Heroic Mime: Difference between revisions

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** The fan remake of the second game has an onscreen image of your character baby talking to Simba. The kid shuts you up with a complex commentary about poltergeists.
* In the case of ''[[Angel Devoid]]'', your [[Player Character|PC]] literally [[The Speechless|CAN'T talk]], since you've been given surgery to make you mute and look like the [[Big Bad]] before being dumped into the [[Vice City|mean streets]]. Your "dialog" choices consist entirely of two buttons that allow you to act either intimidating or receptive in response to conversation.
* ''[[Twelve Thirteen|1213]]'' never says anything, but his thoughts are often conveyed to the player in text boxes anyway. Westbury [[Lampshade Hanging|hangs a lampshade on it]] by yelling at 1213, "WHY DON'T YOU EVER SAY ANYTHING?! I know you can! We taught you! Just a 'yes'! A nod of your head! A grunt! Just tell me you UNDERSTAND!"
* Roger Wilco in ''[[Space Quest]]'' started out as one; starting with ''Space Quest IV'', he has since been given regular dialogue.
* The protagonist of ''The Crystal Key'' is a [[Featureless Protagonist]], so he / she initially seems to be one of these. However, this is [[Hell Is That Noise|horribly, horribly]] subverted if he / she is caught by the villain and [[Cold-Blooded Torture|tortured to death]], although the resultant inhuman screaming contains no words and can't be identified as male or female.
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== References in Other Media ==
* ''[[Cracked.com]]''{{'}}s Mark Hill calls inexplicably mute player characters in plot-heavy games the #4 [http://www.cracked.com/blog/6-reasons-video-games-still-have-terrible-stories/ Reason Video Games Have Terrible Stories].
 
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[[Category:Heroic Mime{{PAGENAME}}]]
[[Category:Silence Tropes]]
[[Category:Normal People]]
[[Category:Video Game Characters]]
[[Category:Heroic Mime]]