Information for "Hint System"

Basic information

Display titleHint System
Default sort keyHint System
Page length (in bytes)15,318
Namespace ID0
Page ID101064
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)

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Edit history

Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorZzo38 (talk | contribs)
Date of latest edit23:07, 16 June 2018
Total number of edits10
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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Description

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Article description: (description)
This attribute controls the content of the description and og:description elements.
Balancing the difficulty of puzzles in a videogame can be tricky. While other aspects of the game difficulty can be balanced by adjusting settings such as health and damage points, time limits, number of opponents and so on, with puzzles it's often a case that either you "get it" or you don't. Developers want to make sure that their games aren't too easy to be fun but they don't want players getting stuck on a puzzle and ending up having to choose between Unwinnable or Guide Dang It.
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