Hero-Tracking Failure: Difference between revisions

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A subtrope of [[Imperial Stormtrooper Marksmanship Academy]].
A subtrope of [[Imperial Stormtrooper Marksmanship Academy]].


{{examples|Examples}}
{{examples}}


== [[Anime]] and [[Manga]] ==
== [[Anime]] and [[Manga]] ==
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* In ''[[Freedroid RPG]]'' the [[Player Character]] can be hit by [[Painfully Slow Projectile]] of the low-level shooter (139) only when standing still or walking straight toward or from it. Justified, since 139 is originally an utility bot that was never supposed to shoot anything with a plasma gun (nee trash incinerator).
* In ''[[Freedroid RPG]]'' the [[Player Character]] can be hit by [[Painfully Slow Projectile]] of the low-level shooter (139) only when standing still or walking straight toward or from it. Justified, since 139 is originally an utility bot that was never supposed to shoot anything with a plasma gun (nee trash incinerator).
* The Husks in ''[[Killing Floor (Video Game)|Killing Floor]]'' are very good at leading their target, and often don't even fall for last minute changes of direction. The only two really safe ways to avoid being hit are to keep them at a very long distance so you have time to move, or just keep something solid between you and them.
* The Husks in ''[[Killing Floor (Video Game)|Killing Floor]]'' are very good at leading their target, and often don't even fall for last minute changes of direction. The only two really safe ways to avoid being hit are to keep them at a very long distance so you have time to move, or just keep something solid between you and them.
* Most [[Shoot Em Up|Shoot 'em Up]] games play this trope straight. Dodging such patterns with tiny motions is called [http://www.youtube.com/watch?v=iEyKcTKQ-r0 streaming]. However, [[Tropes Are Tools|tropes are not always bad]]: Projectiles aimed at you force you to move, and while on the move you often have to dodge other bullets. [http://www.youtube.com/watch?v=_uOnHK-ZnsI&t=1m15s Touhou] brings us a decent example.
* Most [[Shoot'Em Up|Shoot 'em Up]] games play this trope straight. Dodging such patterns with tiny motions is called [http://www.youtube.com/watch?v=iEyKcTKQ-r0 streaming]. However, [[Tropes Are Tools|tropes are not always bad]]: Projectiles aimed at you force you to move, and while on the move you often have to dodge other bullets. [http://www.youtube.com/watch?v=_uOnHK-ZnsI&t=1m15s Touhou] brings us a decent example.
* Averted in ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'': sentry guns only take [http://www.youtube.com/watch?v=O5tFlBTXJJI&feature=player_detailpage#t=302s about a second] to rotate 180 degree (mini-sentries rotate even faster), and once locked on they fire a [[Hit Scan]] attack with perfect accuracy; out-strafing them when you aren't very close is impossible. This is played straight with the rockets though, albeit it only matters at long range and the push force from the regular guns make them harder to avoid anyway.
* Averted in ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'': sentry guns only take [http://www.youtube.com/watch?v=O5tFlBTXJJI&feature=player_detailpage#t=302s about a second] to rotate 180 degree (mini-sentries rotate even faster), and once locked on they fire a [[Hit Scan]] attack with perfect accuracy; out-strafing them when you aren't very close is impossible. This is played straight with the rockets though, albeit it only matters at long range and the push force from the regular guns make them harder to avoid anyway.
** Inexperienced players, on the other hand, frequently play this trope straight, particularly if the target is a [[Fragile Speedster|scout]].
** Inexperienced players, on the other hand, frequently play this trope straight, particularly if the target is a [[Fragile Speedster|scout]].