Display title | Hitbox Dissonance |
Default sort key | Hitbox Dissonance |
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Page ID | 107754 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Just a 1itt1e bit further (talk | contribs) |
Date of latest edit | 10:13, 29 April 2023 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In video games, a hitbox is the part of an object considered 'solid' for the game's purposes. It would be very mathematically complicated to model all the characters' body parts and check when they've touched, so instead, a rectangular or cubic region of each character is chosen as the hitbox. When two hitboxes overlap, the game knows that the characters have collided; when an attack lands inside a character's hitbox, it has hit the character. Fighting Game jargon usually differentiates the two boxes by calling the attack's a hitbox and the target's a hurtbox; in other genres the term "hitbox" usually gets used for both. |