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This may be partly excusable in the tutorial and early sections, where the game is still gradually introducing new mechanics, and the player shouldn't be messing with them beforehand.
This may be partly excusable in the tutorial and early sections, where the game is still gradually introducing new mechanics, and the player shouldn't be messing with them beforehand.


Some game companies have a deliberate policy of this, so that people who have rented the game can imagine all the <s>[[Palette Swap|Palette Swaps]]</s> wonderful prizes yet to be unlocked and buy the game.
Some game companies have a deliberate policy of this, so that people who have rented the game can imagine all the <s>[[Palette Swap]]s</s> wonderful prizes yet to be unlocked and buy the game.


Pretty much any "[[Cosmetic Award|Achievements]]" list will give things away about the game to come; for example, the names of certain bosses, levels, etc. However, others may avert this and leave any story-related achievements hidden until they're achieved or only give them vague descriptions like "Defeat the [[Final Boss]]."
Pretty much any "[[Cosmetic Award|Achievements]]" list will give things away about the game to come; for example, the names of certain bosses, levels, etc. However, others may avert this and leave any story-related achievements hidden until they're achieved or only give them vague descriptions like "Defeat the [[Final Boss]]."
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In games where characters' names (or lack thereof) are revealed in the dialog box or by selecting them, the player can learn people's names before the player's character does, [[Nominal Importance|and the player can use this to determine which characters will be important.]]
In games where characters' names (or lack thereof) are revealed in the dialog box or by selecting them, the player can learn people's names before the player's character does, [[Nominal Importance|and the player can use this to determine which characters will be important.]]


See also [[Missing Secret]], [[Disc One Final Dungeon]] and [[Spoiled by the Format]]. Can easily lead to [[Not So Fast Bucko]] A [[Tech Tree]] can be especially prone to this. Occasionally overlaps with [[Spoiled by the Manual]]. [[100% Completion]] and [[Sidequest|Sidequests]] can actually create [[Subversion|subversions]] or [[Aversion|aversions]] of this, by making it so that finishing the main game/storyline doesn't also fill up a mission roster or what-have-you.
See also [[Missing Secret]], [[Disc One Final Dungeon]] and [[Spoiled by the Format]]. Can easily lead to [[Not So Fast Bucko]] A [[Tech Tree]] can be especially prone to this. Occasionally overlaps with [[Spoiled by the Manual]]. [[100% Completion]] and [[Sidequest]]s can actually create [[subversion]]s or [[aversion]]s of this, by making it so that finishing the main game/storyline doesn't also fill up a mission roster or what-have-you.
{{examples}}
{{examples}}


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** Also, you'll find claws for Gabi on sale long before you even meet her. And equipment for Rufus is available in only one town (Although by then you've already met him, and he offered to join your party more than once), but unless you backtrack immediately after he joins {{spoiler|he gets killed by Gideon before you ever get the chance to shop for his equipment}}.
** Also, you'll find claws for Gabi on sale long before you even meet her. And equipment for Rufus is available in only one town (Although by then you've already met him, and he offered to join your party more than once), but unless you backtrack immediately after he joins {{spoiler|he gets killed by Gideon before you ever get the chance to shop for his equipment}}.
* ''[[Children of Mana]]'' has a similar situation: there are slots in your equipment screen for several weapons that you don't start with, and the gem inventory screen can rather taunt you with its emptiness.
* ''[[Children of Mana]]'' has a similar situation: there are slots in your equipment screen for several weapons that you don't start with, and the gem inventory screen can rather taunt you with its emptiness.
* Shows up in ''[[Seiken Densetsu 3]]'': The game leads you to believe that {{spoiler|opening the gate to the Mana Holyland and acquiring the [[Cosmic Keystone|Sword of Mana]]}} will be the game's big finish. It's somewhat undermined by the fact that unless you've spent an inordinate amount of time [[Level Grinding]], you're nowhere near the level needed for your [[Prestige Class|second class change]], and at that point in the game, have no obvious way of getting the [[MacGuffin|MacGuffins]] needed for it anyways. (They can be obtained early, but it is unlikely to the point of [[Guide Dang It]]; they're plentiful later.)
* Shows up in ''[[Seiken Densetsu 3]]'': The game leads you to believe that {{spoiler|opening the gate to the Mana Holyland and acquiring the [[Cosmic Keystone|Sword of Mana]]}} will be the game's big finish. It's somewhat undermined by the fact that unless you've spent an inordinate amount of time [[Level Grinding]], you're nowhere near the level needed for your [[Prestige Class|second class change]], and at that point in the game, have no obvious way of getting the [[MacGuffin]]s needed for it anyways. (They can be obtained early, but it is unlikely to the point of [[Guide Dang It]]; they're plentiful later.)
* ''[[Super Mario RPG]]'': The game's subtitle ("Legend of the Seven Stars") is already a [[Spoiler Title|clue in and of itself]], but the Star Piece screen nonetheless displays seven specific slots, one for each piece you collect.
* ''[[Super Mario RPG]]'': The game's subtitle ("Legend of the Seven Stars") is already a [[Spoiler Title|clue in and of itself]], but the Star Piece screen nonetheless displays seven specific slots, one for each piece you collect.
* ''[[Final Fantasy IV]]'': Not so much an Interface Spoiler as Interface Foreshadowing, but [[Badass Grandpa|Tellah]] is seeking out the spell [[Last-Disc Magic|Meteor]] for purposes of [[Roaring Rampage of Revenge|revenge]]. He finally gets it, and supposedly even has access to it in [[Random Encounters]]...but a quick check of the menu reveals that he doesn't have, now, and will not ever have enough magic power to actually cast it. [[Killed Off for Real|What can come of]] [[Cast From Hit Points|casting something]] [[Plotline Death|you haven't the power to use?...]]
* ''[[Final Fantasy IV]]'': Not so much an Interface Spoiler as Interface Foreshadowing, but [[Badass Grandpa|Tellah]] is seeking out the spell [[Last-Disc Magic|Meteor]] for purposes of [[Roaring Rampage of Revenge|revenge]]. He finally gets it, and supposedly even has access to it in [[Random Encounters]]...but a quick check of the menu reveals that he doesn't have, now, and will not ever have enough magic power to actually cast it. [[Killed Off for Real|What can come of]] [[Cast From Hit Points|casting something]] [[Plotline Death|you haven't the power to use?...]]
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** ''[[Persona 3]]'' does get around the "list expansion" business - there are no individual slots, just blank space. (Then again, in that game, your Persona headcount is set by your level, not the plot.)
** ''[[Persona 3]]'' does get around the "list expansion" business - there are no individual slots, just blank space. (Then again, in that game, your Persona headcount is set by your level, not the plot.)
** Also, in ''[[Persona 4]]'', you {{spoiler|are still at Level 9 for the Fool social link when you get to a point which pretends to be the ending, giving away that it's a Bad Ending and there's still more plot to go. The link doesn't reach level 10 until you've found the path to the real ending. Plus, you haven't even unlocked the Judgement link until then, and it won't max out until you've beaten the "Final Boss".}}
** Also, in ''[[Persona 4]]'', you {{spoiler|are still at Level 9 for the Fool social link when you get to a point which pretends to be the ending, giving away that it's a Bad Ending and there's still more plot to go. The link doesn't reach level 10 until you've found the path to the real ending. Plus, you haven't even unlocked the Judgement link until then, and it won't max out until you've beaten the "Final Boss".}}
** Rule of thumb for ''Megami'' games: If the game presents what appears to be the final dungeon or the final boss, experiment with some fusions. If the level of the demons or personas that come up are significantly higher than your current level--we're talking about a level difference of at least 40--you're not nearly close to finished yet.
** Rule of thumb for ''Megami'' games: If the game presents what appears to be the final dungeon or the final boss, experiment with some fusions. If the level of the demons or personas that come up are significantly higher than your current level—we're talking about a level difference of at least 40—you're not nearly close to finished yet.
* ''[[Chrono Trigger]]'' has a major one during a flashback, if you're paying attention: When Frog is recalling Cyrus' demise at the hands of Magus, Ozzie's dialogue is prefixed with OZZIE's name in all-caps, as you'd expect of an NPC, but Magus' dialogue is prefixed with a very PC-looking 'Magus'. Hmm... The DS version rectifies the problem.
* ''[[Chrono Trigger]]'' has a major one during a flashback, if you're paying attention: When Frog is recalling Cyrus' demise at the hands of Magus, Ozzie's dialogue is prefixed with OZZIE's name in all-caps, as you'd expect of an NPC, but Magus' dialogue is prefixed with a very PC-looking 'Magus'. Hmm... The DS version rectifies the problem.
** The worst offender is the DS version's "Dojo", which shows Magus in tech ''screenshots'' and it shows his two techs. ''Before'' you get him. The Item Encyclopaedia also shows weapons, which includes a portion of the list with scythes. Now who do we know that uses that type of weapon?
** The worst offender is the DS version's "Dojo", which shows Magus in tech ''screenshots'' and it shows his two techs. ''Before'' you get him. The Item Encyclopaedia also shows weapons, which includes a portion of the list with scythes. Now who do we know that uses that type of weapon?
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** They try to avert this in ''[[Expansion Pack|Awakening]]''. {{spoiler|Mhairi}} will never survive {{spoiler|her Joining}}, but will acquire experience and gain/lose approval in the brief time she's with you. But it's revealed anyway: if you check the character info screen, you'll notice her contribution to party damage stays at 0% no matter how much damage she's done to enemies.
** They try to avert this in ''[[Expansion Pack|Awakening]]''. {{spoiler|Mhairi}} will never survive {{spoiler|her Joining}}, but will acquire experience and gain/lose approval in the brief time she's with you. But it's revealed anyway: if you check the character info screen, you'll notice her contribution to party damage stays at 0% no matter how much damage she's done to enemies.
* Averted in ''[[Nie R]]'', where the menu screen interface actually changes completely once you gain access to Grimoire Weiss shortly into the game. Before that, pretty much the only thing you could see was a list of your consumable items; these menu items get changed into completely different and much more comprehensive menus once you pick up Weiss.
* Averted in ''[[Nie R]]'', where the menu screen interface actually changes completely once you gain access to Grimoire Weiss shortly into the game. Before that, pretty much the only thing you could see was a list of your consumable items; these menu items get changed into completely different and much more comprehensive menus once you pick up Weiss.
* ''[[Lufia]] & the Fortress of Doom'' has a rare case of a ''sprite'' spoiler, although it's rather subtle: {{spoiler|Lufia's in-battle and menu sprite shows her wielding a polearm, though it's not actual weapon of choice in gameplay. Female, blue-haired and using a polearm}}--think back to the beginning of the game. Who else meets that criteria?
* ''[[Lufia]] & the Fortress of Doom'' has a rare case of a ''sprite'' spoiler, although it's rather subtle: {{spoiler|Lufia's in-battle and menu sprite shows her wielding a polearm, though it's not actual weapon of choice in gameplay. Female, blue-haired and using a polearm}}—think back to the beginning of the game. Who else meets that criteria?
* ''[[Ultima VII]]'''s [[Dialogue Tree]], as noted in [http://lparchive.org/LetsPlay/Ultima%20VII/Update%204/index.html this] [[Let's Play]]:
* ''[[Ultima VII]]'''s [[Dialogue Tree]], as noted in [http://lparchive.org/LetsPlay/Ultima%20VII/Update%204/index.html this] [[Let's Play]]:
{{quote|It's important to note here that Klog is lying. Characters normally don't tell you they know nothing about a topic; you usually just don't get the topic to ask them about. Since Klog '''does''' have these topics, it means he '''does''' know something, but it will be quite some time before we can coax the truth out of him.}}
{{quote|It's important to note here that Klog is lying. Characters normally don't tell you they know nothing about a topic; you usually just don't get the topic to ask them about. Since Klog '''does''' have these topics, it means he '''does''' know something, but it will be quite some time before we can coax the truth out of him.}}
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* In ''[[Tales of the Abyss]]'', the records screen shows the names of all your party members, including a guest, right from the beginning.
* In ''[[Tales of the Abyss]]'', the records screen shows the names of all your party members, including a guest, right from the beginning.
** In Baticul, one of the citizens mentions that Princess Natalia is a master of the bow. The store in Baticul sells bows. None of your other party members can equip bows.
** In Baticul, one of the citizens mentions that Princess Natalia is a master of the bow. The store in Baticul sells bows. None of your other party members can equip bows.
* The ''[[Disgaea]]'' series does this as new menu items are added. Especially in the remakes, where new ones that weren't in the original are added -- in the PSP version of ''Disgaea 2'', you have to play through the bonus mode to unlock an option.
* The ''[[Disgaea]]'' series does this as new menu items are added. Especially in the remakes, where new ones that weren't in the original are added—in the PSP version of ''Disgaea 2'', you have to play through the bonus mode to unlock an option.
** The [[Disgaea]] character creation/reincarnation screen also "spoils" the existence of class tiers once you start unlocking them, though the levels needed for each tier to unlock varies with each class, and there are certain classes that don't unlock unless you meet special requirements. Ditto [[Makai Kingdom]].
** The [[Disgaea]] character creation/reincarnation screen also "spoils" the existence of class tiers once you start unlocking them, though the levels needed for each tier to unlock varies with each class, and there are certain classes that don't unlock unless you meet special requirements. Ditto [[Makai Kingdom]].
** In [[Phantom Brave]], however, character creation occurs on a [[Ring Menu]] where new choices expand the ring.
** In [[Phantom Brave]], however, character creation occurs on a [[Ring Menu]] where new choices expand the ring.
* In ''[[Planescape: Torment]]'', the first time the player meets a future member of the party, an entry about him/her appears in the journal (in a specific "Party members" section). It is a kind of spoiler, because some of them join the player's party late after the first meeting.
* In ''[[Planescape: Torment]]'', the first time the player meets a future member of the party, an entry about him/her appears in the journal (in a specific "Party members" section). It is a kind of spoiler, because some of them join the player's party late after the first meeting.
* In ''[[Tales of Symphonia]]'' you finally reach what seems to be the end of your quest in {{spoiler|The Tower of Salvation}}. Then {{spoiler|Remiel tells you the only reason Colette was brought there was to die and become the new body for Martel. Colette then proceeds to complete the transformation into a lifeless being}}. This would be an emotional scene if not for the fact that {{spoiler|right after Colette completes the transformation and is supposedly dead you get a message that says "Colette Learned Judgement!"}}.
* In ''[[Tales of Symphonia]]'' you finally reach what seems to be the end of your quest in {{spoiler|The Tower of Salvation}}. Then {{spoiler|Remiel tells you the only reason Colette was brought there was to die and become the new body for Martel. Colette then proceeds to complete the transformation into a lifeless being}}. This would be an emotional scene if not for the fact that {{spoiler|right after Colette completes the transformation and is supposedly dead you get a message that says "Colette Learned Judgement!"}}.
* In ''[[Neverwinter Nights 2]]'', in the first area you visit outside of your [[Doomed Hometown]] -- the road to some seemingly-unimportant swamp ruins -- the minimap reads "The Mere of Dead Men". Now, the player ''character'' knows the apt name of the creepy swamp their home village is built on, but the player isn't supposed to know that yet. Also, one of the initially greyed-out prestige classes is {{spoiler|Neverwinter Nine}}, potentially spoiling the offer {{spoiler|Lord Nasher}} makes to you much later in the game.
* In ''[[Neverwinter Nights 2]]'', in the first area you visit outside of your [[Doomed Hometown]]—the road to some seemingly-unimportant swamp ruins—the minimap reads "The Mere of Dead Men". Now, the player ''character'' knows the apt name of the creepy swamp their home village is built on, but the player isn't supposed to know that yet. Also, one of the initially greyed-out prestige classes is {{spoiler|Neverwinter Nine}}, potentially spoiling the offer {{spoiler|Lord Nasher}} makes to you much later in the game.
** Also, since the developers didn't bother/weren't able to make it possible to change the names of NPCs on-the-fly and weren't willing to outright lie to the player, you can tell that someone's going to try and deceive you about their identity if the overhead label that appears when you mouse over them says something vague, like "Man", instead of their actual name.
** Also, since the developers didn't bother/weren't able to make it possible to change the names of NPCs on-the-fly and weren't willing to outright lie to the player, you can tell that someone's going to try and deceive you about their identity if the overhead label that appears when you mouse over them says something vague, like "Man", instead of their actual name.
** The identity of the main enemy of act one, the Githyanki, is revealed to the player by the interface almost immediately, but it takes most of the act for the characters to learn
** The identity of the main enemy of act one, the Githyanki, is revealed to the player by the interface almost immediately, but it takes most of the act for the characters to learn
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* [[Batman: Arkham City]] has deliberately cryptic and vague trophy descriptions to avoid spoiling the plot. {{spoiler|Defeat Grundy}}? "Stop the unstoppable - '''Wrecking Ball'''". {{spoiler|Defeat Ra's al Ghul}}? "We are legion - '''Sandstorm'''". '' {{spoiler|Defeat the [[Final Boss]]}}?'' "All the world is a stage - '''Exit Stage Right'''".
* [[Batman: Arkham City]] has deliberately cryptic and vague trophy descriptions to avoid spoiling the plot. {{spoiler|Defeat Grundy}}? "Stop the unstoppable - '''Wrecking Ball'''". {{spoiler|Defeat Ra's al Ghul}}? "We are legion - '''Sandstorm'''". '' {{spoiler|Defeat the [[Final Boss]]}}?'' "All the world is a stage - '''Exit Stage Right'''".
* When the protagonist of the first ''[[Grand Theft Auto IV]]'' expansion ''[[The Lost and Damned]]'' was revealed to be Johnny Klebitz, players noticed that completing a mission featuring him and Niko unlocked the "Impossible Trinity" achievement, a blatant hint that the protagonist for the ''second'' expansion also appeared in said mission. They quickly came to the conclusion that it had to be Luis Lopez, since he was the only character in that mission whose fate was ambiguous. Much later, Luis was confirmed to be the protagonist of ''[[The Ballad of Gay Tony]]''.
* When the protagonist of the first ''[[Grand Theft Auto IV]]'' expansion ''[[The Lost and Damned]]'' was revealed to be Johnny Klebitz, players noticed that completing a mission featuring him and Niko unlocked the "Impossible Trinity" achievement, a blatant hint that the protagonist for the ''second'' expansion also appeared in said mission. They quickly came to the conclusion that it had to be Luis Lopez, since he was the only character in that mission whose fate was ambiguous. Much later, Luis was confirmed to be the protagonist of ''[[The Ballad of Gay Tony]]''.
* The screen that notifies you of when you have enough respect to do a mission in [[Saints Row 2]] shows the signs of the four gangs in the game--and the Ultor logo, foreshadowing the missions you'll eventually do against the Ultor Corporation.
* The screen that notifies you of when you have enough respect to do a mission in [[Saints Row 2]] shows the signs of the four gangs in the game—and the Ultor logo, foreshadowing the missions you'll eventually do against the Ultor Corporation.


{{reflist}}
{{reflist}}