Invincible Hero: Difference between revisions

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** In ''[[Disgaea 3: Absence of Justice]]'', Mao wants to defeat the overlord. He's been studying tropes, so he figures his best bet is to become a hero, since heroes never lose.
** In ''[[Disgaea 3: Absence of Justice]]'', Mao wants to defeat the overlord. He's been studying tropes, so he figures his best bet is to become a hero, since heroes never lose.
* ''[[Valkyria Chronicles]]'': Welkin is never wrong about anything, ever (even if he's being [[Cloudcuckoolander|loopy about it]]) , and because losing him constitutes a game over in every mission, he never retreats or dies. He's also usually in the Edelweiss, which is expensive to activate and has very limited movement, and so for many missions it's easier and more efficient to have him sit pretty in the tank and have your squad do the dirty work.
* ''[[Valkyria Chronicles]]'': Welkin is never wrong about anything, ever (even if he's being [[Cloudcuckoolander|loopy about it]]) , and because losing him constitutes a game over in every mission, he never retreats or dies. He's also usually in the Edelweiss, which is expensive to activate and has very limited movement, and so for many missions it's easier and more efficient to have him sit pretty in the tank and have your squad do the dirty work.
** Welkin never being wrong is corrected in ''[[Valkyria Chronicles III]]'', which takes place during the original, though given it's to show off the game's antagonist, it falls under [[Worf Effect]]. The game's hero, Kurt, avoids it by occasionally failing to achieve objectives, even if his squad makes it out.
* Ever use a [[Game Genie]] code for infinite lives, infinite health, or anything else that will ensure that the "Game Over" screen never appears? Nice for kids, but older players may prefer a little challenge and suspense.
* Ever use a [[Game Genie]] code for infinite lives, infinite health, or anything else that will ensure that the "Game Over" screen never appears? Nice for kids, but older players may prefer a little challenge and suspense.
** A lot of games include [[God Mode]] cheat codes anyway nowadays, but they do things like disable the ability to get achievements or turn off scoring or only become available after beating the game normally or something similar. Sometimes this can be ''more'' fun than playing the game the way you're "supposed" to, especially in Sandbox-style games. (''[[Crackdown]]'' is one that comes to mind. "[[God Mode]]" involves being invincible, opening up all weapons, being able to spawn any vehicle or enemy, etc, and is a hell of a lot of fun.)
** A lot of games include [[God Mode]] cheat codes anyway nowadays, but they do things like disable the ability to get achievements or turn off scoring or only become available after beating the game normally or something similar. Sometimes this can be ''more'' fun than playing the game the way you're "supposed" to, especially in Sandbox-style games. (''[[Crackdown]]'' is one that comes to mind. "[[God Mode]]" involves being invincible, opening up all weapons, being able to spawn any vehicle or enemy, etc, and is a hell of a lot of fun.)
* Ike in ''[[Fire Emblem]]: Radiant Dawn''. He even tells the [[Final Boss]] before fighting her that [[Badass Boast|in every battle he's been in, he always comes out on top]]. Of course, that's because you, ''the player'' have to make him win every battle, because otherwise, y'know...Game Over.
* Ike in ''[[Fire Emblem]]: Radiant Dawn''. He even tells the [[Final Boss]] before fighting her that [[Badass Boast|in every battle he's been in, he always comes out on top]]. Of course, that's because you, ''the player'' have to make him win every battle, because otherwise, y'know...Game Over. While Ike is a powerful unit, this boast doesn't really hold up to scrutiny since the previous game undeniably had Ike forced to retreat (without losses) multiple times (mostly due to the presence of the Black Knight, who is immune to normal weapons) and this game {{spoiler|has the final arc opened by a battle Ike participates in that ''both'' sides lose due to the appearance of said final boss}}.
** Now, since the option to winning a battle is losing a battle, and losing generally means death, it's natural that every soldier alive has won every battle they've been through. Unless they've retreated or been captured, but this never was an option for Ike. Note that other strategy games DO make games with a condition being 'survive until X amount of time, or 'retreat successfully', making the hero seem less invincible.
*** Of course, when it's possible to eliminate all of the enemies before the time runs out on a survival mission, it sort of defeats the purpose.
** Then again, in [[Fire Emblem Tellius|both of his games]], Ike is pretty much a [[Game Breaker]].
* Refer to the [[Game Breaker]] list. Some heroes that aren't invincible on their own can be made that way with some creativity.
* Refer to the [[Game Breaker]] list. Some heroes that aren't invincible on their own can be made that way with some creativity.
* ''[[Planescape: Torment]]'' inverts the trope with The Nameless One and his overarching goal - to find out how and why he became immortal. It also averts the trope by [[Nonstandard Game Over|ending your adventure]] if you do things you can't regenerate from - like [[Taken for Granite|annoying a Medusa]].
* ''[[Planescape: Torment]]'' inverts the trope with The Nameless One and his overarching goal - to find out how and why he became immortal. It also averts the trope by [[Nonstandard Game Over|ending your adventure]] if you do things you can't regenerate from - like [[Taken for Granite|annoying a Medusa]].