Illusion of Gaia: Difference between revisions

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{{tropelist}}
{{tropelist}}
* [[100% Completion]]: Collecting all fifty red jewels grants access to the game's [[Bonus Dungeon]].
* [[Advertised Extra]]: The descriptions and marketing of the game, and even the ''instruction manual'', makes it sound like Lance, Eric and Seth had larger roles in the game than they actually do.
* [[Advertised Extra]]: The descriptions and marketing of the game, and even the ''instruction manual'', makes it sound like Lance, Eric and Seth had larger roles in the game than they actually do.
* [[All There in the Manual]]: As literally as you can get. The manual actually has a ''walkthrough'' in it, including Red Jewel locations and help for most of the [[Guide Dang It]] moments.
* [[All There in the Manual]]: As literally as you can get. The manual actually has a ''walkthrough'' in it, including Red Jewel locations and help for most of the [[Guide Dang It]] moments.
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* [[Defrosting Ice Queen]]: Kara, who gains a great deal of humility the longer she spends away from the castle.
* [[Defrosting Ice Queen]]: Kara, who gains a great deal of humility the longer she spends away from the castle.
* [[Difficulty Spike]]: Mu, where the blobs and skeletons of previous levels are suddenly and unexpectedly replaced by rock-hard enemies that can become temporarily invincible, teleporting monsters with homing shots, a water depth puzzle, and a [[That One Boss|particularly difficult]] [[Dual Boss]]. Ankor (sic) Wat is another spike, though mercifully there isn't a boss at the end of it.
* [[Difficulty Spike]]: Mu, where the blobs and skeletons of previous levels are suddenly and unexpectedly replaced by rock-hard enemies that can become temporarily invincible, teleporting monsters with homing shots, a water depth puzzle, and a [[That One Boss|particularly difficult]] [[Dual Boss]]. Ankor (sic) Wat is another spike, though mercifully there isn't a boss at the end of it.
* [[Dwindling Party]]: A (mostly) non-fatal version. Will's group grows to six members at some points, but they leave one or two at a time as the game nears its conclusion.
* [[Dream Melody]]: Will has his grandmother's lullaby, which turns out to be the key to revealing her village of origin and an identifying call. Also, a couple dungeons have background music that turn out to be versions of other melodies.
* [[Dream Melody]]: Will has his grandmother's lullaby, which turns out to be the key to revealing her village of origin and an identifying call. Also, a couple dungeons have background music that turn out to be versions of other melodies.
* [[Dwindling Party]]: A (mostly) non-fatal version. Will's group grows to six members at some points, but they leave one or two at a time as the game nears its conclusion.
* {{spoiler|[[Earth All Along]]: After defeating the comet, the world assumes its natural shape, which is that of present-day Earth.}}
* {{spoiler|[[Earth All Along]]: After defeating the comet, the world assumes its natural shape, which is that of present-day Earth.}}
* [[Easy Amnesia]]: Lance suffers this at one point.
* [[Easy Amnesia]]: Lance suffers this at one point.
* [[Eleventh-Hour Superpower]]: The Firebird ability from Will's {{spoiler|Fusion Dance}}, as well as the ability to travel into space to stop the comet.
* [[Eleventh-Hour Superpower]]: The Firebird ability from Will's {{spoiler|Fusion Dance}}, as well as the ability to travel into space to stop the comet.
** [[Eleventh-Hour Ranger|Tenth Hour Ranger]]: Shadow himself.
** [[Eleventh-Hour Ranger|Tenth Hour Ranger]]: Shadow himself.
* [[The End of the World as We Know It]]: The [[Comet of Doom]] that drives the plot is responsible for the fall of many of the civilizations whose ruins Will explores. Will has to prevent it from happening again.
* [[The End of the World as We Know It]]: The [[Comet of Doom]] that drives the plot is responsible for the fall of many of the civilizations whose ruins Will explores. Will has to prevent it from happening again.
* [[Everyone Calls Him "Barkeep"]] / [[The Nameless]]: Your opponent in the drinking game is simply called "The Opponent".
* [[Everyone Calls Him "Barkeep"]]/[[The Nameless]]: Your opponent in the drinking game is simply called "The Opponent".
* [[Everything's Even Worse with Sharks]]: There is a tense moment with a school of sharks during the shipwreck, but it turns out that [[I'm Not Hungry|they're not hungry]].
* [[Everything's Even Worse with Sharks]]: There is a tense moment with a school of sharks during the shipwreck, but it turns out that [[I'm Not Hungry|they're not hungry]].
* [[Evil Counterpart]]: Dark Gaia to Gaia.
* [[Evil Counterpart]]: Dark Gaia to Gaia.
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* [[Guide Dang It]]: Finding the fifty red jewels, almost half of which can be [[Lost Forever]].
* [[Guide Dang It]]: Finding the fifty red jewels, almost half of which can be [[Lost Forever]].
* [[He Knows About Timed Hits]]: At the beginning of the game, Seth tells you to stand in front of the statue and use the L/R buttons.
* [[He Knows About Timed Hits]]: At the beginning of the game, Seth tells you to stand in front of the statue and use the L/R buttons.
* [[Heroic Sacrifice]] / [[Someone Has to Die]]: {{spoiler|Hamlet the pig allows himself to be cooked and eaten so a village doesn't have to starve.}}
* [[Heroic Sacrifice]]/[[Someone Has to Die]]: {{spoiler|Hamlet the pig allows himself to be cooked and eaten so a village doesn't have to starve.}}
* [[Honor Before Reason]]: The opponent in the [[Russian Roulette|Russian Glass game]] drinks the only remaining (and therefore fatally poisoned) glass rather than forfeit the game. It turns out he's [[Soap Opera Disease|terminally ill]] and [[The Last Dance|trying to go out with a bang]] while putting his family on easy street with his winnings.
* [[Honor Before Reason]]: The opponent in the [[Russian Roulette|Russian Glass game]] drinks the only remaining (and therefore fatally poisoned) glass rather than forfeit the game. It turns out he's [[Soap Opera Disease|terminally ill]] and [[The Last Dance|trying to go out with a bang]] while putting his family on easy street with his winnings.
* [[Humans Are the Real Monsters]]: The game occasionally likes to remind you that humans destroy the environment, mercilessly kill each other, and think themselves superior to giant man-eating fish. Furthermore, while the ending does show you saving the human race, it does take pains to remind you that "(T)he Earth was the only one that looked sad."
* [[Humans Are the Real Monsters]]: The game occasionally likes to remind you that humans destroy the environment, mercilessly kill each other, and think themselves superior to giant man-eating fish. Furthermore, while the ending does show you saving the human race, it does take pains to remind you that "(T)he Earth was the only one that looked sad."
* [[100% Completion]]: Collecting all fifty red jewels grants access to the game's [[Bonus Dungeon]].
* [[Improbable Weapon User]]: Will apparently bashes in his enemies' brains with a ''flute''.
* [[Improbable Weapon User]]: Will apparently bashes in his enemies' brains with a ''flute''.
* [[Indian Burial Ground]]: The major dungeons in the game are all ruins of ancient civilizations.
* [[Indian Burial Ground]]: The major dungeons in the game are all ruins of ancient civilizations.
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* [[Plot Coupon]]: The mystic statues.
* [[Plot Coupon]]: The mystic statues.
* [[Princesses Prefer Pink]]: Kara.
* [[Princesses Prefer Pink]]: Kara.
* [[Put on a Bus]]: Seth, who disappears abruptly when a giant sea creature attacks the Ghost Ship. He does reappear briefly later on, but in dialogue only, {{spoiler|as he transformed into the same creature that sank the ship}}. Eventually, {{spoiler|all the characters leave the party forever, and only Will and Kara see the quest through to its end}}.
* [[Psychic Powers]]: Will's friends make a big deal out of his telekinetic powers early on. He also has some sort of ill-defined, seldom used predictive power {{spoiler|that serves as a red flag in the Russian Glass game, and makes whatever wire you pick to disarm a bomb automatically correct}}.
* [[Psychic Powers]]: Will's friends make a big deal out of his telekinetic powers early on. He also has some sort of ill-defined, seldom used predictive power {{spoiler|that serves as a red flag in the Russian Glass game, and makes whatever wire you pick to disarm a bomb automatically correct}}.
* [[Put on a Bus]]: Seth, who disappears abruptly when a giant sea creature attacks the Ghost Ship. He does reappear briefly later on, but in dialogue only, {{spoiler|as he transformed into the same creature that sank the ship}}. Eventually, {{spoiler|all the characters leave the party forever, and only Will and Kara see the quest through to its end}}.
* [[Rainbow Speak]]: Every named character speaks in a text color different from the default blue-white text, as do a few nameless, but prominent, characters.
* [[Rainbow Speak]]: Every named character speaks in a text color different from the default blue-white text, as do a few nameless, but prominent, characters.
* [[Rebellious Princess]]: Kara.
* [[Rebellious Princess]]: Kara.