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* In ''[[Dragon Age]]: Origins'', you can tell if a companion will join your group permanently because their character and inventory screens have an approval bar, while those of temporary followers do not. Temporary followers also don't gain any experience.
* In ''[[Dragon Age]]: Origins'', you can tell if a companion will join your group permanently because their character and inventory screens have an approval bar, while those of temporary followers do not. Temporary followers also don't gain any experience.
** They try to avert this in ''[[Expansion Pack|Awakening]]''. {{spoiler|Mhairi}} will never survive {{spoiler|her Joining}}, but will acquire experience and gain/lose approval in the brief time she's with you. But it's revealed anyway: if you check the character info screen, you'll notice her contribution to party damage stays at 0% no matter how much damage she's done to enemies.
** They try to avert this in ''[[Expansion Pack|Awakening]]''. {{spoiler|Mhairi}} will never survive {{spoiler|her Joining}}, but will acquire experience and gain/lose approval in the brief time she's with you. But it's revealed anyway: if you check the character info screen, you'll notice her contribution to party damage stays at 0% no matter how much damage she's done to enemies.
* Averted in ''[[Nie R]]'', where the menu screen interface actually changes completely once you gain access to Grimoire Weiss shortly into the game. Before that, pretty much the only thing you could see was a list of your consumable items; these menu items get changed into completely different and much more comprehensive menus once you pick up Weiss.
* Averted in ''[[NieR]]'', where the menu screen interface actually changes completely once you gain access to Grimoire Weiss shortly into the game. Before that, pretty much the only thing you could see was a list of your consumable items; these menu items get changed into completely different and much more comprehensive menus once you pick up Weiss.
* ''[[Lufia]] & the Fortress of Doom'' has a rare case of a ''sprite'' spoiler, although it's rather subtle: {{spoiler|Lufia's in-battle and menu sprite shows her wielding a polearm, though it's not actual weapon of choice in gameplay. Female, blue-haired and using a polearm}}—think back to the beginning of the game. Who else meets that criteria?
* ''[[Lufia]] & the Fortress of Doom'' has a rare case of a ''sprite'' spoiler, although it's rather subtle: {{spoiler|Lufia's in-battle and menu sprite shows her wielding a polearm, though it's not actual weapon of choice in gameplay. Female, blue-haired and using a polearm}}—think back to the beginning of the game. Who else meets that criteria?
* ''[[Ultima VII]]'''s [[Dialogue Tree]], as noted in [http://lparchive.org/LetsPlay/Ultima%20VII/Update%204/index.html this] [[Let's Play]]:
* ''[[Ultima VII]]'''s [[Dialogue Tree]], as noted in [http://lparchive.org/LetsPlay/Ultima%20VII/Update%204/index.html this] [[Let's Play]]: