Kill'Em All: Difference between revisions

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** ''[[Vampire: The Masquerade]]'' promised nothing of the kind, but in a couple of the end-game scenarios the best you can really do is "life will someday evolve again."
** ''[[Vampire: The Masquerade]]'' promised nothing of the kind, but in a couple of the end-game scenarios the best you can really do is "life will someday evolve again."
* The "Wrath of God" card from ''[[Magic: The Gathering|Magic the Gathering]]''. There are other cards with similar effects, including (but by no means limited to) Damnation (which is essentially the same as Wrath of God but uses black mana instead of white), Day of Judgement (which leaves out the "They can't be regenerated" part and is currently usable in the Standard tournament format, unlike Wrath of God itself), Akroma's Vengeance (which costs more than any of the so-far named cards but also destroys artifacts and enchantments), Chain Reaction (which is red, and although it doesn't explicitly have that kind of effect, it deals damage to each creature equal to the number of creatures in play, allowing it to do the same under the right circumstances), and Novablast Wurm (which is a creature that kills all ''other'' creatures when it attacks).
* The "Wrath of God" card from ''[[Magic: The Gathering|Magic the Gathering]]''. There are other cards with similar effects, including (but by no means limited to) Damnation (which is essentially the same as Wrath of God but uses black mana instead of white), Day of Judgement (which leaves out the "They can't be regenerated" part and is currently usable in the Standard tournament format, unlike Wrath of God itself), Akroma's Vengeance (which costs more than any of the so-far named cards but also destroys artifacts and enchantments), Chain Reaction (which is red, and although it doesn't explicitly have that kind of effect, it deals damage to each creature equal to the number of creatures in play, allowing it to do the same under the right circumstances), and Novablast Wurm (which is a creature that kills all ''other'' creatures when it attacks).
** The biggest is are either [http://sales.starcitygames.com/carddisplay.php?product=24744 Decree of Annihilation], which does about what you'd expect in such a way that not even indestructible creatures can survive it, or [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Apocalypse Apocalypse], which wipes out everything currently in play no matter what the card's type is and no matter what abilities it has.
** The biggest is are either [https://web.archive.org/web/20121028202423/http://sales.starcitygames.com/carddisplay.php?product=24744 Decree of Annihilation], which does about what you'd expect in such a way that not even indestructible creatures can survive it, or [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Apocalypse Apocalypse], which wipes out everything currently in play no matter what the card's type is and no matter what abilities it has.
* The basic premise of ''[[Exalted]]'' is that if things continue as they are, all that ends up happening is everyone keeps losing by inches, until one of three things happens: the Wyld dissolves the world, everything falls into the Abyss, or the Yozis take control of a blasted hellscape. In the first edition, it was a prequel to [[Old World of Darkness]], so this ending was set in stone. Now, as with most things in ''Exalted'', it exists mainly for the player characters to kick it in the nards and set it on fire.
* The basic premise of ''[[Exalted]]'' is that if things continue as they are, all that ends up happening is everyone keeps losing by inches, until one of three things happens: the Wyld dissolves the world, everything falls into the Abyss, or the Yozis take control of a blasted hellscape. In the first edition, it was a prequel to [[Old World of Darkness]], so this ending was set in stone. Now, as with most things in ''Exalted'', it exists mainly for the player characters to kick it in the nards and set it on fire.
* ''[[Paranoia (game)|Paranoia]]'' does this ''all the time''. ''Repeatedly''. If the PCs don't kill each other or themselves, the GM will. This is why they're each given a set of "backup" clones.
* ''[[Paranoia (game)|Paranoia]]'' does this ''all the time''. ''Repeatedly''. If the PCs don't kill each other or themselves, the GM will. This is why they're each given a set of "backup" clones.