Indiana Jones and the Fate of Atlantis/Nightmare Fuel: Difference between revisions

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* The comic's version of {{spoiler|Kerner and Ubermann using the God Machine. They don't even survive the transformation, instead horrifically mutating and melting (a la Toht's death in Raiders) away at the same time (Kerner ends up as a pile of smoking goo on the ground, and Ubermann's EYES BURST OUT OF HIS MUTATED HEAD at the end of his transformation}}.
* The comic's version of {{spoiler|Kerner and Ubermann using the God Machine. They don't even survive the transformation, instead horrifically mutating and melting (a la Toht's death in Raiders) away at the same time (Kerner ends up as a pile of smoking goo on the ground, and Ubermann's EYES BURST OUT OF HIS MUTATED HEAD at the end of his transformation}}.
* In the game, the inner circles of Atlantis start to become this as time goes by, especially if you haven't rescued Sophia yet. Up until now, the Lost City hasn't seemed too frightening: the hallways are immensely wide and brightly lit, the ruined architecture is a little too grand to be frightening, and the Nazis are always patrolling the area to provide a reassuring series of fist-fights; after the canals, the random encounters end, and you're allowed to wander freely through the dimly-lit claustrophobic hallways of the second circle, [[Nothing Is Scarier|all alone except for the eerie carvings on the walls and the skeletons on the ground.]]
* In the game, the inner circles of Atlantis start to become this as time goes by, especially if you haven't rescued Sophia yet. Up until now, the Lost City hasn't seemed too frightening: the hallways are immensely wide and brightly lit, the ruined architecture is a little too grand to be frightening, and the Nazis are always patrolling the area to provide a reassuring series of fist-fights; after the canals, the random encounters end, and you're allowed to wander freely through the dimly-lit claustrophobic hallways of the second circle, [[Nothing Is Scarier|all alone except for the eerie carvings on the walls and the skeletons on the ground.]]