In-Game Novel: Difference between revisions
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{{examples}} |
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=== 4X === |
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=== Action Adventure === |
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=== Action Game === |
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=== Adventure Game === |
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⚫ | * ''Myst'': ''Uru'': typically, any book or note you find in a ''Myst'' game reveals agendas of the little-seen other chracters in the game, expose secrets and clues, or describe the different Ages of the game. Well-written stuff, actually, and very informative. In ''Uru'', however, there is a rotunda of many books devoted to telling stories about the former rulers of the D`ni. There is no puzzle. |
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=== Arcade Game === |
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=== Beat'Em Up === |
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=== Card Battle Game === |
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=== Driving Game === |
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=== Edutainment Game === |
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⚫ | * An educational game example. The original [[JumpStart|Jump Start 1st Grade]] contained a modest bookshelf of in-game stories to teach young children reading. The books typically contained short stories that the game would read aloud with limited animated illustrations. Combined, there were 52 unique stories on the shelf, subjects of those stories ranging from counting, telling time, animals, caricatures of world cultures, silly poems, and entertaining short fiction, and at the end of each story the game would give a simple comprehension question at the end before proceeding to the next. Each story was an average of 3-4 pages each, the shortest stories were the Mother Goose rhymes at one page each, and the longest story was a whopping 10 in-game pages, seven at a close second. This meant the game featured a cumulative number of over 200 pages of fiction. For an educational game for first graders made in 1995, that does seem rather impressive. |
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⚫ | ** Its successor, Jumpstart 2nd Grade, only featured six stories at two pages each. The focus wasn't so much on reading the stories as filling in the blanks with parts of speech specific to the book chosen and customizing the story. This game focused slightly more on mathematics than reading, likely because the first grade game already covered that department quite well. |
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=== Fighting Game === |
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=== First-Person Shooter === |
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=== Hack and Slash === |
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=== Interactive Fiction === |
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=== Massively Multiplayer Online Role Playing Game === |
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⚫ | * ''[[Video Game]]/Mabinogi'' has literally dozens of readable books, ranging from a few pages to over 20. A handful concern game mechanics; but the majority are purely flavour text, and unnecessary to actual gameplay. Most of those are concerned with the main storyline for the game; but some are just standalone stories of adventurers, or musings by [[NPC]]s. Many are required for skill advancement, but only possession is necessary, reading them isn't. |
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=== Maze Game === |
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=== Party Game === |
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=== Platform Game === |
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=== Puzzle Game === |
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=== Racing Game === |
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=== Real Time Strategy === |
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⚫ | * Completing a mission in ''Outpost 2'' unlocks another chapter of the game's pair of novellas, uncovering a tale of survival for your chosen colony of Plymouth or Eden. The novels tell much the same story, but from the perspectives of two Elders (the original colonists from Earth); one of whom stayed with Eden, and the other left to found Plymouth. The only difference, {{spoiler|in the end, is who comes out on top.}} Also, three quarters of the structures have short stories associated with them, too, such as a father showing his son the newly built light towers - and receiving a complaint about not being able to see the stars now, to combat stories around manually piloting the robotic vehicles. More than a few of them tie directly into the novellas, and all take place in the same continuity. In all cases, the quality of the writing is remarkably high, for being written to go with a relatively old RTS game. |
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=== Rhythm Game === |
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=== Roguelike === |
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=== Role-Playing Game === |
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* ''[[The Elder Scrolls]]'' series is known for having a robust background in books and scrolls. These books tend to range wildly in size from 2 pages to over 30 pages, and range from personal journals to ballads to historical texts to short stories, to outright novels. Some of them are [https://web.archive.org/web/20110620161736/http://imperial-library.info/content/daggerfall-real-barenziah The Real Barenziah], [https://web.archive.org/web/20101213075458/http://imperial-library.info/content/daggerfall-king-edward King Edward], [https://web.archive.org/web/20111204075704/http://www.imperial-library.info/content/morrowind-2920-last-year-first-era The Last Year of the First Era], and [https://web.archive.org/web/20111120071328/http://www.imperial-library.info/content/morrowind-thirty-six-lessons-vivec The 36 lessons of Vivec]. |
* ''[[The Elder Scrolls]]'' series is known for having a robust background in books and scrolls. These books tend to range wildly in size from 2 pages to over 30 pages, and range from personal journals to ballads to historical texts to short stories, to outright novels. Some of them are [https://web.archive.org/web/20110620161736/http://imperial-library.info/content/daggerfall-real-barenziah The Real Barenziah], [https://web.archive.org/web/20101213075458/http://imperial-library.info/content/daggerfall-king-edward King Edward], [https://web.archive.org/web/20111204075704/http://www.imperial-library.info/content/morrowind-2920-last-year-first-era The Last Year of the First Era], and [https://web.archive.org/web/20111120071328/http://www.imperial-library.info/content/morrowind-thirty-six-lessons-vivec The 36 lessons of Vivec]. |
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* ''[[Deus Ex]]'' contains a handful of chapters of a book that you can read. The protagonist discovers them as he goes along, and the book happens to uncannily mirror his current situation. One, "The Man Who Was Thursday", is a real novel; the other, "Jacob's Shadow", is not. |
* ''[[Deus Ex]]'' contains a handful of chapters of a book that you can read. The protagonist discovers them as he goes along, and the book happens to uncannily mirror his current situation. One, "The Man Who Was Thursday", is a real novel; the other, "Jacob's Shadow", is not. |
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** The Sequel ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'' included several chapters of "Jacob's War", which was apparently a sequel to "Jacob's Shadow". |
** The Sequel ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'' included several chapters of "Jacob's War", which was apparently a sequel to "Jacob's Shadow". |
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⚫ | * ''[[Silent Hill 3]]'' has a "crappy fairy tale", as Heather put it, that can be read. It's divided into a beginning, middle and end that can be read out of order, yielding different thoughts from Heather based on what order you read it in. You're only required to read the ending to leave the office building. |
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* ''[[Paper Mario: The Thousand-Year Door]]'' had the Super Luigi books, which formed quite a long story by video game standards when you put them all together. |
* ''[[Paper Mario: The Thousand-Year Door]]'' had the Super Luigi books, which formed quite a long story by video game standards when you put them all together. |
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** Made even more funny by the fact that Luigi tells you the same story... but it is noticeably different from the book version. You get to decide for yourself whether the book story was altered when published or if Luigi's just trying to make the tale more interesting on his own. |
** Made even more funny by the fact that Luigi tells you the same story... but it is noticeably different from the book version. You get to decide for yourself whether the book story was altered when published or if Luigi's just trying to make the tale more interesting on his own. |
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⚫ | * Completing a mission in ''Outpost 2'' unlocks another chapter of the game's pair of novellas, uncovering a tale of survival for your chosen colony of Plymouth or Eden. The novels tell much the same story, but from the perspectives of two Elders (the original colonists from Earth); one of whom stayed with Eden, and the other left to found Plymouth. The only difference, {{spoiler|in the end, is who comes out on top.}} Also, three quarters of the structures have short stories associated with them, too, such as a father showing his son the newly built light towers - and receiving a complaint about not being able to see the stars now, to combat stories around manually piloting the robotic vehicles. More than a few of them tie directly into the novellas, and all take place in the same continuity. In all cases, the quality of the writing is remarkably high, for being written to go with a relatively old RTS game. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | * ''Myst'': ''Uru'': typically, any book or note you find in a ''Myst'' game reveals agendas of the little-seen other chracters in the game, expose secrets and clues, or describe the different Ages of the game. Well-written stuff, actually, and very informative. In ''Uru'', however, there is a rotunda of many books devoted to telling stories about the former rulers of the D`ni. There is no puzzle. |
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* ''[[Planescape: Torment]]'' has the Circle of Zerthimon, a history of the Gith people; reading through it and discovering what the lessons are leads to some awesome stat upgrades and spells for both the Nameless One and Dak'kon. |
* ''[[Planescape: Torment]]'' has the Circle of Zerthimon, a history of the Gith people; reading through it and discovering what the lessons are leads to some awesome stat upgrades and spells for both the Nameless One and Dak'kon. |
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* ''[[Baldur's Gate]]'' has around 70 different books. All are of a reasonable length alone and provide mostly non-game related information about the setting. Some are linked series, including fairly substantive histories of Shadowdale and Waterdeep. |
* ''[[Baldur's Gate]]'' has around 70 different books. All are of a reasonable length alone and provide mostly non-game related information about the setting. Some are linked series, including fairly substantive histories of Shadowdale and Waterdeep. |
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⚫ | * In ''[[Final Fantasy Tactics]]'', you can read a book full of backstory. It's pretty long for an in-game book, and even then, Ramza admits that he ''can't even read most of the text'' due to it being written in an ancient language; he's just reading a different character's notes and translations written in the margin. |
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⚫ | * ''[[Video Game]]/Mabinogi'' has literally dozens of readable books, ranging from a few pages to over 20. A handful concern game mechanics; but the majority are purely flavour text, and unnecessary to actual gameplay. Most of those are concerned with the main storyline for the game; but some are just standalone stories of adventurers, or musings by [[NPC]]s. Many are required for skill advancement, but only possession is necessary, reading them isn't. |
||
⚫ | * An educational game example. The original [[JumpStart|Jump Start 1st Grade]] contained a modest bookshelf of in-game stories to teach young children reading. The books typically contained short stories that the game would read aloud with limited animated illustrations. Combined, there were 52 unique stories on the shelf, subjects of those stories ranging from counting, telling time, animals, caricatures of world cultures, silly poems, and entertaining short fiction, and at the end of each story the game would give a simple comprehension question at the end before proceeding to the next. Each story was an average of 3-4 pages each, the shortest stories were the Mother Goose rhymes at one page each, and the longest story was a whopping 10 in-game pages, seven at a close second. This meant the game featured a cumulative number of over 200 pages of fiction. For an educational game for first graders made in 1995, that does seem rather impressive. |
||
⚫ | ** Its successor, Jumpstart 2nd Grade, only featured six stories at two pages each. The focus wasn't so much on reading the stories as filling in the blanks with parts of speech specific to the book chosen and customizing the story. This game focused slightly more on mathematics than reading, likely because the first grade game already covered that department quite well. |
||
* ''[[Golden Sun: Dark Dawn]]'' has five books, dubbed as the Sun Saga series, that retells the events of the last two Golden Sun games. You have to find said books and some of them can be [[Lost Forever]] if you go beyond one of many [[Point of No Return|Points Of No Return]]. |
* ''[[Golden Sun: Dark Dawn]]'' has five books, dubbed as the Sun Saga series, that retells the events of the last two Golden Sun games. You have to find said books and some of them can be [[Lost Forever]] if you go beyond one of many [[Point of No Return|Points Of No Return]]. |
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=== Shoot'Em Up === |
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=== Simulation Game === |
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=== Sports Game === |
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=== Stealth Based Game === |
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=== Survival Horror === |
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⚫ | * ''[[Silent Hill 3]]'' has a "crappy fairy tale", as Heather put it, that can be read. It's divided into a beginning, middle and end that can be read out of order, yielding different thoughts from Heather based on what order you read it in. You're only required to read the ending to leave the office building. |
||
=== Tower Defense === |
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=== Third-Person Shooter === |
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=== Turn-Based Strategy === |
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⚫ | * In ''[[Final Fantasy Tactics]]'', you can read a book full of backstory. It's pretty long for an in-game book, and even then, Ramza admits that he ''can't even read most of the text'' due to it being written in an ancient language; he's just reading a different character's notes and translations written in the margin. |
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=== Visual Novel === |
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=== Wide Open Sandbox === |
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=== Other Game Genres === |
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* ''[[Opoona]]'' has the Catalogue d'Arts, which is, essentially, a small art history textbook on the various art movements that have arisen on the planet of Landroll. You have to find the art pieces in the overworld to add them to the book, but the book gives each piece substantial backstory, and even expounds on the history of the artists who made it (such as [[The Ghost|Caval]]). |
* ''[[Opoona]]'' has the Catalogue d'Arts, which is, essentially, a small art history textbook on the various art movements that have arisen on the planet of Landroll. You have to find the art pieces in the overworld to add them to the book, but the book gives each piece substantial backstory, and even expounds on the history of the artists who made it (such as [[The Ghost|Caval]]). |
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* ''[[Dante's Inferno (video game)|Dantes Inferno]]'' packed in the entirety of [[The Divine Comedy|its source material]] in an autoscrolling extras menu. |
* ''[[Dante's Inferno (video game)|Dantes Inferno]]'' packed in the entirety of [[The Divine Comedy|its source material]] in an autoscrolling extras menu. |
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{{reflist}} |
{{reflist}} |