Information for "Haven & Hearth"

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Display titleHaven & Hearth
Default sort keyHaven & Hearth
Page length (in bytes)3,573
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Page ID83619
Page content languageen - English
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit21:29, 26 November 2019
Total number of edits8
Recent number of edits (within past 180 days)0
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Haven & Hearth is a Java-based MMORPG, with much of the in-game world inspired by Germanic mythology. Its most notable features are its persistent world featuring little to no natural resource regeneration, its permanent death feature, and its focus on player interactions such as villages trading and negotiations. It also features a fairly unorthodox leveling system: Players earn Learning Points (LP) for almost every action, which are then spent to purchase or upgrade skills. As of the new system since World 5 though, players only get LP when "discovering" a new item by creating or foraging it for the first time, and when studying curiosities, also called "curios" by players. These can be found or crafted and placed in the player's study box in order to gain LP after a set amount of time. The amount of LP and time it takes differs with the object.
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