Display title | Hit Scan |
Default sort key | Hit Scan |
Page length (in bytes) | 15,679 |
Namespace ID | 0 |
Page ID | 107943 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 17:54, 10 April 2017 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In some early videogames, the game engine did not have enough computational power to actually keep track of all moving projectiles (like the bullets fired from the player's gun), let alone incorporate realistic physical factors like atmospheric friction or gravity. |