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Not to be confused with [[Useful Notes/Boston|Boston]], or the [[The Hub|cable channel]].
Not to be confused with [[Useful Notes/Boston|Boston]], or the [[The Hub|cable channel]].
{{examples|Examples:}}
{{examples}}


== Action-Adventure ==
== Action-Adventure ==
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** Spiritual predecessor series ''[[X-Men Legends]]'' used the X-mansion in the first game and various temporary bases in the second.
** Spiritual predecessor series ''[[X-Men Legends]]'' used the X-mansion in the first game and various temporary bases in the second.
* ''[[Folklore (Video Game)|Folklore]]'' uses the town of Doolin as a hub for getting into the various Netherworld realms and forwarding the plot in the world of the living.
* ''[[Folklore (Video Game)|Folklore]]'' uses the town of Doolin as a hub for getting into the various Netherworld realms and forwarding the plot in the world of the living.
* The sub-games of the ''[[Kingdom Hearts]]'' series like to use this trope: Castle Oblivion in ''[[Kingdom Hearts Chain of Memories (Video Game)|Kingdom Hearts Chain of Memories]]'', The Castle That Never Was in ''[[Kingdom Hearts 358 Days Over 2 (Video Game)|Kingdom Hearts 358 Days Over 2]]'', and Disney Castle in ''[[Kingdom Heartscoded (Video Game)|Kingdom Heartscoded]]''.
* The sub-games of the ''[[Kingdom Hearts]]'' series like to use this trope: Castle Oblivion in ''[[Kingdom Hearts Chain of Memories (Video Game)|Kingdom Hearts Chain of Memories]]'', The Castle That Never Was in ''[[Kingdom Hearts: 358 Days Over 2 (Video Game)|Kingdom Hearts 358 Days Over 2]]'', and Disney Castle in ''[[Kingdom Heartscoded (Video Game)|Kingdom Heartscoded]]''.
* The village in Arcanus Cella in ''[[Cla Dun]]''.
* The village in Arcanus Cella in ''[[Cla Dun]]''.
* The original ''[[Diablo]]'' had the town of Tristram, where you were given quests and sold loot. Also, every four or five dungeon levels, a portal directly to that level would open, making backtracking easier. The sequel gave us a hub in each of the four (five with the expansion) Acts: Rogue's Camp, Lut Gholein, Kurast Docks, Pandemonium Fortress, and Harrogath. They served the same purpose as Tristram, though the portal mechanic has been enhanced with Waypoints, which allowed you to go anywhere you already visited.
* The original ''[[Diablo]]'' had the town of Tristram, where you were given quests and sold loot. Also, every four or five dungeon levels, a portal directly to that level would open, making backtracking easier. The sequel gave us a hub in each of the four (five with the expansion) Acts: Rogue's Camp, Lut Gholein, Kurast Docks, Pandemonium Fortress, and Harrogath. They served the same purpose as Tristram, though the portal mechanic has been enhanced with Waypoints, which allowed you to go anywhere you already visited.
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** Also it just kills them in general. Undocking in a hauler? Enjoy getting suicide ganked for your cargo.
** Also it just kills them in general. Undocking in a hauler? Enjoy getting suicide ganked for your cargo.
* ''[[Toontown Online]]'' has not one, but ''six'' hubs: the Playground in each of the six neighborhoods. These areas are Cog-free and slowly restore your HP. The central area of each Cog HQ could also qualify, as they lead to more areas within the HQ, but they are treated more like the streets are: if you lose your HP, you return to the last Playground you set foot in.
* ''[[Toontown Online]]'' has not one, but ''six'' hubs: the Playground in each of the six neighborhoods. These areas are Cog-free and slowly restore your HP. The central area of each Cog HQ could also qualify, as they lead to more areas within the HQ, but they are treated more like the streets are: if you lose your HP, you return to the last Playground you set foot in.
* This ended up happening ''inadvertently'' in ''[[World of Warcraft]] Wrath of the Lich King''. There was already Dalaran, a city with portals to all the other cities. Then that was combined with the ability to enter a queue for nearly any dungeon (within your level range) or PVP area in the entire game from the UI. It led to people never going out into the world for ''anything'' once they hit level cap except for the occasional raid (dungeons using a large number of people) or grinding professions. Blizzard has attempted to fix this, but now they've added a way to queue for raids from anywhere alongside the system for dungeons and PVP, which is [[What an Idiot|kind of the opposite of solving the issue]].
* This ended up happening ''inadvertently'' in ''[[World of Warcraft]] Wrath of the Lich King''. There was already Dalaran, a city with portals to all the other cities. Then that was combined with the ability to enter a queue for nearly any dungeon (within your level range) or PVP area in the entire game from the UI. It led to people never going out into the world for ''anything'' once they hit level cap except for the occasional raid (dungeons using a large number of people) or grinding professions. Blizzard has attempted to fix this, but now they've added a way to queue for raids from anywhere alongside the system for dungeons and PVP, which is [[What an Idiot!|kind of the opposite of solving the issue]].
* ''[[War Craft|The Frozen Throne]]'' makes a dramatic break from tradition with the Orc campaign. Instead of a long 6-9 chapter linear campaign like the others, this one has three chapters, each consisting of multiple areas. The first one has a large main area, with pathways leading to remote valleys and caves that must all be visited at one point (sometimes multiple times too). The second one has a main area with various dungeons and side quests, and several equally large areas where the main quests take place. Some of these aren't seen again after your first visit. The last chapter only consists of two areas: a search and destroy mission and a massive [[Defense of the Ancients]] style battle.
* ''[[War Craft|The Frozen Throne]]'' makes a dramatic break from tradition with the Orc campaign. Instead of a long 6-9 chapter linear campaign like the others, this one has three chapters, each consisting of multiple areas. The first one has a large main area, with pathways leading to remote valleys and caves that must all be visited at one point (sometimes multiple times too). The second one has a main area with various dungeons and side quests, and several equally large areas where the main quests take place. Some of these aren't seen again after your first visit. The last chapter only consists of two areas: a search and destroy mission and a massive [[Defense of the Ancients]] style battle.
* The city of Stormreach in ''[[Dungeons and Dragons Online (Video Game)|Dungeons and Dragons Online]]'' is essentially this, though it was more prevalent in earlier versions of the game.
* The city of Stormreach in ''[[Dungeons and Dragons Online (Video Game)|Dungeons and Dragons Online]]'' is essentially this, though it was more prevalent in earlier versions of the game.