Hotel Dusk: Room 215/Trivia: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
(Created page with "{{work}} * Doing It for the Art: The game was in development for almost 2 years because of the character portraits. ** This is ironic considering {{spoiler|that paintings...")
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{work}}
{{work}}
* [[Doing It for the Art]]: The game was in development for almost 2 years because of the character portraits.
* [[Doing It for the Art]]: The game was in development for almost 2 years because of the character portraits.
** This is ironic considering {{spoiler|that paintings and art galleries play a big role in the plot}}.
** This coincides with the plot considering that paintings and art galleries play a big role.
* [[What Could Have Been]]: Game designer Rika Suzuki once commented he would like to have seen Ashley from ''[[Trace Memory]]'' and Kyle Hyde meet up, presumably in a crossover game. Sadly, with the company of both games having gone under, it will never be.
{{reflist}}
{{reflist}}
[[Category:Hotel Dusk: Room 215]]
[[Category:Hotel Dusk: Room 215]]

Latest revision as of 14:34, 22 February 2018


  • Doing It for the Art: The game was in development for almost 2 years because of the character portraits.
    • This coincides with the plot considering that paintings and art galleries play a big role.
  • What Could Have Been: Game designer Rika Suzuki once commented he would like to have seen Ashley from Trace Memory and Kyle Hyde meet up, presumably in a crossover game. Sadly, with the company of both games having gone under, it will never be.