In-Universe Game Clock: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
 
[[File:In game clock PokemonDP 5292.png|link=Pokémon Diamond and Pearl|frame|Yes, the guy with the [[You Gotta Have Blue Hair|green hair]] just stands there all day.]]
 
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* In the [[Older Than the NES|1983 8-bit classic]] ''Knight Lore'', the main character turns into a werewolf at dusk then back into a human at dawn. The whole 24-hour cycle can take, in real time, anything from mere seconds on an emulator running at warp speed to at least a minute on the original machine when a lot of moving blocks/sprites are present. Several of the enemies react differently when you're in wolf form (most notably, it's impossible to enter the wizard's room as a wolf).
* In all three ''[[The Sims]]'' games, at the slowest (default) speed, time compression is 60:1; that is, one in-game minute takes about one real-time second. Since animations must still be carried out in a realistic speed, this means that characters take half an hour to go to the toilet, or an hour to have breakfast.
** Taking 10 minutes to climb a stairway in ''The Sims'' is ''[[Cracked.com]]'''s #11 [https://web.archive.org/web/20140804002112/http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games_p2/ Science Lesson As Taught by Famous Video Games], and accelerated crop growth as seen in farm simulation video games such as ''[[Harvest Moon]]'' series and ''[[FarmVille]]'' is #6.
* ''[[Okami]]'' cycles from day to night, with many quests that can only be completed during one or the other. You start the game with the ability to turn night to day, and eventually learn to turn day into night as well.
* ''[[The Elder Scrolls|The Elder Scrolls IV: Oblivion]]'' has 1 minute in-game equal to 2 real-world seconds. As time passes, it gets dark, eventually shops close, and so on.
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[[Category:Timepiece Tropes]]
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[[Category:In Universe Game Clock]]