (or spot) you designate. It's designed as a decoy and can be a sniper's worst enemy. This creates some funny videos where players behave the same way a hologram does (running in a perfectly straight line, bouncing off of scenery and not firing) and are [http://www.youtube.com/watch?v=4vRxIjntynU ignored by the enemy team while they run behind them...]
* [[Doppelganger Spin]]: The Hologram Armor Ability creates a copy of you that moves in a straight line towards a point (or spot) you designate. It's designed as a decoy and can be a sniper's worst enemy. This creates some funny videos where players behave the same way a hologram does (running in a perfectly straight line, bouncing off of scenery and not firing) and are [http://www.youtube.com/watch?v=4vRxIjntynU ignored by the enemy team while they run behind them...]