Display title | Haven & Hearth |
Default sort key | Haven & Hearth |
Page length (in bytes) | 3,573 |
Namespace ID | 0 |
Page ID | 83619 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 21:29, 26 November 2019 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Haven & Hearth is a Java-based MMORPG, with much of the in-game world inspired by Germanic mythology. Its most notable features are its persistent world featuring little to no natural resource regeneration, its permanent death feature, and its focus on player interactions such as villages trading and negotiations. It also features a fairly unorthodox leveling system: Players earn Learning Points (LP) for almost every action, which are then spent to purchase or upgrade skills. As of the new system since World 5 though, players only get LP when "discovering" a new item by creating or foraging it for the first time, and when studying curiosities, also called "curios" by players. These can be found or crafted and placed in the player's study box in order to gain LP after a set amount of time. The amount of LP and time it takes differs with the object. |