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** Rainbow Cliffs, in the first game.
** Rainbow Cliffs, in the first game.
* ''Lode Runner 2'' had one, aptly titled ''World Hub''. It was rather nice to look at, partially because one of the coolest of the game's seven tilesets (called ''Jump Station'') was dedicated to it exclusively. You couldn't even use it with the in-game [[Level Editor]] unless you hacked your level files.
* ''Lode Runner 2'' had one, aptly titled ''World Hub''. It was rather nice to look at, partially because one of the coolest of the game's seven tilesets (called ''Jump Station'') was dedicated to it exclusively. You couldn't even use it with the in-game [[Level Editor]] unless you hacked your level files.
* ''[[Braid]]'' plays this straight with [http://www.davidhellman.net/blog/the-art-of-braid-part-8/ Tim's house], but uses it to shed some insight on the internal nature of his journey.
* ''[[Braid]]'' plays this straight with [https://web.archive.org/web/20110807104504/http://www.davidhellman.net/blog/the-art-of-braid-part-8/ Tim's house], but uses it to shed some insight on the internal nature of his journey.
* An early example for platformers is ''[[The Addams Family]]'' for the SNES. Entering the mansion leads to the [[Scooby-Dooby Doors|Hall of Doors]]. Each one leads to a different series of rooms which in another game would count as a world. Some of these "worlds" even connect one another.
* An early example for platformers is ''[[The Addams Family]]'' for the SNES. Entering the mansion leads to the [[Scooby-Dooby Doors|Hall of Doors]]. Each one leads to a different series of rooms which in another game would count as a world. Some of these "worlds" even connect one another.
* [[Jett Rocket]]'s ship is a tiny version, with switches that lead to the level maps.
* [[Jett Rocket]]'s ship is a tiny version, with switches that lead to the level maps.