Hub Level: Difference between revisions

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** Spiritual predecessor series ''[[X Men Legends]]'' used the X-mansion in the first game and various temporary bases in the second.
** Spiritual predecessor series ''[[X Men Legends]]'' used the X-mansion in the first game and various temporary bases in the second.
* ''[[Folklore]]'' uses the town of Doolin as a hub for getting into the various Netherworld realms and forwarding the plot in the world of the living.
* ''[[Folklore]]'' uses the town of Doolin as a hub for getting into the various Netherworld realms and forwarding the plot in the world of the living.
* The sub-games of the ''[[Kingdom Hearts]]'' series like to use this trope: Castle Oblivion in ''[[Kingdom Hearts: Chain of Memories|Kingdom Hearts Chain of Memories]]'', The Castle That Never Was in ''[[Kingdom Hearts: 358 Days Over 2|Kingdom Hearts 358 Days Over 2]]'', and Disney Castle in ''[[Kingdom Heartscoded]]''.
* The sub-games of the ''[[Kingdom Hearts]]'' series like to use this trope: Castle Oblivion in ''[[Kingdom Hearts: Chain of Memories|Kingdom Hearts Chain of Memories]]'', The Castle That Never Was in ''[[Kingdom Hearts: 358 Days Over 2|Kingdom Hearts 358 Days Over 2]]'', and Disney Castle in ''[[Kingdom Hearts coded]]''.
* The village in Arcanus Cella in ''[[Cla Dun]]''.
* The village in Arcanus Cella in ''[[Cla Dun]]''.
* The original ''[[Diablo]]'' had the town of Tristram, where you were given quests and sold loot. Also, every four or five dungeon levels, a portal directly to that level would open, making backtracking easier. The sequel gave us a hub in each of the four (five with the expansion) Acts: Rogue's Camp, Lut Gholein, Kurast Docks, Pandemonium Fortress, and Harrogath. They served the same purpose as Tristram, though the portal mechanic has been enhanced with Waypoints, which allowed you to go anywhere you already visited.
* The original ''[[Diablo]]'' had the town of Tristram, where you were given quests and sold loot. Also, every four or five dungeon levels, a portal directly to that level would open, making backtracking easier. The sequel gave us a hub in each of the four (five with the expansion) Acts: Rogue's Camp, Lut Gholein, Kurast Docks, Pandemonium Fortress, and Harrogath. They served the same purpose as Tristram, though the portal mechanic has been enhanced with Waypoints, which allowed you to go anywhere you already visited.
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* The Comet Observatory in ''[[Super Mario Galaxy]]'' is rather small with relatively little to explore, compared to the previous two examples. No secret stars, but it did have extra galaxies outside of the main observatories, though that doesn't really count.
* The Comet Observatory in ''[[Super Mario Galaxy]]'' is rather small with relatively little to explore, compared to the previous two examples. No secret stars, but it did have extra galaxies outside of the main observatories, though that doesn't really count.
** The Starship Mario in the sequel can't really be called a hub in the classical sense, since the game returns to the [[World Map]] format used in the 2-D games and ''[[New Super Mario Bros]]''. It's more a sandbox where you can practice all your moves and get basic advice on how to play the game - more like the Castle Garden from ''64'' than the castle itself.
** The Starship Mario in the sequel can't really be called a hub in the classical sense, since the game returns to the [[World Map]] format used in the 2-D games and ''[[New Super Mario Bros]]''. It's more a sandbox where you can practice all your moves and get basic advice on how to play the game - more like the Castle Garden from ''64'' than the castle itself.
* ''[[Mario and Luigi Partners In Time|Mario & Luigi: Partners in Time]]'' used Peach's Castle like in Super Mario 64, with warps to the past, in a (fairly) rare RPG example.
* ''[[Mario & Luigi: Partners In Time]]'' used Peach's Castle like in Super Mario 64, with warps to the past, in a (fairly) rare RPG example.
* ''[[Mario and Luigi Bowsers Inside Story|Mario & Luigi: Bowser's Inside Story]]'' has the Pipe Cavern late in the game.
* ''[[Mario & Luigi: Bowser's Inside Story]]'' has the Pipe Cavern late in the game.
* And the ''[[Paper Mario (franchise)|Paper Mario]]'' games had Toad Town, Rogueport/Rogueport Sewers, and Flipside/Flopside.
* And the ''[[Paper Mario (franchise)|Paper Mario]]'' games had Toad Town, Rogueport/Rogueport Sewers, and Flipside/Flopside.
* The ''[[Wario Land]]'' series has a few Hubs. ''Wario Land 4'' has the Golden Pyramid, and ''Wario Land: The Shake Dimension'' has his erm... Garage.
* The ''[[Wario Land]]'' series has a few Hubs. ''Wario Land 4'' has the Golden Pyramid, and ''Wario Land: The Shake Dimension'' has his erm... Garage.
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== RPG - Western ==
== RPG - Western ==
* In ''[[Ultima Underworld]]'' II, Britannia acts as something of a hub for the various worlds you must visit.
* In ''[[Ultima Underworld]]'' II, Britannia acts as something of a hub for the various worlds you must visit.
* Depending on the chapter, ''[[The Witcher]]'' demonstrates this in variations or averts it completely. The Epilogue has no clear Hub, the first and fourth chapters are too wide open a sandbox to identify a Hub. The second chapter has an [[Vice City|entire city district]] as a Hub, in the third chapter when the [[Capital City|range of exploration expands]], the Hub contracts to a single tower. The [[Amazing Technicolor Battlefield|war-torn battlefield]] in the fifth chapter appears to be a Hub at first, but it's really the [[Bubblegloop Swamp|swamplands.]] The Epilogue is a [[No Sidepaths No Exploration No Freedom|linear rail]] of No Return.
* Depending on the chapter, ''[[The Witcher]]'' demonstrates this in variations or averts it completely. The Epilogue has no clear Hub, the first and fourth chapters are too wide open a sandbox to identify a Hub. The second chapter has an [[Vice City|entire city district]] as a Hub, in the third chapter when the [[Capital City|range of exploration expands]], the Hub contracts to a single tower. The [[Amazing Technicolor Battlefield|war-torn battlefield]] in the fifth chapter appears to be a Hub at first, but it's really the [[Bubblegloop Swamp|swamplands.]] The Epilogue is a [[No Sidepaths, No Exploration, No Freedom|linear rail]] of No Return.
* [[BioWare]] games since ''Throne of Bhaal'' often have this:
* [[BioWare]] games since ''Throne of Bhaal'' often have this:
** ''~Baldur's Gate~ II: [[Expansion Pack|Throne of Bhaal]]'' gave the protagonist a personal [[Pocket Dimension]] where he/she could escape to with their party from almost any location and come right back. Notable for the fact that neither of the original games had anything similar.
** ''~Baldur's Gate~ II: [[Expansion Pack|Throne of Bhaal]]'' gave the protagonist a personal [[Pocket Dimension]] where he/she could escape to with their party from almost any location and come right back. Notable for the fact that neither of the original games had anything similar.