Information for "Hero-Tracking Failure"

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Display titleHero-Tracking Failure
Default sort keyHero-Tracking Failure
Page length (in bytes)19,628
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Page ID146767
Page content languageen - English
Page content modelwikitext
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Page imageSnapshot20110705124301 6260.jpg

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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorGethbot (talk | contribs)
Date of latest edit00:37, 25 February 2015
Total number of edits11
Recent number of edits (within past 180 days)0
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The hero is running from the baddies. He is unarmed. The baddies are not. They proceed to shoot everything they have at him, but for some mysterious reason they can't manage to track his position fast enough, with the result that bullets (and rockets, and laser beams, and...) hit juuuust where he was a moment ago without so much as scratching his clothes. Completely ridiculous, of course, since simple geometry dictates that swinging a gun a mere inch will result in the bullets hitting several metres ahead depending on distance, so the baddies must be moving their focus agonizingly slowly. You could argue that the baddies are bad at estimating the time the bullets take to travel, but even then, how long can this last before they decide they just have to swing the gun a slight bit further?
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