Information for "Hitbox Dissonance"

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Display titleHitbox Dissonance
Default sort keyHitbox Dissonance
Page length (in bytes)54,220
Namespace ID0
Page ID107754
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page1 (0 redirects; 1 non-redirect)
Page imageHitbox.jpg

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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorJust a 1itt1e bit further (talk | contribs)
Date of latest edit10:13, 29 April 2023
Total number of edits23
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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In video games, a hitbox is the part of an object considered 'solid' for the game's purposes. It would be very mathematically complicated to model all the characters' body parts and check when they've touched, so instead, a rectangular or cubic region of each character is chosen as the hitbox. When two hitboxes overlap, the game knows that the characters have collided; when an attack lands inside a character's hitbox, it has hit the character. Fighting Game jargon usually differentiates the two boxes by calling the attack's a hitbox and the target's a hurtbox; in other genres the term "hitbox" usually gets used for both.
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