Display title | Hub Level |
Default sort key | Hub Level |
Page length (in bytes) | 36,693 |
Namespace ID | 0 |
Page ID | 96552 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | RivetVermin (talk | contribs) |
Date of latest edit | 15:52, 30 January 2022 |
Total number of edits | 19 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In the beginning, levels were their own separate entities, completely disconnected from one another—beat one, and you go straight to the next, no intervening events or backtracking. Later, games added the idea of a "World Map" that connected the areas: you could now travel between worlds at will, perhaps unlocking shortcuts or alternate routes—but the map was a bland, uninteresting area in and of itself, existing only to carry you from one location to the next. |