Halo 3: ODST: Difference between revisions

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The gameplay is largely a throwback to ''[[Halo: Combat Evolved]]'' with the less effective recharging shield, the need of health packs, the ability to only use [[Dual-Wielding|one weapon]] at a time and as a result the use of a pistol that is actually useful in its own way (Halo 2 and 3 were criticized in that regard). While gaining good reviews, some players have criticized a relatively short campaign.
The gameplay is largely a throwback to ''[[Halo: Combat Evolved]]'' with the less effective recharging shield, the need of health packs, the ability to only use [[Dual-Wielding|one weapon]] at a time and as a result the use of a pistol that is actually useful in its own way (Halo 2 and 3 were criticized in that regard). While gaining good reviews, some players have criticized a relatively short campaign.


The game also included a second disc that was comprised of the [[Halo 3]] multiplayer (no campaign) with all of the downloadable maps (including 3 that wouldn't be available otherwise for half a year after ODST's release). In addition, it featured a new multiplayer mode called Firefight where you battled endless waves of Covenant coming after you.
The game also included a second disc that was comprised of the [[Halo 3]] multi-player (no campaign) with all of the downloadable maps (including 3 that wouldn't be available otherwise for half a year after ODST's release). In addition, it featured a new multi-player mode called Firefight where you battled endless waves of Covenant coming after you.


''Troopers! We are green, and very, very mean!''
''Troopers! We are green, and very, very mean!''
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'''Mike:''' Come on Sadie, let's go...<br />
'''Mike:''' Come on Sadie, let's go...<br />
'''Marshal:''' According to his department, I have issues with anger management!" -click- "If I were you... I'd stay right where you were. }}
'''Marshal:''' According to his department, I have issues with anger management!" -click- "If I were you... I'd stay right where you were. }}
* [[Dynamic Loading]]: The Halo engine has always had this in the "fixed path" variation, but this title plays with it a lot more in the New Mombasa Streets that the Rookie explores. Downtown New Mombasa is divided up into several hexagonal blocks by walls (justified in-universe as being mandatory safty measures to minimize damage in case there is a serious accident on the space elevator) with doors closing off the joining streets to stall the Covenant. The Rookie can trigger a manual override of each door, opening it to let himself through. This is intended to slow the player down enough to let the next section of the city load into memory.
* [[Dynamic Loading]]: The Halo engine has always had this in the "fixed path" variation, but this title plays with it a lot more in the New Mombasa Streets that the Rookie explores. Downtown New Mombasa is divided up into several hexagonal blocks by walls (justified in-universe as being mandatory safety measures to minimize damage in case there is a serious accident on the space elevator) with doors closing off the joining streets to stall the Covenant. The Rookie can trigger a manual override of each door, opening it to let himself through. This is intended to slow the player down enough to let the next section of the city load into memory.
* [[Expy]]: The leader of your squad, Gunnery Sergeant Buck, is voiced by ([[Ink Suit Actor|and looks like]]) [[Nathan Fillion]], and has been described as basically [[Firefly|Mal Reynolds]] [[Recycled in Space|as a space marine.]] (Not that this is a bad thing)
* [[Expy]]: The leader of your squad, Gunnery Sergeant Buck, is voiced by ([[Ink Suit Actor|and looks like]]) [[Nathan Fillion]], and has been described as basically [[Firefly|Mal Reynolds]] [[Recycled in Space|as a space marine.]] (Not that this is a bad thing)
* [[Film Noir]]: A huge source of inspiration for the game, [[Word of God|as stated by Bungie]]. The influence can be felt in the game in the way the Rookie interacts with the world by seaking out little clues to give him a picture of what happened when trying to locate his squad, the sense of wandering alone through a rainy city at night, and the [[Mood Motif|lonely saxaphone solos]] in the music.
* [[Film Noir]]: A huge source of inspiration for the game, [[Word of God|as stated by Bungie]]. The influence can be felt in the game in the way the Rookie interacts with the world by seeking out little clues to give him a picture of what happened when trying to locate his squad, the sense of wandering alone through a rainy city at night, and the [[Mood Motif|lonely saxophone solos]] in the music.
* [[Fire-Forged Friends]]: The entire ODST squad counts, but most especially the Rookie, Buck, and Dare.
* [[Fire-Forged Friends]]: The entire ODST squad counts, but most especially the Rookie, Buck, and Dare.
* [[Follow the Leader]]: The "Firefight" mode is the Halo version of the ''[[Gears of War]]'' "Horde" mode, which many other shooter games have adopted.
* [[Follow the Leader]]: The "Firefight" mode is the Halo version of the ''[[Gears of War]]'' "Horde" mode, which many other shooter games have adopted.
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** This is certainly true for the games themselves, though the Engineers have always had a presence in the Halo [[Extended Universe]]. It just took Bungie a while before they could figure out a way to incorporate what is essentially a non-combatant Covenant race into the combat-heavy [[First-Person Shooter]] series in a meaningful way.
** This is certainly true for the games themselves, though the Engineers have always had a presence in the Halo [[Extended Universe]]. It just took Bungie a while before they could figure out a way to incorporate what is essentially a non-combatant Covenant race into the combat-heavy [[First-Person Shooter]] series in a meaningful way.
** Consider: the primary role of the Brutes in the Covenant military hierarchy is to act as an occupation force, since their pack behavior and brutality makes them effective at suppressing local populations. Huragok/Engineers are basically Forerunner constructs appropriated by the Covenant leadership. Maybe they're simply considered too valuable to send to any area that isn't already under direct Covenant control. In Reach, you encounter one Engineer aboard a Covenant Corvette, where you'd EXPECT to find one; the only others you encounter are in New Alexandria, while it's being occupied by the Brutes. Might count as [[Fridge Brilliance]] in this game if you realize we only start seeing Engineers in the franchise as a whole when we witness a Brute occupation.
** Consider: the primary role of the Brutes in the Covenant military hierarchy is to act as an occupation force, since their pack behavior and brutality makes them effective at suppressing local populations. Huragok/Engineers are basically Forerunner constructs appropriated by the Covenant leadership. Maybe they're simply considered too valuable to send to any area that isn't already under direct Covenant control. In Reach, you encounter one Engineer aboard a Covenant Corvette, where you'd EXPECT to find one; the only others you encounter are in New Alexandria, while it's being occupied by the Brutes. Might count as [[Fridge Brilliance]] in this game if you realize we only start seeing Engineers in the franchise as a whole when we witness a Brute occupation.
* [[Retcon]]: The game radically alters the look and layout of New Mombasa from the way it was shown in ''Halo 2''. The space elevator is now on its own manmade island instead of in the city center, the buildings of downtown are more futuristic and imposing, and the massive suspension bridge that Master Chief crossed in ''Halo 2'' is nowhere to be seen.
* [[Retcon]]: The game radically alters the look and layout of New Mombasa from the way it was shown in ''Halo 2''. The space elevator is now on its own man-made island instead of in the city center, the buildings of downtown are more futuristic and imposing, and the massive suspension bridge that Master Chief crossed in ''Halo 2'' is nowhere to be seen.
** Some of it could be explained that the section Master Chief was in for Halo 2 was obliterated when the Covenant ship activated it's FTL drive, which is the catalyst for the Rookie going off course at the beginning of the game. You are playing in a completely different area of the city.
** Some of it could be explained that the section Master Chief was in for Halo 2 was obliterated when the Covenant ship activated it's FTL drive, which is the catalyst for the Rookie going off course at the beginning of the game. You are playing in a completely different area of the city.
* [[Rule of Symbolism]]: Parts of the game are symbolic of Dante's ''[[Divine Comedy]]''. Two of the biggies:
* [[Rule of Symbolism]]: Parts of the game are symbolic of Dante's ''[[Divine Comedy]]''. Two of the biggies: