IGN 64: Difference between revisions

Content added Content deleted
(update links)
(work->creator, creatortropes)
Line 1: Line 1:
{{work}}
{{creator}}
[[The Nineties|Back in the day]], IGN 64 was an online bastion of [[Nintendo 64]] related news, previews, reviews, and interviews for the western world. (They even had a sit-down interview with [[Shigeru Miyamoto|the King of game design]] himself.) Originally N64.com until being brought under the Imagine Games Network umbrella, IGN 64 was the premier online resource for Nintendo fanboys, whether they wanted to praise the gameplay-over-graphics mantra of ''[[F-Zero|F-Zero X]]'', grieve the endless cycle of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' postponements, share [[Good Bad Bugs|the many exploitable glitches]] of ''[[GoldenEye 007 (1997 video game)|GoldenEye]]'' (explode remote mines on all eight of the computers suspended from the ceiling in the Complex in multiplayer mode to activate a bug which causes non-bullet projectiles such as mines and rockets to sit motionless in the air until being shot at or otherwise detonated), rage against the lack of [[Cutscene|FMVs]] and voice-acting in Nintendo games, rejoice later in the advanced compression methods which made [[Cutscene|FMVs]] and voice-acting a reality on game cartridges with about a tenth the capacity of a [[PlayStation]] CD, or finally lend voice to an echo chamber of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' versus ''[[Metal Gear Solid]]'' debate.
[[The Nineties|Back in the day]], IGN 64 was an online bastion of [[Nintendo 64]] related news, previews, reviews, and interviews for the western world. (They even had a sit-down interview with [[Shigeru Miyamoto|the King of game design]] himself.) Originally N64.com until being brought under the Imagine Games Network umbrella, IGN 64 was the premier online resource for Nintendo fanboys, whether they wanted to praise the gameplay-over-graphics mantra of ''[[F-Zero|F-Zero X]]'', grieve the endless cycle of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' postponements, share [[Good Bad Bugs|the many exploitable glitches]] of ''[[GoldenEye 007 (1997 video game)|GoldenEye]]'' (explode remote mines on all eight of the computers suspended from the ceiling in the Complex in multiplayer mode to activate a bug which causes non-bullet projectiles such as mines and rockets to sit motionless in the air until being shot at or otherwise detonated), rage against the lack of [[Cutscene|FMVs]] and voice-acting in Nintendo games, rejoice later in the advanced compression methods which made [[Cutscene|FMVs]] and voice-acting a reality on game cartridges with about a tenth the capacity of a [[PlayStation]] CD, or finally lend voice to an echo chamber of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' versus ''[[Metal Gear Solid]]'' debate.


The site was run by two men, Matt Casamassina and Peer Schneider. The site-reader interplay was so dynamic that Peer, a German-American acquired from ''Nintendojo'', graciously posted and responded to reader e-mails ''five days per week'', all of which opened with the same iconic phrasing: "Hey Peer". In spite of the editors' frequent responses to e-mails, many site readers sent them numerous e-mails, never to see their letters posted, such was their readership volume. At one point the site experimented with print and released a magazine, planned to be the first in a bimonthly or semi-annual series of print companions to the web site, but in spite of positive response from readers, the print embarkment never went anywhere after the publication of the first volume. The reviews on IGN 64 were always quite memorable in their level of detail and insight. For large titles such as ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', the review is [http://ign64.ign.com/articles/150/150437p1.html quite long], comprising opinions from both Matt and Peer; in the course of previewing and reviewing the title they amassed nearly 500 screenshots and 30 videos, all in the days before [[YouTube]], when a 30-megabyte video file was a serious draw on site resources. Unfortunately, with the replacement of the [[Nintendo 64]] with the [[Nintendo GameCube]], the writers went elsewhere within the IGN community, as a site devoted to Nintendo 64 news has little viability when there is, well, no news to report on.
The site was run by two men, Matt Casamassina and Peer Schneider. The site-reader interplay was so dynamic that Peer, a German-American acquired from ''Nintendojo'', graciously posted and responded to reader e-mails ''five days per week'', all of which opened with the same iconic phrasing: "Hey Peer". In spite of the editors' frequent responses to e-mails, many site readers sent them numerous e-mails, never to see their letters posted, such was their readership volume. At one point the site experimented with print and released a magazine, planned to be the first in a bimonthly or semi-annual series of print companions to the web site, but in spite of positive response from readers, the print embarkment never went anywhere after the publication of the first volume. The reviews on IGN 64 were always quite memorable in their level of detail and insight. For large titles such as ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', the review is [http://ign64.ign.com/articles/150/150437p1.html quite long], comprising opinions from both Matt and Peer; in the course of previewing and reviewing the title they amassed nearly 500 screenshots and 30 videos, all in the days before [[YouTube]], when a 30-megabyte video file was a serious draw on site resources. Unfortunately, with the replacement of the [[Nintendo 64]] with the [[Nintendo GameCube]], the writers went elsewhere within the IGN community, as a site devoted to Nintendo 64 news has little viability when there is, well, no news to report on.

{{tropelist}}
{{creatortropes}}
* [[April Fools' Day]]: Averted. The editors would not run prank articles on the day in question, and for many months following ''[[Electronic Gaming Monthly]]'''s notorious fabricated "cheat" for unlocking the classic Bonds in ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'', they would often state their annoyance with reader questions on the "cheat."
* [[April Fools' Day]]: Averted. The editors would not run prank articles on the day in question, and for many months following ''[[Electronic Gaming Monthly]]'''s notorious fabricated "cheat" for unlocking the classic Bonds in ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'', they would often state their annoyance with reader questions on the "cheat."
* [[Console Wars]]:
* [[Console Wars]]: