Healing Factor: Difference between revisions

→‎Video Games: paragraphing
No edit summary
(→‎Video Games: paragraphing)
Line 300:
{{quote|'''Joe:''' He's a doctor, deals a lot with people in our line of work. You shouldn't need to see him though, Vito, you always [[Lampshade Hanging|seem to heal quick enough]]. [[Hand Wave|Must be your diet]].}}
* In ''[[City of Heroes]]'', the "Regeneration" powerset emulates this.
** With a bit of creative tinkering, it was possible to create a Regen Scrapper that was essentially [[Nigh Invulnerable]] to attack from enemies ten levels higher and more... in a game where a four level gap was considered impossible for anything less than a full team. Suffice to say, the developers nerfed this ability no less than four times in a row.
** This is also why, in a game where numerous characters are disproportionately powerful in battles of attrition, and hit-run-and-repeat tactics are intentionally left viable, there are still things which take a group to bring down - their intrinsic combat regeneration is just too strong to overcome by anybody who can indefinitely survive their assault.
 
This is also why, in a game where numerous characters are disproportionately powerful in battles of attrition, and hit-run-and-repeat tactics are intentionally left viable, there are still things which take a group to bring down - their intrinsic combat regeneration is just too strong to overcome by anybody who can indefinitely survive their assault.
* The Wood Golems in the ''[[Disgaea]]'' series have this as their passive ability, which regenerates 20% of their HP each turn. They can also pass this onto another unit by becoming a Magichange weapon for them.
* White Mages in ''[[Final Fantasy XI]]'' have a version of this, when at level 25, they get Auto-Regen, which constantly restores 1 HP every 3 seconds. If they don't get hit after getting hurt and stand still for(At most) an hour, they can go from near-dead to full HP, so this trope does count.
** Most of the ''[[Final Fantasy]]'' games have a similar Regen spell, most of which restore a set percentage of HP each turn, while the one in ''[[Final Fantasy VII]]'' restored HP constantly. If combined with a Haste effect, attacks that hit for less than 500 or so HP wouldn't even register on the status bar.
 
Most of the ''[[Final Fantasy]]'' games have a similar Regen spell, most of which restore a set percentage of HP each turn, while the one in ''[[Final Fantasy VII]]'' restored HP constantly. If combined with a Haste effect, attacks that hit for less than 500 or so HP wouldn't even register on the status bar.
* ''[[Devil May Cry]]'' - The potent-or-not Healing Factors of Dante and Vergil constitute one of the series' more annoying [[Cutscene Power to the Max]] moments.
* Kyouya from ''[[Diabolo]]'', despite his terminal illness, claims to heal in his sleep (and considering after a night's rest some scratches on his face disappeared, this may not have been a bluff).
Line 365 ⟶ 363:
* The ''[[Lost Odyssey]]'' characters have something more like this kind of immortality in actual gameplay; they can be injured and knocked out in battle, but automatically revive after a couple of turns.
* In ''[[Chaos Rings (video game)|Chaos Rings]]'' and ''[[Chaos Rings Omega]]'', the winning [[Battle Couple]] is granted immortality that regenerates any injury short of vital organ removal and special telomeres that [[The Ageless|halt the aging process]]. It comes with a 10,000 year time limit though {{spoiler|just in time for the next Ark Arena}}.
 
 
== Web Comics ==