Display title | Infinite Stock for Sale |
Default sort key | Infinite Stock for Sale |
Page length (in bytes) | 5,214 |
Namespace ID | 0 |
Page ID | 85746 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Edit | Allow all users (infinite) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Ilikemice (talk | contribs) |
Date of latest edit | 09:04, 29 October 2014 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The video game merchant counterpart to the ever popular magic satchel mechanic. Essentially, it's when even after The Hero has purchased 99 or so Potions/Swords/etc., the item shop will just keep right on selling them. Arguably considered to be an Acceptable Break From Reality due to the potential frustration that players may endure should there ever be a limit to how much stuff you can buy from a single store alongside with designers having to keep track of the amount of each item in every store available. Occasional subversions will have certain items and weapons that can only be purchased once, such as a plot-specific item or an exceptionally rare weapon, and have everything else be bought infinitely to distill the frustration. |