Irrelevant Importance: Difference between revisions

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See also [[You Have Outlived Your Usefulness]], the villainous, non-interactive version.
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* ''Hidden & Dangerous'' has at least two examples of this:
** An early mission features an attack on an oil refinery in order to free some prisoners believed to be held there. They are not present, but a worker reveals under threat that they were taken to a certain location. At this point the player has learned all there is to know, and killing the informant shouldn't make any discernible difference (it can be justified as, say, covering one's traces). Yet if one does so, the mission will inexplicably fail.
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* ''[[Max Payne (series)|Max Payne]]'' has an unusual version that would take some effort (or some very bad luck) to activate. Max grabs a junkie and forces him to tell his criminal friends to open the freaking [[Locked Wooden Door]]. If he dies before that, the fission is mailed. The moment the door opens, the junkie grabs a convenient gun and starts shooting at Max, leading to his untimely demise. But if he gets shot (by Max or his friends) after the door is opened but before he grabs the gun... you've guessed it.
** It's actually even smaller a margin than that: the goon says the password to open the door, and the door unlocks. You can't shoot the guy then, as it's game over. As soon as the door opens, he screams "It's a trap!" and runs into the room: gun him down. Better yet, stand right behind him and the goons in the room will gun him down ''for'' you. He never actually gets to a gun.
* ''[[The Elder Scrolls]] II: Daggerfall]]'' has an exploit during its "Cast the Sleep Spell" quest for the Mages Guild. You only have to prep the spell in the presence of the client NPC and can cancel it immediately afterwards, conserving your magicka and still accomplish the quest objective. Furthermore, after accomplishing the quest objective, you can ''kill'' the former client NPC without penalty.
* Inversion: Perfect Dark and Goldeneye. Free the hostages, then wait a few seconds until the computer acknowledges this. Then feel free to hunt the hostages down and shoot them in the face. You won't fail the mission.
* A few items in ''[[Illusion of Gaia]]'' can't be thrown away even after they become useless. This is irritating due to your limited inventory space, especially if you've been hoarding the Herbs you get throughout the game.