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{{trope}}
[[File:
{{quote|''"[[Final Fantasy]] games give you a choice: you can either spend forty hours [[Final Fantasy X
It's the very best weapon in the entire
One would think in the time needed to finish the subquest could be better spent on [[Level Grinding]], so the
Sometimes the sword has not been forged
If the bosses you need to defeat for it aren't optional, that overlaps with [[Last-Disc Magic]].
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{{examples}}
== Anime and Manga ==▼
* Played straight in ''[[Soul Eater]]'' with Excalibur, a sword that gaves you wings of light, the ability to move at a blinding speed and is so sharp it can cut through space and time. However, he is so obnoxiusly annoying, that no one (but the chosen one) wants to have him as a [[Equippable Ally|partner]].▼
== [[Newspaper Comics]] ==▼
* In ''[[FoxTrot]]'', Jason comes across Doomulus Prime, which is essentially a one-handed version of this page's image. However, {{spoiler|he loses internet connection as he is about to click on it.}}▼
== [[Tabletop Games]] ==▼
=== Card Games ===
* ''[[Magic:
=== Gamebooks ===▼
* The Sommerswerd, the Sword of the Sun, from the ''[[Lone Wolf]]'' series. You get it in the second book, which seems somewhat game-breaking, but its later [[Rule of Cool|awesomeness]] makes up for it by far. To get its full potential out, you require certain Kai skills during that book: Sixth Sense gets you a description about how the sword improves your Sixth Sense, and having Weaponskill (with the sword) gives you the "extra" CS bump of + 10 instead of + 8.▼
** You can get the + 10 without Sixth Sense.▼
*** To clarify: The author's intention was that you would get the sword's powers immediately if you had Sixth Sense ("At once the power of the Sommerswerd is revealed to you."), and if you didn't, you didn't gain its powers right away, but gradually unlocked them over the course of practicing with it. This was meant to add a bit of variety to the game and illustrate the increased power of your Sixth Sense, nothing more. The problem was that in the original book, the section where you don't have Sixth Sense ''skipped'' the part where you gradually unlocked the sword's powers! This was corrected in later printings.▼
** Some of the later books have weapons that are either even stronger than your solar blade (e.g. the Power Spike) or don't create near as much attention when trying to deal a preemptive strike (e.g. the Ironheart Broadsword). For the most part, however, the Sommerswerd is the best you're going to get, due to being unable to keep the more powerful weapon at all.▼
** Due to the Herculean task of properly maintaining balance across the entire series (a problem the author himself has freely admitted), combined with the fact that while some players may have gotten the Sommerswerd in Book 2, anyone who hasn't read that book won't have it (and will never again have a chance to get it), many players have come to see the Sommerswerd as being nearly the epitome of [[Blessed
** The Prisoners of Time and the infamous Chaos Master deserves special mention. (The other foe where the Sommerswerd is a handicap is Zakhan Kimah, but there are ways around this.) As mentioned before, the Chaos Master will be a lot stronger if you fight him with the Sommerswerd than if you don't have it and are able to obtain the Ironheart Broadsword. The problem is that if you ''don't'' have the Sommerswerd (you can't keep the IB), the LAST battle, a doubleheader against the condemned Sommlenders and Vonotar, will be nearly impossible to survive. I guess what I'm trying to say here is 1. a mighty sword of the gods being weak against two enemies out of the dozens you'll face doesn't come close to justifying doing away with it and 2. completing The Prisoners of Time by ANY means is an Infinity Plus One task regardless of what kind of hardware you have.▼
* The White Sword in ''[[The Fabled Lands]]''. Has +8 attack and you cannot ever lose this sword, even if you are robbed captured or killed.▼
== Video Games ==
=== 4X ===
* The Aldrin Springblossom corvette in ''[[X (
=== Action Adventure ===
* ''[[The Legend of Zelda]]'':
** The Biggoron Sword in ''[[The Legend of Zelda: Ocarina of Time]]''. The sidequest required to get it had several [[Guide Dang It]] events in it, particularly giving the saw to the carpenter's boss, where it is only vaguely hinted that the gray-skinned man possessing the saw was his son, and to boot, he's in a location (Gerudo Valley) that is unlikely you would visit at the time you start the quest, so by the time you would finally get it, you would have missed out on using it in more than half the dungeons.
** Although it may be unlikely that a first-time player would do this, it ''can'' be obtained as soon as Link becomes an adult, so it is very useful.
*** Also, in the remake of OoT for the Nintendo 3DS the map on the bottom screen shows the location of the next person to go to.
** ''[[Majoras Mask|Majora's Mask]]'' has not one, not two, but ''three'' Infinity Plus One Swords. The first is a "normal" sword, the Gilded
** The Magic Armor in ''[[Twilight Princess]]'', which can be a major [[Game Breaker]] during boss fights. It lasts as long as you have rupees, because when you run out it becomes an [[Artifact of Doom]], slowing Link down.
*** The player can get around this restriction by {{spoiler|collecting all the poe souls, which breaks the curse on Jovani and rewards Link with infinite rupees.}} Of course, without a guide book around, it takes several hours of scouring Hyrule to complete this sidequest, which renders it pretty pointless in a game where the boss battles aren't exceptionally difficult.
** ''[[Links Awakening|Link's Awakening]]'' has the ''boomerang'' as the Infinity Plus One weapon - it can kill almost anything, ''including the final boss'', in one hit, and if you still have the magic rooster, one can throw the boomerang and then fly around invulnerable. Although the Magic Rod, a mandatory weapon, is pretty much as good, if not better against certain enemies. There's also the Level 2 Sword, which you get by hunting around for 20 Secret Seashells all over Koholint and then turning them in at the Seashell Palace. Not only does the Level 2 Sword deal twice as much damage as the regular sword, but if your health is full, the famous sword blast from the original game makes its return.
** The Master Sword, which was an [[Infinity-1 Sword]] in most of its appearances (except for its series debut in ''[[A Link to The Past]]'', in which both the [[Infinity-1 Sword]] and
** The very first game had an
** ''[[A Link to The Past]]'' has the Golden Sword (no relation to the Gilded Sword of ''Majora's Mask''), which is actually the [[Sword of Plot Advancement|Master Sword]] after it has been upgraded twice (with the previous form, the Tempered Sword, being the game's [[Infinity-1 Sword]]).
** ''[[The Minish Cap]]'', being the [[Origins Episode]] of the Four Sword, has it, which was previously seen as (series-wise, not chronologically) the legendary blade of ''[[
** ''[[Skyward Sword]]'', being the [[Origins Episode]] of the {{spoiler|Master Sword}}, has variants of it as both the [[Infinity-1 Sword]] ({{spoiler|in the form just called the Master Sword}}) and
*** ''[[Skyward Sword]]'' also has the Hylian Shield (making this an Infinity Plus One Shield), which unlike the other three shields you can get, doesn't actually take any damage. This is the best shield in the game, and is earned after beating 8 [[Do Well, But Not Perfect|(and only 8)]] bosses in the Thunder Dragon's challenge.
** The Bow of Light in ''[[The Legend of Zelda: Breath of the Wild]]''. It has infinite durability (meaning it cannot break, a problem even the Master Sword has) attack power of 100 and unlimited ammunition. Unfortunately, Link only gets to use this potent weapon against the [[Final Boss]], after Zelda gives it to him.
* ''[[Okami]]'' features the String of Beads, which basically turns Amaterasu into even more of a god than she already is. It gives you infinite health and ink (the game's equivalent of magic power) and ''ten times'' attack power. To get it you must collect all 100 stray beads, which entails completing pretty much every sidequest in the game, among other things. Naturally this a huge [[Game Breaker]], but since the final bead is received upon beating the game, it is a [[New Game+]]-only item. Incidentally, this is also an instance of [[108]], since the beads are the "stray" small beads from the rosary of the mythical Princess Fuse, which broke when she committed suicide (though she's alive and well in the game world). The eight big beads are the power orbs held by her canine warriors.
* The Spur in ''[[
* ''[[Castlevania: Symphony of the Night]]'' contains a well hidden sword called the Crissaegrim that attacks with four near-simultaneous blows at once, can strike as fast as the button is pressed, and deals significant damage with each individual hit. It also allows you to walk while attacking, whereas most other weapons don't allow you to. And you can [[Dual-Wielding|wield two of them]]. However, it is found on only one very weak enemy in one location that has [[Randomly Drops|a 1-in-1000 chance of dropping the sword]]. Needless to say, the player has only a snowball's chance in Hell of ever accidentally finding it.
** ''Symphony of the Night'' also has the Ring of Varda, the "[[The Lord of the Rings|Golden ring to rule over all!]]". [[Shout-Out|Yes, that is the item's description in-game]], and appropriately so. The ring gives you ''ridiculous'' stat bonuses which [[Game Breaker|absolutely unbalance the game]]. And if one isn't enough, you can equip ''two'' of these things! It's so awesome that the game only allows you to collect it if you [[New Game+|started a new game after you've beaten it at least once]]. Otherwise, the monster that drops this item will drop the similar-looking Turquoises in place of a Ring of Varda, which can be sold to the librarian, but is mostly useless.
*** And to a lesser extent, the Runesword, which flies out in front of the player and has a ridiculous range.
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*** Speaking of the Claimh Solais... Word of warning, even though it's an awesome weapon, make sure you have a backup weapon when fighting {{spoiler|Julius Belmont}}. He's the hardest boss in the game AND he's got holy resistance. If you at least don't have a decent mundane or dark sword for a backup, [[That One Boss|prepare for a world of hurt.]] He's so badass, even [[Game Breaker|game breakers]] fail to work against him (or at least not work as well).
*** The Valmanway is still the ultimate (crown) sword weapon in ''[[Dawn of Sorrow]]'', but now it's only available through item crafting. The downside? It requires ''two'' boss souls, which you can only get one of per playthrough. So if you make the Valmanway, you have to give up two useful and relatively unique souls. It's incredibly worth it, though, as the Valmanway, despite limited range, absolutely destroys every early boss and most end bosses.
*** The Valmanway returns yet again in ''[[Harmony of Despair]]'' and continues to be the single most broken weapon for Soma, an already broken character when maxed out. With the correct soul combination he can use it for what is basically [[Game Breaker|health regeneration with every hit and infinitely floating in one place out of many a boss' attack ranges with the correct soul and accessory combinations.]] And the
*** You have an alternative though: Death's Scythe. It is [[Exactly What It Says
*** Neither of those two weapons hold a candle to the Gungnir. In addition to being a source weapon that can be picked up as you go through the game (meaning you do not even have to build it up from the paltry spear), most of the souls required to build the Gungnir are enemies that are EASILY farmed (and it requires no boss souls, meaning you still have a shot for the Chaos Ring). The final soul which is in the Pinnacle can be farmed almost comically because the bugbears needed come neatly lined up in a row for you to kill. And once you forged it, dear Barbara... the normal attack hits twice, has a long reach and the charge attack goes all the way across the screen. That's right, it's attack reach is even LONGER than the gun. The only thing stopping it is off screen damage.
*** The Claimh Solais needs to be crafted, and is much slower than in Aria, but is still one of the best weapons in the game. It has a special attack that covers most of the screen and does ludicrous damage, at the cost of a fair bit of MP.
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*** If you have a wireless connection, you can use the Nintendo WFC shop to buy a Rose Stem Whip for the low, low price of 4,800 gold, long before you would find it otherwise. It's the strongest non-elemental whip in the game.
*** ''Portrait of Ruin'' also had a pair of weapons actually more powerful than those: Alucard's Spear and the Final Sword. Alucard's Spear is given to you by Wind, the guy who gives out sidequests, if you managed to master the Javelin subweapon (basically killing nearly a thousand enemies with it); the Final Sword is a [[Randomly Drops|rare drop]] from a giant armored warrior that, while having only 50 hit points, is resistant to '' everything''.
** ''[[Order of Ecclesia]]'', in keeping with the [[Nintendo Hard]] nature of the game, doesn't really have anything especially gamebreaking. The equipment gathered from the bonus dungeons, while useful, isn't powerful enough to fall under this trope either. The closest thing to an
*** Notice that the best attacks are Glyph Unions. The Judgment ring boosts the power of Glyph Unions when equipped. With it equipped, the Blast Attack (the light + dark one) does about 8x your INT stat in damage if it hits a weakness (as near as I can tell). With a whole lot of Hearts (190 is the max you can have in a single runthrough), the Robe Decollete, a + 8 INT helmet (such as the [[Randomly Drops|Stephanie]]), and the Death Ring (from a dead end in Castlevania) equipped and the [[Status Buff|Dominus]] [[Deadly Upgrade|Agony]] back Glyph active, you can kill any enemy weak to either light or dark attacks in a matter of seconds, before they even get to attack. ''Dracula'' is weak to light attacks. You do the math. ...So, it's not so much an Infinity + 1 Sword as an Infinity + 1 equipment set. ...And then you can get the Queen of Hearts helmet, which cuts the number of Hearts you need for Glyph Unions in half, by completing a Hard Mode [[New Game+]]. Oh, and if you spend more time than any human being should have to farm gold, your Miser Ring (which can [[Randomly Drops|be found in chests]]) becomes an
* The Mace in ''[[La
* ''[[Alundra 2:
* In ''[[Tomb Raider: Legend]]'', Lara spends most of the game traveling the globe searching for the pieces of the mythic Excalibur, King Arthur's blade. When she finds ever piece and assembles it, she does indeed get a chance to use this legendary blade, but only against the [[Final Boss]].
=== Action Game ===▼
▲== Action Game ==
* The Flamethrower from the SNES version of ''[[Zombies Ate My Neighbors]]'' (Sorry, Genesis players!). There's only one of them in the entire game (400 shots), so once you run out of ammo, that's that. And it's pure [[Guide Dang It]] to find. But it does fry up Giant Spider Bosses quite nicely!
* The UV 9 "Pulsar" ultraviolet laser rifle from ''[[
* The eponymous Infinity Blade from ''[[Infinity Blade]]''.
* In ''[[The Tower of Druaga]]'', the best weapon is the Excalibur or Hyper Sword, found on floor 45. It's an even trickier [[Guide Dang It]] than most treasures, requiring two other treasures (one unusually placed on the same floor) to keep it from turning into a Potion of Death or an Infinity Subtracted from One sword that does no damage.
=== Adventure Game ===
* ''[[Nethergate]]'' has Infinity Plus One spells. The Nether Circle spells can only be found in certain dungeons, and to cast them you must be able to cast the highest-ranked spell of their associated spell circle.
=== Beat Em Up ===
* An unusual non-weapon example, the "Fist of God" punch in ''[[God Hand]]''. Not only does it do 100 damage, it can be charged to do four times as much - and this is without releasing the God Hand, which adds another multiplier to the damage. A single hit from a fully utilised Fist of God can kill bosses in one or two hits! Appropriately, the move is only available through [[New Game+]] and costs 600 000 gold, which is about as much as an average playthrough of the game will net the player, making obtaining it a matter of either ignoring all the powerups to save money, or spending a rather long time in the casino.
=== Driving Game ===
* In ''[[F-Zero]] Maximum Velocity'', there is an Infinity Plus One ''car'' that also functioned as an Infinity Minus One as well. To get the Jet Vermillion, you had to A: beat every league(4) on Master difficulty. With the first 9 cars you unlock. You could also do B: race on the Championship Circuit 255 times. That is, all 5 laps, 255 times. You could also take a 3rd option: cheat. Either gameshark it or use the ingame password system. What makes this an infinity + -1 object is that the car itself is horrible on paper but awesome in practice, because of the one stat not listed in-game: The time it takes to decelerate after a boost runs out. Case in point: it's the car that holds the world records on every course but one, due to it's inability to make one jump for a shortcut.
* [[Gran Turismo|Gran Turismo 5]] features the [
* T.T. from [[Diddy Kong Racing]]. He has the highest acceleration and top speed of any character, and middling handling, which makes almost every race in the game an utter joke - but to get him, you have to have beaten the entire game already, then beat very challenging times on ''every track in the game''. It's a refreshing challenge in an otherwise fairly easy game, which upon victory then makes the [[Shaped Like Itself|easy game even easier]].
* In [[Choro Q|Road Trip Adventure]], acquiring all the stamps gives you access to the Devil Parts. The parts comprise mainly of the Devil Tyres and Engines. Their stats are given as "unimaginable" and can take you from
** It doesn't stop you from trading the parts with a second player and , thanks to a [[Good Bad Bug]], can be given to your teammates as well, [[Guide Dang It|though the game doesn't tell you that]]. They also cost you a super pretty penny that would require copious amounts of grinding for money.
* In the "Story" mode of ''Final Lap Twin'' on the Turbografx 16, you can't buy the best car parts, you have to find them. Once you do, your car becomes the [[Infinity-1 Sword|Infinity Minus One Car]]. Getting all the legendary parts and taking them to a mad scientist gives you the
=== Fighting Game ===
* In ''[[
* The driving forces behind the events of the ''[[Soul Series]]'' of fighting games are the twin swords Soul Calibur and Soul Edge. The Soul Edge was a legendary sword sought after by countless warriors. Unfortunately, said sword is actually an [[Artifact of Doom]], whose hobbies include devouring souls, slaughtering innocents, and becoming its wielder's [[Super-Powered Evil Side]]. The Soul Calibur was a sword created to destroy Soul Edge. The swords are often the ultimate weapons of the characters. Ironically, the motives of many characters revolve around destroying one or both of the swords, rather than claiming them as their own.
** Talking matters of actual gameplay, the Calibur is generally treated as the "Plus One" sword and the Edge the "[[Infinity-1 Sword|Minus One]]" sword. Soul Calibur generally bestows a [[Healing Factor]] on your character because it's a holy weapon and it's no slouch in combat either. Soul Edge is typically a monstrously powerful weapon that can cleave anyone asunder in seconds but will [[Cast
=== First Person Shooter ===
* The Sniper Rifle and Laser sight in ''[[Left 4 Dead 2]]'' can be considered one such weapon. The base Sniper Rifle kills any non-special infected in 1 shot, and most specials in 2 or 3. It also has semi-auto fire capability. The problem is, if you walked and fired with it (which, given the game's gauntlet crescendos, will be very often) the accuracy is so pathetically diminished you'd be wasting more ammo than with a full automatic rifle. However, getting the Laser sight almost completely erases this problem, and it effectively becomes a shotgun (the only other non-special weapon that can cause a kill with one shot to anywhere on the body) with 300 bullets (the tier 2 shotguns all have only about 130 bullets). Did I mention it can also pierce through several infected at once? Unfortunately, while the Sniper Rifle spawns resonably in most levels, the Laser sight is an extremely rare commodity. One level does have a scripted spawn for both, at the same place, but at that point you're almost done with the campaign anyways.
** In The Passing campaign, there's the [[BFG|M60]], a huge machine gun that never has to be reloaded, kills common infected in a single shot, and can shred a Tank fairly quickly thanks to its firepower and no reloading required. The only downside is the gun cannot have its ammo replenished and it can only be found once or twice in the whole campaign.
* In ''[[Conduit 2]]'', the Dark Star fulfills this role, but it can only be found upon completing the game.
* In ''[[Quake]]'', the lightning gun comes close to such a true weapon, especially when Quadded, and approaches a GM-level, Not Meant For Mortals level of weapon. If you include the 2x Rune from the quasi-official Capture The Flag mod, and yes, it did make it 8x, then no player could survive the briefest of swats from it. In fact, not much short of Superman or the magically, AKA mathematically, invulnerable could survive 8 lightning bolts at once, or, in game terms, approximately 800 dps, continuous. And that's in Quake terms, where a fighter with max armor (armor = hp there) and double health had about 450
** Of course, attempting to fire the gun while even ''touching'' water [[Hoist
* The FarSight from ''[[Perfect Dark]]'': an [[Imported Alien Phlebotinum]] sniper rifle that's [[One-Hit Kill|massively overpowered]] and features insane penetration to the point of being able to shoot through almost any wall and barrier, coupled with an [[Infrared X
===
* The sword Hymir's Finger in ''[[Drakengard]]''. It is only unlocked by completing the [[Inevitable Tournament]], accessible in a side-story unlocked for the third ending, in under five minutes. It is a gigantic [[
▲* The Aldrin Springblossom corvette in ''[[X (Video Game)|X3]]: Terran Conflict''. It's faster than any fighter except the Spitfyre (also built by Aldrin), has the shielding of a small capital ship, and has the cargo capacity required to kill capital ships by either [[Macross Missile Massacre]] or [[Death of a Thousand Cuts]] from ammo-consuming guns (most weapons are [[Energy Weapons]]). Getting it requires you to finish the first plot, then laboriously gather up weapons to fit it with (it can't mount standard Commonwealth or Terran weapons).
▲* The sword Hymir's Finger in ''[[Drakengard]]''. It is only unlocked by completing the [[Inevitable Tournament]], accessible in a side-story unlocked for the third ending, in under five minutes. It is a gigantic [[BFS]] that, when fully upgraded, deals about twice the damage of the second-most damaging weapon in the game and one-shots two thirds of the game's enemies, has one of the longest reaches, can hit multiple enemies per swing, and knocks over enemies with every blow.
* Starting in "[[Dynasty Warriors]] 3" all the playable characters can obtain an extra fourth weapon aside from the normal three. These weapons in any version can be a real case of [[Guide Dang It]] as each character must play on one particular stage, completing a series of various tasks. This must also be done on the hard difficulty setting, which makes things even more challenging. Each weapon would give HUGE stat boosts to various different stats, which are different for every character. Also some of them added an element to the characters moveset. But of course that wasn't enough for [[Koei]], so instead they decided in the Dynasty Warriors 3 Xtreme Legends update to add in fifth weapons! Same rule of obtaining them, but on a different stage, and this time you have to do it on the new VERY HARD DIFFICULTY! Good luck getting them all!
** More [[Genre Savvy]] players will notice that the tasks required to achieve the fourth weapons are often very similar to actual events featured from its [[Romance of the Three Kingdoms|derived work of literature]].
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=== [[Massively Multiplayer Online Role Playing Game|MMORPGs]] ===
* ''[[
** Mythic weapons are worse. To start, it requires climbing a [[Bonus Dungeon]] to get a weak version of the weapon, killing a bunch of [[Bonus Boss
** And now there are Empyrean Weapons (because we enjoy watching years of effort gone to waste). The Empyrean Weapons currently do not possess particularly impressive stats outside their damage rating... except that they come bundled with a token weapon skill that threatens to desensitize us to discrete values. The Masamune's Tachi: Fudo has been reported to hit for [[For Massive Damage|10,000 damage ''on an Adamantoise Boss'']], which is probably more than a majority of players could even parse over the course of the entire fight. Considering this is only their midstage form, that would make them Infinity Plus Two weapons once they're completed.
* ''[[World of Warcraft]]'' has a set of weapons that are extremely difficult to acquire. So much so that they have their own rarity category, Legendary. Some of these items drop from certain bosses at ludicrously low rates (Illidan's Twin Glaives of Azzinoth, Thori'dal,) others require a number of pieces of the item that drop from bosses at a high rate which combine to form a broken version of the item that has to be repaired through some sort of quest (Atiesh, Val'anyr,) others combine the best of both worlds and require multiple items with ludicrously low drop rates that the player must use as part of a quest to form them (Thunderfury, Sulfuras.) Additionally, the Kael'thas fight in Tempest Keep temporarily grants the entire 25-player raid fighting him a number of these items (which fade in 15 minutes or when you leave the area) as a sort of [[Eleventh-Hour Superpower]].
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=== Platform Game ===
* In ''[[Ratchet and Clank]]'', one could simply purchase the [[Fun
** In ''Tools of Destruction'', one cannot even buy the R.Y.N.O. IV and must run around looking for pieces of the blueprint. The reason for this is because Gadgetron deemed the weapon too dangerous and not only discontinued it but scattered the blueprint throughout the galaxy (the guy who gives you the thing in exchange for the complete blueprint even casually mentions it's banned in '''three''' galaxies). Seeing as how this same company had no problems with making and selling a ''portable black hole launcher'' (point away from face), it should come as no surprise the new Rip Ya a New One is a major [[Game Breaker]].
*** Many of the pieces are just hidden in plain sight, but a few are real [[Guide Dang It
*** Also, the [[Game Breaker]] status is somewhat mitigated by the fact that you can only get the last piece literally moments before you face the final boss. Who has enough health to take every single shot of a fully loaded R.Y.N.O. IV and still not die (though it does take more than half of his health).
**** And that is why the developers were kind enough to give us [[New Game+]]. Ladies and gentlemen, I present to you, the Omega RYNO 4-Ever. Upgradeable for increased damage, of course.
*** The trend is continued with the[[Ratchet and Clank Future A Crack In Time|RYNO V]]. Good news, there's less schematic pieces to collect, and one can locate them all with the updated Treasure Mapper Gadget (Though the last piece is found right before the final fight with Nefarious). More good news, it's also a major [[Game Breaker]].
*** The [[Ratchet and Clank: All 4 One|RYNO VI]] can only be unlocked if one completes all of the secret lab challanges. Fortunately, it can be used during the final boss fight (But it'll still take tons of shots).
** In a similar vein, ''Ratchet: Deadlocked'' gives us the Harbinger/Supernova, created by Dreadzone after one of its top gladiators stated that the ''R.Y.N.O.'' was a "Weak sissy from the sissiest place in Sissyland." To top it, not only is the Harbinger/Supernova absurdly powerful, it has a special Omega version that can be upgraded a grand total of 99 times, and have a damage rating of '''10,000.''' The thing is (possibly because it's a major [[Game Breaker]]), you can't pick up any ammo from ammo crates; you have to buy it at the vendors.
* ''[[
** ''[[
** Combining ''[[
*** The Super and Hyper mode were 100% completion type bonuses which took a while to unlock and gave you the true ending, so it was seen as an award for doing so (the first Sonic had emeralds but no Super/Hyper mode and they added in there to reward the player) so it doesn't intrinsically ruin a normal runthrough of a game, and it *is* optional.
** After a long time, ''[[
* ''[[Mega Man ZX]]'' had the Omega biometal, which you could only acquire by either beating the [[Bonus Boss
** OX isn't actually the best thing to get the dolls; remember, getting the necessary Rank 4 involves not hitting the boss's weak point, and OX is basically a slower ZX with extra bells and whistles. The ''real'' reason to get Model OX is to have fun with the full-charge down-buster [[Beam Spam]].
* In ''[[
** ''[[
* ''[[
** The first game has the Jackson cyber-elf, which grants invisibility.
** In ''Zero 3'', entering cyberspace in the penultimate level forces you into a [[Bonus Boss]] battle with the first game's Phantom. The reward for defeating him is the Ultima Boots, which possesses all the abilities of the other Foot Chips.
* ''[[
* ''[[Kirby]] & the Amazing Mirror'' has two Copy Abilities, arguably the two best ones in the game by a mile. They are also the only two abilities in the game that can perform all three ability-specific actions: cut strings, break gray blocks, and pound pegs.
** '''Smash''' gives Kirby "[[Continuity Nod|familiar fighting moves]]", specifically his moveset from his appearances in the [[Super Smash Bros.]]. series, which includes attacks from several other abilities. For most of the game, it's only available by beating a Master Hand or Crazy Hand miniboss, until you hit every big switch in the game to unlock the copy ability room.
** '''Master''', an upgraded Sword ability, is given to you for the final boss battle, and after clearing the game it becomes freely available in the [[Hub Level]]. It can take down nearly any regular enemy in one hit, as well as taking out minibosses in a matter of seconds. More importantly, it can [[Swiss Army Weapon|break blocks, pound posts, cut ropes, light fuses, and anything else you'd need]] to solve any puzzle in the game, encouraging you to [[
*** It's also the only ability in the game which, if you lose it, is not instantly destroyed upon contact with spikes. In fact, it doesn't even time out, giving you all the time you need to get it back.
* It's prequel, ''Kirby's Adventure'', featured the very rare '''UFO''' which couldn't be taken between levels and let the player fire one of the most powerful attacks in the game at will.
** Likewise, ''Kirby Super Star'' featured two: One in the Milky Way Wishes section which grants the '''Copy''' ability, allowing Kirby to get any ability in the game before obtaining it. However by the time the player will find that, it's all but useless as they'd already have access to all the abilities anyway. The other is more arguable as you always have access to it, but the '''Wheelie Rider''' ability is designed to be a hard-to-use complete game breaker with extremely high damage stars... that only work in two player mode.
** ''Kirby Squeak Squad'' also featured the '''Ghost''' ability, which allows Kirby to take control of any enemy. However by the time you get it is useless as you've already cleared most of the levels and the ability itself has limited usage.
* ''[[
* ''[[
** Practically, the Massacre, as the Null Driver is a LITERAL [[Game Breaker]].
** The Massacre "only" requires playing through the game without killing anyone. The Null Driver requires collecting every ribbon and finding every secret poster (many of them [[Guide Dang It]]), as well as beating every sector in Sudden Death mode. Then you have to make it through the entire [[Bonus Dungeon]] with a single hitpoint.
* The Legendary sword and armor in ''[[
* The Water Sword in ''[[Prince of Persia|Prince of Persia: Warrior Within]]''. To obtain it, the player must complete an optional nine-part "quest" which spans the whole game. On top of that, the plot actually forks, depending on whether the player enters the final boss battle with it or not.
=== Real Time Strategy ===
* The Terminator Armour suits in ''[[Dawn of War]] 2''. {{spoiler|There are 3. One you get in a main quest mission. The other 2 you can get in 2 side quest missions, that are the most difficult missions in the entire game (the last mission is a walk in the park after this). One involves killing an insanely powerful Warboos after going through waves and waves of looted tanks and nobs. This is the easy one. The hard one involves killing an Eldar Avatar of Khaine that is invulnerable to all melee weapons and some ranged ones, after going through scores off Fire Prism tanks to get to him. And both of them have at least 100 times more hit points then all your units combined. And they heal.}}
** Though there're serious discussions about "are Terminator Armour better than Power Armour", especially Avitus. One of the reason for this is another IPOS: Neverending Hail of Destruction. This godly Heavy Bolter can do ungodly amount of damage to almost everyone (except against Monstrous Creatures or vehicles of which the punishment is reduced, but your team will have other stuff to counter these problems anyway). If you bring it to the final battle and turn on Focus Fire frequently, Avitus can basically hold a section of the line on his own.
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=== Roguelike ===
* The Trident of the Red Rooster, from ''[[Ancient Domains of Mystery]]'' (aka ''ADOM''), is unquestionably the best weapon in the game; it grants immunity to every element as well as see-invisible and a massive mana boost, has especially awesome damage and accuracy with useful slaying properties, and also automatically returns when thrown. It is also necessary for the [[Multiple Endings|best endings]]. Unfortunately, it is gained after finishing a series of [[Guide Dang It]] sidequests, many of which are also pretty [[Luck-Based Mission|Luck Based]]. It's kind of amazing anybody's ever collected it at all.
* In the Roguelike ''[[Shiren the Wanderer]]'', the most powerful sword in the game cannot be found in dungeons or on monsters; it has to be created by finding the most powerful sword you ''can'' find in dungeons or on monsters, upgrading it to the maximum level, and then have a blacksmith upgrade it ''again'' to turn it into said sword. That's ''still'' not the best weapon in the game though. The REAL
** [http://i43.tinypic.com/smye6t.jpg Mah boi, this sword is what all true Wanderers strive for.]
** And it goes quite nicely with a Rasen-Fuma shield that halves explosion and fire damage, prevents theft of your items, cannot rust, slows hunger, increases your chance to dodge normal attacks, reflects magic, and returns half of any normal damage done to you.
=== Role-Playing Game ===
* According to the game info in ''[[
** The Tri-rang is the 2nd strongest of the 3 weapons, but is the lightest AND hits everyone on the screen. To get it, take Adult Nina (and her Great Bird form) behind a tower at the top of the world map. No level grinding, no epic sidequests, just find the tower, press B, pick up Uber-weapon. Of course, if you didn't read the FAQ, you [[Guide Dang It|won't know it's there]].
** You can get the Emperor's Sword by checking behind the throne after you defeat {{spoiler|Jade}}. While it doesn't give you the area effect that the Tri-Rang does, it does more damage overall, making it useful for boss fights...if only it didn't pale in comparison to your [[Super Mode]].
** The Dragon Sword...isn't even very good; it's worse than a variety of weapons the main can use come end of the game, INCLUDING the strongest storebought weapon available to him.
*** For those wondering why you'd even bother with the Dragon Sword: It's one of five Plot Coupons you need to access your [[Game Breaker]] ultimate Dragon form. And, with a little [[Sequence Breaking]], you can obtain it very early in the game, just after Karn joins your party. Enjoy your [[Disc One Nuke]].
* In ''[[
* In ''[[
*** The semi-ultimate weapon, the Royal Sword, is much easier to get though. You can either find it as a reward of a small [[Sidequest]] in [[Shifting Sand Land|the Desert of Death]] or buy it from Manillo if you have caught certain rare types of fish in the fishing game.
* This gets worse in ''[[
* ''[[
** Also in ''[[
*** The DS Remake rewards you for defeating the new [[Bonus Boss]] with an even more ultimate weapon (The Dream Blade) for Crono with an even more ridiculously high critical hit ratio (''90''%!!!).
** About half the characters in ''[[
** At the end of his personal end-game sidequest, Robo picks up two weapons: the Terra Arm and the Crisis Arm. The Terra Arm is his best weapon by stats alone. The Crisis Arm has the potential to be even stronger then that. Its damage algorithm is decided by the last digit in his current HP count. If that number is 0, it does nothing. If that number is 9...
** Ayla, who [[Bare-Fisted Monk|fights with her bare hands]], starts out with her weapon classified as "Fists". [[Level Grind]] her enough and that will change to "Iron Fists" which confuse enemies on a hit. Level grind her even more, and these turn into "Bronze Fists" which will score [[Cap|9999 damage]] on a critical hit. ''Every. Single. Time.''
*** And in the DS remake, you can earn an accessory from the first [[Bonus Dungeon]] that can only be equipped to Ayla. The Valor Crest not only gives her a 50% counterattack rate when hit, but it boosts her critical hit rate. Now, imagine the possibilities of combining that with the Bronze Fists.
*** Also in the DS remake, Robo can obtain a weapon with the same effect as the Bronze Fists.
** In ''[[
*** Also in ''[[
* The various Ultima (or Celestial) Weapons in the ''[[Final Fantasy]]'' games. Sometimes requires the completion of a really long side quest, or clearing the [[Bonus Dungeon]].
* The final dungeon (which takes place on the moon) in ''[[
** If you're playing one of the "Hardtype" versions (anything except ''II US'' or ''IV JP'' easytype), then you can use the Siren item to guarantee an encounter with the Flan Princess. Too bad the drop rate is still ridiculously low, though. At least 1 in 251 sis slightly more realistic of a chance.
** And they expanded this subquest in the DS remake: now there are several critters that drop tails at ridiculously low rates. Even the Treasure Hunter augment doesn't really help much (as all it does is double the drop rate). That said, there is a bonus to doing the expanded quest: the gear you get from it is the only gear that you can take with you in a [[New Game+]].
* Even though some of the Twelve Legendary Weapons from ''[[
** ''[[
* What is actually ''named'' Ultima Weapon in ''[[
** The Ultima Weapon is rivaled by the Lightbringer. It has 255 power, boosts Speed, Strength, Stamina and Magic by 7 (+ 7 is the highest boost any equipment piece gives), and + 50 Evade and Magic Block. It also automatically scores a critical hit at the low cost of 20 MP per attack, and has a random chance to cast [[Holy Hand Grenade|Holy]] to do even more damage. You get the Lightbringer by betting the Ragnarok in the Colosseum, which is also a very good sword in its own right though inferior to the Lightbringer.
*** Originally, the weapon was translated into "Illumina" which may be the more prolific name among the English community.
** The Advance bonus dungeon introduces a new Infinity Plus One Weapon for each character, including the swords Apocalypse and Save the Queen.
* Ultimate weapons in ''[[
** Uniquely, all the
* The weapons themselves don't become ultra-powered in ''[[
** And Squall will always get the full range of hits on Ultimecia, because he gets a special Renzokuken attack sequence for the final boss.
** Squall actually has a special Renzokuken sequence for a few enemies and bosses throughout the game; the most memorable, in my opinion, are Tiamat (which is tantamount to a [[Crowning Moment of Awesome|CMoA]] if you finish her with it) and Jumbo Cactuar (which is a serious [[Crowning Moment of Funny|CMoF]] due to its/his/her reaction to every hit).
* A variation exists in ''[[
** This time limit is infamous for making [[One Hundred Percent Completion]] impossible on the EU version due to the game not having been adapted to the European
* The ultimate weapons in ''[[
** Auron's in particular is nearly a [[Game Breaker]] - it boosts his damage based on how injured he is, making it possible to deal maximum damage (and one-hit-kill most compulsory bosses) at a relatively low level if he's badly injured.
* ''[[
** The most ridiculous is the Wyrmhero blade; you have to kill [[Marathon Boss|Yiazmat]] and [[That One Sidequest|Omega Mk XII]], and then [[Arson, Murder, and Jaywalking|complete a fishing mini-game]] to get the components for it. Of course, [[Awesome but Impractical|now there's nothing to use it on]].
* In ''[[
* Vaan's Anastasia sword in ''[[Final Fantasy XII
** It doesn't even stop at ten times, in theory, with enough grinding, it's possible for Vaan to become enough of a power house that he'll even one-hit-kill the final boss fight's level 100 bahamut([[Tactical Rock-Paper-Scissors|which his attacks is usually ineffective against]]).
* The four mystic weapons are one of the many optional collections available in ''[[
* ''[[Final Fantasy Crystal Chronicles]]'' had a set of Infinity Plus One equipment for each of the four races. The problem? To get items created, you have to get an item's crafting scroll, and the right materials, and then take to a blacksmith and have it made. All of the ultimate weapons require a rare drop, sometimes multiples, from the boss of a particular dungeon, and virtually require you to own a Game Boy Advance to know how to get enough points to have a chance of that drop set appearing. This is mitigated by the consolation prize: Even if the item you want doesn't appear, there's still some good loot to be had.
* ''[[Final Fantasy I]]'' has a lesser example: Masamune, the most powerful weapon in the game (it gave by far the highest attack and accuracy bonuses, had the highest critical hit rate and, unlike virtually all other top-level weapons, could be used by any class) was acquired on the penultimate floor of the final dungeon, but only if you took a relatively long detour, making it still an example of this trope.
* Save the King, Save the Queen, and Ultima Weapon in ''[[Kingdom Hearts]]''. In ''[[
** Fenrir is simpler to get than Ultima. You just have to beat a [[Bonus Boss]], rather than collect a bunch of items. But easier? That depends of if Sephiroth is [[That One Boss]] for you.
*** ''[[Birth By Sleep]]'' has the Ultima Weapon again, and a Keyblade made out of Ice Cream called Sweetstack that is slightly weaker but has a 100 percent Critical rate. In addition Terra and Aqua have additional weapons that have incredible attack power but magic so low it's in the negatives and vice versa respectively.
* The Devil's Arms from ''[[
** ''[[
** The Fell Arms in ''[[
*** The [[
** Though not a weapon, the "Star Breaker" Gauntlets and the "Healer's Ribbon" errr...Ribbon, give you the Technical 3 skill, which means ALL ARTES cost just 1 TP. Couple that with Marta's broken speed casting late game and you've got an infinite photon/prism sword/divine saber combo, which can trap the final boss, making sure he never TOUCHES YOU.
* In ''[[Romancing
** But to be fair almost all tempered weapons in that game can become the
** In ''[[Romancing
*** You can get a two for one deal if you are playing as Harid and going for his strongest weapon; the boss guarding the
*** This can also be true in the Ice Galaxy since the guardian of the Ice Sword (Best 2 handed sword which also damages the enemy that attacks the wielder) is a Dragon Ruler also.
* In ''[[
** The upside? With a bit of luck and a little more [[Save Scumming]], you can aquire the
* The four Infinity +1 Weapons of ''[[
** And Ness' is actually found after the [[Point of No Return]], and you can't even save with it without backtracking to the beginning of the last area, and can't use it for anything but ''that'' area and the final boss. (He at least has an [[Infinity-1 Sword]], but that's beside the point.)
* Each ''[[Shadow Hearts]]'' game has sidequests for each character to obtain their best weapons and most powerful skills. These often require actions being taken throughout the entire game, in addition to the main storyline.
* ''[[Persona 3]]'' has the Monad Block, a [[Bonus Dungeon]] only accessible the first time in January. The best weapons of each type are found in rare (yellow) chests on specific floors. They usually have 400 attack power and 99% accuracy, as well as an additional effect. Persona 3: FES, however, has even ''better'' weapons, which are created via the game's new [[Item Crafting]] feature.
** ''[[Persona 4]]'', unfortunately, is a little more annoying about it. The true best weapons for each character cannot even be found except in a [[New Game+]], and even then can only be collected by beating down a randomly appearing [[Bonus Boss]]. It's not a terribly ''hard'' bonus boss, if you prepare properly, but each time you beat him he'll only drop ''one'' item. This means that to get ''everyone's'' weapons you'll have to beat the exact same boss ''seven times''. Then seven times again if you want to get everyone the best armor in the game.
* Technically not a weapon, but still increases your characters' powers to ridiculous levels, the Sheriff Star is an accessory in most ''[[Wild
** In ''[[Wild
* ''[[
** In later ''Tales'' games (except for ''[[
*** It should be noted that in ''[[
* In ''[[
* In [[Xenoblade Chronicles]], there's the {{spoiler|True Monado, which is obtained in the final battle.}} It can be carried over into a [[New Game+]], which ends up making multiple cutscenes look rather ridiculous, as they'll play out as though Shulk were using whatever inferior weapon he would normally have at those points, leading to silliness like you hitting a Mechon [[For Massive Damage]], [[Cutscene Incompetence|only for Shulk and/or others to exclaim "It's not working!" in the cutscene that ensues.]]
* The Frying Pan weapon in ''[[Fable]]'' can either be this or a [[Joke Weapon]], depending on whether or not you acquired all the clues needed to find it; if you do, you'll get a massively-powerful weapon with four augmentation slots, but if you don't, you'll get a weapon with no slots which does 0 damage.
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* ''[[Fable II|Fable 2]]'' has the Red Dragon pistol. You get it by completing with a perfect score in the shooting gallery. It does immense damage with a single shot, but in manual aim mode it's [[More Dakka|true power is realized...]] yeah, it fires as fast as you can smash the Fire button.
** The Daichi. Only the Master Axe and Master Hammer have a higher attack damage, but even so, their both extraordinarily slow in comparison. In the time it takes for one of their swings, the Daichi does just about three. By the time a character using those is halfway into the battle, the Daichi is done. It also doesn't hurt that its augments boost the damage, add shock damage, and make the hero more attractive.
* ''[[Valkyrie Profile]] 2'' has an
** It does possibly help you fight the [[Killer Rabbit|Hamsters]].
* In ''[[
** The Frying Pan, although not as good as the Lazy Shell, is still a very powerful weapon, enough to allow Peach to do damage on par with Bowser. It can be bought, [[Guide Dang It|if you know where to look.]]
* The Dragon Bracelet in ''[[Blue Dragon]]''; to get it, you have to find, kill, and collect a fang from each of five dragons, four of which don't even appear until you've talked to Elder Bauhm, whose village can only be reached by the [[Global Airship|Mechat]].
* Most of the Gatito threads in ''[[
** And the Black Planet pin set (also known as the Darklit Planets). The Black Planet pins are pretty good by themselves, but put all six of them in one deck and you've got what is possibly the most destructive pin set in the game, because all of them deal substantially more damage if all six are in the deck together. The catch? You only get one of the pins from {{spoiler|Hanekoma, though if you try putting the cartridge into different DS's you might find another one to buy there}}, and you have to hunt down the rest by getting Noise to drop them. [[That One Boss|Incredibly powerful]] Noise, who can only drop them on the highest difficulty level, and you have a snowball's chance in hell of [[Randomly Drops|them dropping it without setting your HP incredibly low or chaining battles together]]. Alternatively, [[Game Breaker|mingle with someone who has the whole set and buy it off of them]].
** And the [[Fan Nickname|HP Hax Feather]] gives 30 attack, 30 defense, [[Up to Eleven|2000 HP and three fusion stars.]] Anyone who says they don't use it, either hasn't finished the BRV grinding yet or is LYING.
* ''[[Shin Megami Tensei Nocturne|Shin Megami Tensei: Nocturne]]'': Not a weapon, but a thing called a Magatama which is ingested by the main character to make him immune to EVERYTHING except Almighty attacks and gives him + 10 in all stats except Luck. First, you need to get a broken sword then go to the Cathedral of Shadows, then proceed to a weird temple that appears out of the ground and fight 4 guardians and many monsters of varying difficulty from bloody hard to mega hard. Worth it though.
** ''Nocturne'' has one other possible contender for this title: Completing the Burial Chamber special battles in the required number of press turns awards you with perhaps one of the games greatest prizes on the second run-through: the Demi-Fiend's second Press Turn. Makes Hard Mode significantly easier after [[That One Boss|Matador]].
** But while either of these things might be an
* In ''[[Ultima VII]]: The Black Gate'', the game didn't even come with the Infinity Plus One Sword, the Black
* In ''[[The Elder Scrolls]]: [[Oblivion]]'', it is possible for players to create their very own
** Additionally, one of the game's official downloadable content mods adds Mehrunes Razor, a dagger with, among other things, a chance to instantly kill anything it hits. The dagger is found at the bottom of a nine level dungeon.
** Shivering Isles introduces the Dawnfang/Duskfang, which deals heavy base damage, heavy additional elemental damage based on time of day in-game, instantly recharges when the weapon transforms, both the dawn and dusk forms can transform into even more powerful versions of themselves when you kill a certain amount of enemies, and the fact it's a longsword means one could combine this sword with the 100% Chameleon trick to become an unstoppable juggernaut to boot.
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** Despite all of that, the Black Hands Dagger is still more powerful. Each attack is guaranteed to deal three times as much damage as Eltonbrand and can even do much more sometimes. Also it blinds your opponent and heals you for as much damage as it deals... considerably more powerful than any other sword in the game (including ones you enchant yourself).
** The first expansion to Morrowind, Tribunal, gives you TWO of the strongest swords in the game at the end of the main quest. You have to beat a living god to get them, though.
* The Spirit Sword in ''[[
** In ''[[
** Neither of the first two ''Grandia'' games have secret weapons that could be considered Infinity+ 1 Swords. However, if one hacks items in the first game, an item called the 100 Sword will appear. It would be an Infinity+ 1 Sword had it been included in the game proper as the final weapon (the Spirit Sword) has only 70 + STR while the aptly-named 100 Sword has + 100 STR. There is also a 100 Fire Mace in the game files for no reason in particular.
* In ''[[Lufia]] 2: Rise of the Sinistrals'', protagonist Maxim spends roughly half the game in search of Dual Blade, a weapon which will magnify his energy enough to challenge the titular villains. Yet the Dragon Blade, a prize offered at the Forfeit casino, offers much better stats (though at the cost of a weaker IP ability).
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** None of those items are even banned or feared as much as Soul Dew, which turns Latias and Latios from Uber-level Pokemon to absolute Gamebreakers.
** Wobbuffet, seriously. Finding, catching, and leveling him is ridiculously annoying in normal playthroughs, but he is the one pokemon that acts as a counter to '''everything'''.
** In addition to items, legendary Pokémon are basically the
*** Mewtwo in ''Pokémon Red'', ''Blue'', and ''Yellow'' versions was a straight example of the trope. It had the highest base stat total in the game, but could only be obtained after fighting the final bosses the Elite 4, at the bottom of a treacherous cave filled with high level Pokémon, and was notoriously difficult to capture when encountered. Fortunately, the game's ''other''
** The move Return can function as a mix of this, [[Disc One Nuke]] and [[Magikarp Power]] due to how it works. [[Power of Love]] indeed.
* In the online RPG ''[http://www.rinkworks.com/vault Murkon's Refuge]'', there are two Items of Specialness for each character class. You most likely won't find them until you reach the deepest dungeon levels, and even then you have to dive into pools and hope that you're [[Randomly Drops|lucky enough to get one]]. Even rarer than the Items of Specialness is the Rod of Catastrophe, an item that casts one of the highest Sorcerer spells in combat with no loss of [[Mana]] points and can be used multiple times in combat.
** There's also a literal sword, far rarer than the rod, but not as handy as a bottomless supply of free {{spoiler|CHAOS}} spells.
* In some games, particularly Book I of ''[[
* The Sol Blade in ''[[
** This is ''[[
** Although Excalibur has a 5% forge rate and the material used to make is found in chests and dropped by Sky Dragons in the [[Bonus Dungeon]].
** You forgot the Darksword, which is even more powerful than the Sol Blade, and if you got the Cleric's Ring out of Crossbone Isle in the first game, the only drawback is losing the Sol Blade's devastating unleash.
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** There's also the "Liberty Laser", Liberty Prime's Laser Vision. Ever wanted to throw a big, badass, 5000+ damage dealing Lazorbeem at an Enclave trooper? Now you can!
*** By the way, have you heard? The .44 Magnum's damage is, quite literaly, [[Over Nine Thousand]].
* ''[[Mass Effect]]'' actually makes it quite easy to acquire the
** In ''[[Mass Effect 1]]'', all you need to unlock the Spectre-grade weapons is to acquire more than one million credits. Though there are actually Infinity Plus Two weapons as well which don't appear until your character nears level 50, as there are two tiers of Spectre weapons, and then the Infinity Plus One Bullets and weapon mods... All of which are available at a fraction of their usual price for finishing the [[Downloadable Content|Pinnacle Station DLC]]. Good thing, too, as those guns will be needed to not make playing a flurry of perfect decisions or [[Trial and Error Gameplay]] while playing [[Idiosyncratic Difficulty Levels|Insanity or Hardcore difficulties]]. Needless to say, starting a new character on those difficulties will be quite rough.
** In ''[[Mass Effect 2]]'', the Infinity Plus One weapons ''and'' armor are '''[[Bribing Your Way to Victory|for sale]]'''; the stuff available from the [[Downloadable Content|DLC]] packs are better than any of the gear available in the game itself.
*** In-game, however, there is the Widow Sniper Rifle, found on the {{spoiler|Collector Ship}}. With the right combination of points and ammo (warp is your best bet), it's possible to one-shot almost any enemy in the game, even on higher levels. Its slow firing rate and low ammo capacity makes some people argue for alternate sniper rifles, but they're kidding themselves. Widow's where it's at.
*** These weapons do manage to avoid [[Bribing Your Way to Victory]]. All of them are significantly more difficult to aim than your other weapon options, which means they take more actual playing skill to use, which gets rewarded with a damage upgrade.
* ''[[Enchanted Arms]]'' has the Omega Golem, with [[Game Breaker|the ability to reduce ANY and all enemy's HP to exactly 1, regardless of defensive Enchants]]. This is offset by the fact that you have to do 4 sidequests before you can do the actual quest to go through 50 (or was it 40?) floors of doom, all guarded by the toughest monsters in the game as [[Random Encounter
* ''[[Neverwinter Nights 2]]'' - Taken to ridiculous extreme with a [http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl?_layout=NWN2_Items_Page&_cgifunction=search&NWN2_Items.id=1141 Enchanted Papyrus Blade (paper sword?)]'' that actually makes you good at using that kind of sword.'' True, its appears to be a hidden bonus but the main point of the game is also to put a ridiculous powerful sword back together, the Sword of Gith, used to save the world.
* ''[[
* ''[[The Witcher]]'' has a legendary ARMOR with all the trappings of an infinity plus one sword, such as a famous wielder/wearer, it must be reassembled from various fragments, an explict quest is required to gain it and it was crafted by Gnomes.
** It's possible to get two Infinity Plus One steel swords, which are still practical because oils with different effects can be applied to each and the player can switch between them. It's also possible to get Infinity Plus One silver swords, but only one can be kept and there's only one optimal oil for silver anyway.
** Unlike most Infinity Plus equipment, the armor and swords don't come on the verge of the final fight, but the player is given a goodly chunk of story and action to make the most of them.
* ''[[Shin Megami Tensei]]'' 1 has sword fusion, which allows you to fuse certain swords with demons. There were a few nice ones, including one that required you to fuse three elementals to the blade in succession, and one that required a component you could only obtain just before fighting Maou Asura - i.e. at the very end of the game. The sequel took this even further - you now had even more combinations and possible swords. At the very end of the tree, you had the sword Hinokagutsuchi, which scored three hits, had amazing accuracy and damage, and turned its targets to ''stone''. To get it, all you had to do was follow a convoluted expert-level fusion process that consumed seven original swords and sixty-seven demons. ''For even more fun'', the sword could be further fusioned to create the Brahmastra, the best gun in the game, or the four pieces of your female companion's ultimate armor. (Which, bad graphics aside, looks downright [[Stripperiffic]].) To sum things up, in order to get the best equipment ever, you need EIGHT
* ''The Granstream Saga'' has the Onimaru, which is twice as strong as the 'best' sword you would get normally. Surprisingly, you find it very early in the game, {{spoiler|if you use the Cat's Eye somewhere in the west wall of the church basement in Arona.}} It sometimes causes instant death to enemies if it hits them while they're performing long attacks. The icing on the cake? The instant death thing even works on bosses.
* ''[[
** To a lesser extent, the Supreme Slacks and [[Exactly What It Says
** Multiple exist as some useful special moves in ''[[
* In ''[[Paper Mario (
** Not to mention how long it takes to get all of Chuck Quizmo's 64 Star Pieces for all badges and 100% completion!
* ''[[Parasite Eve]] 2'' has two of them. The first is the Gunblade, which with the right ammunition, will deal damage in the thousands. The other is the Hypervelocity railgun. While it does have a 10 second charge up time, it also deals damage in the thousands. Both are rewards for getting the best rank in the game (which you can only do in the [[New Game+]])
* There's a whole bunch in ''[[
** Worth mentioning is that due to the weapon upgrade system of ''[[
* ''[[Dragon Quest]]'' has Erdrick's Sword, which, while not required to beat the [[Final Boss]] (except in the first game, where no other weapon will hurt the boss), certainly makes it considerably faster/easier. And of course, there's Erdrick's Infinity Plus One Armor, which not only protects the hero from poison swamps and barriers, but restores his HP with every step. From ''[[
** Later titles have the Metal King Sword which can be obtained from extremely rare drops from Metal King Slimes, collecting enough mini medals, or buying at the casinos.
* In the ''[[
** Crom Faeyr: A + 5 Warhammer that grants a massive strength boost and is capable of one shotting certain monsters.
** Carsomyr: A Paladin-only greatsword that grants magic resistence and can dispel an enemy's magical benefits, ''and'' potentially gets upgraded to + 6 in the [[Expansion Pack]].
** The Flail of Ages: A multiheaded flail that does several types of elemental damage at once. Was originally a + 3 in ''Shadows of Amn'', but ''Throne of Bhaal'' added more heads to increase it to + 5. Plus, [[Disc One Nuke|the + 3 version can be obtained fairly early in the game]].
** Also, the Vorpal Blade a.k.a. Silver Sword. Despite being only +3, it nevertheless is capable of one-shotting anything it hits.
* In ''[[
** Final Cupil is another example of an Infinity Plus One Weapon. You see, the [[White Magician Girl]]'s main weapon is a [[Ridiculously Cute Critter]] that can shapeshift into a weapon. The strength of the weapon it can shapeshift into increases as you feed it these things called chams. In order to get it to its strongest form, you have to find all thirty normal chams, plus all three super chams. One of the super chams requires you to finish a [[Chain of Deals|ridiculously long fetch quest]] in order to get it. The upshot is that the [[White Magician Girl]] goes from having the weakest primary attack in the game to having the... second weakest! Final Cupil is stronger than Aika's ultimate weapon, as it should be considering the difficulty in getting it. Final Cupil can usually do more than 600 damage per hit (never mind that at this point, Vyse's Cutlass Fury might be doing 9999 damage per hit). Though statistically, Final Cupil is stronger than even the above sword for Vyse; it's just that it's not being used by someone meant as a fighter.
* Most of the equipment in ''[[Dragon Age]]'' that would count for this trope has to be bought for obscene prices (100+ gold for starters). One exception is Vigilance in ''Awakening''. You only have to kill a powerful [[Bonus Boss]] for one of the key components needed to forge it; the rest of the components aren't terribly difficult to make/buy/find. It gets better; the sword can be
** In the original game, this role was fulfilled by Starfang, a sword forged for the Warden out of [[Thunderbolt Iron]], which is easily the best longsword/greatsword available in the module. Unfortunately, because it was only attainable with the Warden's Keep DLC, you couldn't import it to ''Awakening'' or any other DLC campaign without the aid of mods.
* In ''[[Exile]]''/''[[Avernum]]'', there are multiple weapons that are made for a specific monster to kill. The top example being Demonslayer, a sword that you have to find the parts of. {{spoiler|Due to how the damage caps, technically, ''fists'' are the strongest weapon.}}
* The Level-10 guns in [[Freelancer]]. You can only get them by looting a few far-flung derelict fighters, or by going trough a [[Cool Gate|Jump Hole]] to an [[Eldritch Location]] and fighting Nomads, the nastiest enemies in the game. They aren't the most amazing weapons due to their slow refire rate and bad long-range accuracy...but the Nomad guns actually ''consume no [[Mana Meter|power]]'', meaning that if they make up enough of your weapon loadout you can fire forever, and they're ''deadly'' at close range.
* In ''[[
** Some of the Giga Chips are possible Infinity Plus Ones. Many of the FortePlus/BassPlus/BassAnly chips deal far too many hits ''not'' to be used with Attack+ 10's, and you get them from the inevitable fight with him at the end of the [[Bonus Dungeon]]. From EXE3, FolderReturn cost a fortune in Bug Fragments and [[Game Breaker|broke the game into little tiny pieces.]] In ''[[Mega Man Star Force|Star Force]]'', drawing one of the AM-seijin Giga Cards is a fantastic "kill all enemies" button.
** FolderReturn in EXE3 wasn't the [[Game Breaker]], NaviRecycle was. The general consensus at the time was that, if you needed to use your folder more than once to win, there was something wrong with your folder. NaviRecycle, on the other hand, was essentially a replay button for the last Navi chip (essentially summons, and powered up to match), including any bonuses attatched to it. With the right 5 chip combo and a bit of luck and timing, any enemy in the game could fall to it, and that's assuming it survived the first shot...
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=== Shoot Em Up ===
* ''[[R-Type]] Final'' features several extremely powerful ships which require ''two hours'' of game-time with the previous ship in the series, meaning by the time you get them you're probably good enough that they're entirely useless.
* The eponymous ''[[Heavy Barrel]]''. One always felt compelled to collect the pieces to get it - though playing without it was more fun than playing with it.
* In the side scrolling shooter ''[[Hydorah]]'', the last weapon can only be gotten by going through several out of the way levels. Oddly enough for the genre, this weapon is an actual sword.
* The MOONLIGHT laser blade and the KARASAWA laser rifle in the [[Armored Core]] usually falls into this category, at least in the earlier games. The former could potentially shave off half an AC's health with one hit and its blade wave produced an explosive energy burst. The latter, with the right parts, made the game laughably easier. The KARASAWA, despite its recurring status, got the nerfbat after
** In Project Phantasma however, both get one-upped by the FINGER part which you unlock once you top the Arena. One of the lightest parts in the game, but ridiculously overpowered with its wide-spread, but tightly concentrated rapid fire which gives it insane close range power and doubled by the fact it carries 3000 rounds. Phantasma alone can be killed in less in a minute with this thing.
=== Simulation Game ===
* Almost all of the ''[[Ace Combat]]'' superfighters have hard-to-achieve requirements, usually including [[New Game+]], but they are [[Game Breaker|Game Breaking]] enough that the demands are almost justifiable.
** The Falken in ''AC5'' only required the player to destroy several hangars located in out of the way locations in missions to obtain.
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** The X-02 Wyvern can be unlocked in ''Ace Combat Zero'' simply by having an ''Ace Combat 04'' save on the same memory card. The price is prohibitive but is still possible to purchase on the first playthrough [[Disc One Nuke|provided you managed your money and scored enough kills to afford it]].
** If you have the ([[Revenue Enhancing Devices|real]]) cash, you can get the Prototype (fixes the stability problems of the stock) or Razgriz (hardens the armor, fixes stability, looks cool in black) CFA-44 Nosferatu as DLC in Ace Combat 6. Normally, you would have had to slog through the campaign on Hard mode, but you can get it at the beginning of the game (complete with [[Macross Missile Massacre|ADMMs]] and [[Wave Motion Gun|railguns]]). Oh, and while you have to buy the stock planes with your in-game cash, any DLC planes you purchased are free.
** [[Ace Combat: Assault Horizon]] offers the Nosferatu as DLC, but it's weapons have been nerfed and brought more in line with the rest of the game. After completing the story mode though, you gain access to the PAK-FA for free missions and online play. The [[Fantastic Nuke|Trinity]] weapon is one of it's special weapons. While you only get three of them, they'll destroy anything (including you if you don't fly away). Unfortunately, it's an unguided bomb (good for ground targets), and the majority of the game is fighting against other planes in the sky.
* ''[[
* The Mineral Town and DS flavors of the ''[[Harvest Moon]]'' series gives you Infinity Plus One ''Tools'' in the form of the Mythic tools. It takes effort to get all six: you have to level up your regular tools to full, then find the cursed tools via mining, ''then'' lift the curse on each one, turning them into Blessed Tools, ''AND THEN'' you have to pair them with [[Unobtanium|Mythic Stones]] and a boatload of gold to the local blacksmith (Saibara or Gray, depending on the game) to gain the Mythic Hammer/Axe/Watering Can/Sickle/Hoe/Fishing Pole. Made harder in DS by the fact that you can't [[Save Scumming|save scum]] the mines until you have six Mythic Stones - you can only posess one of them at a time. Although a few are more powerful than they're worth: A fully charged Hammer will destroy every poundable object on screen... including your fencing. Ditto the Axe (in DS) and your fruit trees.
* In ''[[Princess Maker 2]]'' the war gods sword is the most powerful sword in the game. If you can beat up the war god you can beat anyone else in the game in your sleep. It does have one effect however, it's required for the "Hero" ending.
=== Stealth-Based Game ===
* The later ''[[Syphon Filter]]'' games has a funny example in the E.P.D.D, which is a long-range, sure kill, stealth weapon with infinite ammo that you can only unlock by getting the best rating in certain tasks, such as performing non-lethal KOs or stealth kills. Why is it funny? Because in the first game, it was called the Air Taser and served as your ''default [[Emergency Weapon]]''. Unsurprisingly, less broken weaponry like combat knives and short-ranged tasers were used in its stead in later games, but they still kept it as a hidden weapon, making this one of the rare instances that an item found itself on both sides of the power spectrum.
* ''[[Metal Gear Solid 3: Snake Eater]]''{{'}}s Patriot is simple -- just clear the game. ''[[Metal Gear]] Solid 4''{{'}}s on the other hand ''requires'' a no Alert, no Continues, [[Technical Pacifist|No Kills]] (of humans; tranquilizing an enemy who falls to his or her death counts, but GEKKOs and Scarabs don't), no recovery item (normal and {{spoiler|iPod}}-assisted natural regeneration is fine), no special item (Stealth Camo or Bandanna), [[Speed Run]] on [[Idiosyncratic Difficulty Levels|The Boss Extreme]]... where ''everything'' that's not a "Now Loading" screen (but the "Press Start" prompt ''does'' count!), between-Acts install time (including the "Press Start" prompt), and a post-Act results screen counts towards the 5 hour time limit. Yes, ''even the Start menu and the [[
** Or you could use a cheat code.
* Both ''[[
** The Armor of Altaïr was ''II''{{'}}s Infinity
** ''Brotherhood'' also has the Dagger of Brutus, a Short Blade with maxed-out stats, unique kill animations and a hidden effect making enemies more likely to flee an encounter. It's acquired along with the Armor of Brutus (equivalent to the Armor of Altaïr) when the player clears all six of the Lairs of Romulus (equivalent to the ''AC2'' Assassin Tombs) and then goes to the underground cell where the Armor and Dagger are stored.
** ''[[Assassin's Creed
=== Survival Horror ===
* ''[[Resident Evil 4]]'' has not one, not two, but THREE (in post-Gamecube versions, ''FOUR'') of these. The Infinite Rocket Launcher and Chicago Typewriter are available for a million PTAs at any merchant after completing the main game once, and getting a five star rating on every level in Mercenaries earns the Handcannon, which can be upgraded to do the most damage of any weapon in the game and have infinite ammo. Beating the game on Professional mode earns the Plagas Removal Laser.
** Technically, every weapon can become one of these when fully upgraded. When all upgrades are bought, a ridiculously expensive one becomes available. For instance, the Striker gains an ammo capacity that takes roughly an hour to empty, the SMG gains damage equal to several pistol clips per bullet, and the Broken Butterfly magnum gains damage rivaled only by the Rocket Launcher and the Handcannon. Restarting the game with a [[New Game+]] using these weapons is terribly fun. Oh, and bear in mind the Handcannon is terrible without all its upgrades. Without them it uses an ammo that is very hard to find, selling the ammo to make money for the upgrades is a simpler option.
** In ''[[Resident Evil Darkside Chronicles]]'', the Linear Launcher fulfills this trope in terms of power, but is much easier to get then the average
* The first ''[[Fatal Frame]]'' game has an
* ''[[
* [[Dead Rising]] has the small chainsaw. The absolute king of weapons that could kill most bosses in six hits and the [[Elite Mooks]] of the game in one or two. And if you gather the right books, it will won't break until after 2160 hits, meaning you can essentially use nothing but the small chainsaw for the entire game (except for the sniper rifle for early bosses, and the Assault Rifle or "Machinegun" for Special Forces / later bosses).
** The sequel has two: The Six-Shooter and the Knife Gloves. The Knife Gloves are basically this games small chainsaw: only difference is that they can be built (i.e. you can have more than one of them) and no books boost its durability to [[Game Breaker]] levels. The Six-Shooter on the other hand holds sixty rounds, has ridiculous accuracy, and does very good damage. Pulling it out in any boss fight is basically an instant "I win".
=== Turn-Based Strategy ===
* Not a weapon, but the [[Mobile Suit Gundam
** Some of the unlockable mecha pass into this, like Great [[Game Breaker|Zeyormer]] in J, [[Getter Robo|Shin Getter]] and [[Badass|San]][[Large Ham|ger]] [[Everything's Better
** You get most with out doing anything! Usually these either are obtained later on or they're [[Magikarp Power]], like the ''[[Turn
* In the ''[[Disgaea]]'' series nearly any weapon in the game can become extremely powerful by fighting in its Item World. However, the true Infinity Plus One Sword of the games can only be found within the deepest levels of the best items.
** ''Disgaea'' also has the Hyperdrive, which allows any character that equips it to teleport anywhere on the battlefield save for the Dimensional Gate in Item World maps. In the original, it was awarded for going through all 100 levels of an ultimate item and defeating the Item God 2 (which is level 6,933) on the 100th floor, while in the PSP and DS remakes, it is only awarded if all 100 levels are done in a row without exiting out in between. Note that the only way to revive a fallen party member is to exit out.
* ''[[
** Only the Sequencer and Peytral return with the same mechanics in the sequel, ''[[Final Fantasy Tactics
** The original ''[[Final Fantasy Tactics]]'' has the Knight Swords, weapons only equipped by Knights, Dark Knights, and certain special classes. While Defender, Save the Queen, and Ragnarok are nothing special (they're good, but not jaw-dropping), the two standout weapons are Excalibur, which grants permanent Haste to the wielder, and Chaos Blade, which has the highest power of any weapon, grants permanent Regen, and can petrify an enemy on contact. And they're all one-handed, meaning you can [[Game Breaker|equip both of them with the right ability]]. You can get one Excalibur in normal gameplay (at the moment when difficulty in the game becomes strictly optional, as [[Game Breaker|Orlandu]] is equipped with it when he joins you), but Chaos Blades can only be acquired in the [[Bonus Dungeon]].
* While the final weapons for the main Lords in each ''[[Fire Emblem]]'' game don't really match this trope exactly (well, it is technically possible to 'miss' some of the Lord weapons like Falchion in certain games...), each game generally comes with a half dozen to a dozen S ranked weapons you can get (but don't need...unless this is ''Fire Emblem 6''). To kick this up a notch, ''[[Fire Emblem]] 10'' had 13 SS Ranked weapons that you could hand out to your party. Granted, ''[[Fire Emblem]]'' games are often [[Nintendo Hard]] and while you don't NEED them in a technical manner, you do need them in an "Oh God, oh God, we're all going to die!" manner.
** And the gold medal of this trope goes to the Narga Tome, from ''Fire Emblem 4''. It's only usable against 13 enemies, by a single character. Said character is already broken as-is; with the Narga tome, she's nigh unstoppable. She could easily defeat the final boss (who even cuts your characters' power in half and gets guaranteed critical hits under 50% health) single handedly, without even gaining a level in her life, due to the tome giving her insane stat buffs and negating the boss's debuff. (It's also completely missable- while the game tells you "Go get this weapon [[Unwinnable|or you]][[That One Boss|will die]]", {{spoiler|poor Princess Yuria is [[Brainwashed and Crazy]] (and trying to kill you) the moment before you can pick it up- forcing you to deal with quite a hurdle before you can get it, and if, perchance, you kill her...}})
* In ''[[Tactics Ogre]]'' and ''[[Gaiden Game|Knight of Lodis]]'', this is the Snapdragon. It turns a party member into a sword that is based off their own stats, giving insane boosts to the stats of whoever wields it.
** Not to mention you can get ''multiple ones''.
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=== Visual Novel ===
* It is the ultimate weapon of one of the main villain rather the hero but Gilgamesh's drill sword Ea is undoubtedly the most powerful weapon in the ''[[Fate/stay
** On a smaller scale before Gilgamesh's introduction, we have Excalibur [[Names to Run Away From Really Fast|the Sword of Promised Victory]]
** Ironically this means that it is actually Excalibur's sheath, Avalon, is the true Infinity+1 item, as activating it would completely negate the attack of either of the above weapons.
*** Just as the [[King Arthur|Arthurian legend]] explained. The scabbard was always supposed to be the most important part of Excalibur, but nearly everyone forgets in favor of the sword.
* ''[[Bliss Stage First and Final Act]]'', based as it is on the [[Tabletop Game]], requires you to complete the [[Romance Sidequest
▲== Anime and Manga ==
▲* Played straight in ''[[Soul Eater]]'' with Excalibur, a sword that gaves you wings of light, the ability to move at a blinding speed and is so sharp it can cut through space and time. However, he is so obnoxiusly annoying, that no one (but the chosen one) wants to have him as a [[Equippable Ally|partner]].
▲== Gamebooks ==
▲* The Sommerswerd, the Sword of the Sun, from the ''[[Lone Wolf]]'' series. You get it in the second book, which seems somewhat game-breaking, but its later [[Rule of Cool|awesomeness]] makes up for it by far. To get its full potential out, you require certain Kai skills during that book: Sixth Sense gets you a description about how the sword improves your Sixth Sense, and having Weaponskill (with the sword) gives you the "extra" CS bump of + 10 instead of + 8.
▲** You can get the + 10 without Sixth Sense.
▲*** To clarify: The author's intention was that you would get the sword's powers immediately if you had Sixth Sense ("At once the power of the Sommerswerd is revealed to you."), and if you didn't, you didn't gain its powers right away, but gradually unlocked them over the course of practicing with it. This was meant to add a bit of variety to the game and illustrate the increased power of your Sixth Sense, nothing more. The problem was that in the original book, the section where you don't have Sixth Sense ''skipped'' the part where you gradually unlocked the sword's powers! This was corrected in later printings.
▲** Some of the later books have weapons that are either even stronger than your solar blade (e.g. the Power Spike) or don't create near as much attention when trying to deal a preemptive strike (e.g. the Ironheart Broadsword). For the most part, however, the Sommerswerd is the best you're going to get, due to being unable to keep the more powerful weapon at all.
▲** Due to the Herculean task of properly maintaining balance across the entire series (a problem the author himself has freely admitted), combined with the fact that while some players may have gotten the Sommerswerd in Book 2, anyone who hasn't read that book won't have it (and will never again have a chance to get it), many players have come to see the Sommerswerd as being nearly the epitome of [[Blessed With Suck]]. To keep the books challenging, fights will be much harder if you have the Sommerswerd, boss enemies will have much stronger weapons, and Lone Wolf will come across like a somewhat clumsier oaf (case in point -- the scene in Book 11 mentioned above, where a surprise attack with the Sommerswerd is far less effective than the alternative). In some ways, having the [[Infinity+1 Sword]] will actually make the game ''harder'' for you, to the point where some players will choose to leave the sword at home before playing through certain books (like the aforementioned and notorious for this sort of thing Book 11).
▲** The Prisoners of Time and the infamous Chaos Master deserves special mention. (The other foe where the Sommerswerd is a handicap is Zakhan Kimah, but there are ways around this.) As mentioned before, the Chaos Master will be a lot stronger if you fight him with the Sommerswerd than if you don't have it and are able to obtain the Ironheart Broadsword. The problem is that if you ''don't'' have the Sommerswerd (you can't keep the IB), the LAST battle, a doubleheader against the condemned Sommlenders and Vonotar, will be nearly impossible to survive. I guess what I'm trying to say here is 1. a mighty sword of the gods being weak against two enemies out of the dozens you'll face doesn't come close to justifying doing away with it and 2. completing The Prisoners of Time by ANY means is an Infinity Plus One task regardless of what kind of hardware you have.
▲* The White Sword in ''[[The Fabled Lands]]''. Has +8 attack and you cannot ever lose this sword, even if you are robbed captured or killed.
▲== [[Tabletop Games]] ==
▲* ''[[Magic the Gathering]]'' has [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48583 Sword of Kaldra]. If you combine it with [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra] and [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=47449 Helm of Kaldra] it gets even better.
== [[Web Comics]] ==
* ''[[Homestuck]]'' features five Infinity +1 Weapons for the [[Weapon of Choice|strife specibi]] of each of the humans plus Vriska - the [[Drop the Hammer|Warhammer of Zillyhoo]], the [[Magic Wand|Quills of Echidna]], the [[
** John goes [[Up to Eleven]] by alchemizing two Infinity +1 Swords together: the Warhammer of Zillyhoo + the Fluorite Octet = [[Gameplay Roulette|The Pop-A-Matic Vrillyhoo Hammer]].
* ''Swords'', naturally, did [//swordscomic.com/swords/CCXXXIV/ this one] — there's [[Infinity-1 Sword|Sword of Almost Midnight]], Sword of Actual Midnight… and Sword of Absolute Midnight (but that's 20 more floors down).
▲== [[Newspaper Comics]] ==
▲* In [[FoxTrot]], Jason comes across Doomulus Prime, which is essentially a one-handed version of this page's image. However, {{spoiler|he loses internet connection as he is about to click on it.}}
== [[Western Animation]] ==
* In episode 18 of ''[[Young Justice (
* This was spoofed with the "Sword of a Thousand Truths" in the ''[[South Park]]'' episode "Make Love, Not Warcraft", which parodied ''[[World of Warcraft]]''. Of course, Blizzard being Blizzard, they actually added a sword with this name to the game after the episode aired, although they later renamed it to "Gladiator's Slicer".
* In ''[[Ben 10: Ultimate Alien]]'', Azmuth created
** In the finale, Ben uses his own
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{{quote|"Sometimes an
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