Karate Champ: Difference between revisions

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''Karate Champ'' is [[Ur Example|one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan (now Million Co. Ltd.).
''[[Karate Champ]]'' is [[Ur Example|one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan (now Million Co. Ltd.).


Gameplay consists of two fighters ([[Color Coded for Your Convenience|one in a white gi and another in a red gi]]) using karate moves to score successful hits against each other. There is no [[Life Meter]]; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point. The winning player gets to participate in a minigame, and then face off against progressively harder opponents.
Gameplay consists of two fighters ([[Color Coded for Your Convenience|one in a white gi and another in a red gi]]) using karate moves to score successful hits against each other. There is no [[Life Meter]]; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point. The winning player gets to participate in a minigame, and then face off against progressively harder opponents.


A sequel called ''Karate Champ: Player vs. Player'' was later released. While the single player-only first game took place largely in a karate dojo, the second game had a variety different locations, and [[Exactly What It Says on the Tin|allowed two players to play against each other]].
A sequel called ''Karate Champ: Player vs. Player'' was later released. While the single player-only first game took place largely in a karate dojo, the second game had a variety different locations, and [[Exactly What It Says on the Tin|allowed two players to play against each other]].

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{{tropelist}}
== Tropes used in ''Karate Champ'': ==
* [[Mini Game]]
* [[Mini Game]]
* [[Scoring Points]]: There are two kinds: one which determines the outcome of the match, and another traditional point-scoring system for the leaderboards, which doesn't have a direct effect on gameplay.
* [[Scoring Points]]: There are two kinds: one which determines the outcome of the match, and another traditional point-scoring system for the leaderboards, which doesn't have a direct effect on gameplay.
* [[SNK Boss]]: The computer opponent, once a player reaches 8th Degree Belt level.
* [[SNK Boss]]: The computer opponent, once a player reaches 8th Degree Belt level.

{{Needs More Tropes}}


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{{reflist}}

Revision as of 14:24, 30 April 2018

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Karate Champ is one of the earliest examples of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan (now Million Co. Ltd.).

Gameplay consists of two fighters (one in a white gi and another in a red gi) using karate moves to score successful hits against each other. There is no Life Meter; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point. The winning player gets to participate in a minigame, and then face off against progressively harder opponents.

A sequel called Karate Champ: Player vs. Player was later released. While the single player-only first game took place largely in a karate dojo, the second game had a variety different locations, and allowed two players to play against each other.

Tropes used in Karate Champ include:
  • Mini Game
  • Scoring Points: There are two kinds: one which determines the outcome of the match, and another traditional point-scoring system for the leaderboards, which doesn't have a direct effect on gameplay.
  • SNK Boss: The computer opponent, once a player reaches 8th Degree Belt level.