Hero-Tracking Failure: Difference between revisions

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{{quote|''"You are defeated! Instead of shooting where I was, [[Lead the Target|you should have shot at where I was going to be!]] [[Evil Laugh|Muwhahahahahahaha!]]"''|'''[[Scary Dogmatic Aliens|Lrrr]]''', RULER of the planet Nintendu 64, ''[[Futurama (Animation)|Futurama]]''}}
{{quote|''"You are defeated! Instead of shooting where I was, [[Lead the Target|you should have shot at where I was going to be!]] [[Evil Laugh|Muwhahahahahahaha!]]"''|'''[[Scary Dogmatic Aliens|Lrrr]]''', RULER of the planet Nintendu 64, ''[[Futurama (Animation)|Futurama]]''}}


The hero is running from the baddies. He is unarmed. The baddies are not. They proceed to shoot everything they have at him, but for some mysterious reason they can't manage to track his position fast enough, with the result that bullets (and rockets, and laser beams, and...) hit juuuust where he was a moment ago without so much as scratching his clothes. Completely ridiculous, of course, since simple geometry dictates that swinging a gun a mere inch will result in the bullets hitting several metres ahead depending on distance, so the baddies must be moving their focus ''agonizingly'' slowly. You could argue that the baddies are bad at estimating the time the bullets take to travel, but even then, how long can this last before they decide they just have to swing the gun a slight bit further?
The hero is running from the baddies. He is unarmed. The baddies are not. They proceed to shoot everything they have at him, but for some mysterious reason they can't manage to track his position fast enough, with the result that bullets (and rockets, and laser beams, and...) hit juuuust where he was a moment ago without so much as scratching his clothes. Completely ridiculous, of course, since simple geometry dictates that swinging a gun a mere inch will result in the bullets hitting several metres ahead depending on distance, so the baddies must be moving their focus ''agonizingly'' slowly. You could argue that the baddies are bad at estimating the time the bullets take to travel, but even then, how long can this last before they decide they just have to [[Lead the Target|swing the gun a slight bit further]]?


This sometimes happens with armored vehicles as well, in which case it might be slightly more justified in that the turret might lack the capacity for fast tracking. That is, if the same turret wasn't shown rapidly swinging itself into position in a second just moments ago... then it's just dumb.
This sometimes happens with armored vehicles as well, in which case it might be slightly more justified in that the turret might lack the capacity for fast tracking. That is, if the same turret wasn't shown rapidly swinging itself into position in a second just moments ago... then it's just dumb.
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== [[Video Games]] ==
== [[Video Games]] ==
* Examples of videogame AI design that fires projectiles toward the player's current position only (without regard for player movement) are too numerous to list.
* Examples of videogame AI design that fires projectiles toward the player's current position only (without regard for player movement) are too numerous to list.
** This is probably because it's hard to track an evasive target accurately, after all if they to target where you should be going at your consistent movement, you can easily get the [[CP Us]] to fire hilariously off by running left and right quickly.
** This is probably because it's hard to track an evasive target accurately, after all if they to target where you should be going at your consistent movement, you can easily get them to fire hilariously off by running left and right quickly.
*** In fact, that's a common gameplay tactic for the "slightly elite" mook types. Basic fire-where-you-are AI makes you move while shooting; basic linear lead-ahead makes you move in something other than a straight line.
*** In fact, that's a common gameplay tactic for the "slightly elite" mook types. Basic fire-where-you-are AI makes you move while shooting; basic linear lead-ahead makes you move in something other than a straight line.
* Carmelita in [[Sly Cooper]]
* Carmelita in [[Sly Cooper]]